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Far Cry 2


Kinketsu

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I tried it again for the 3rd tme and gave up again, it gets very repetitive and boring very quickly but that isn't my biggest problem. The fact that the colours of the enemies all seem to just perfectly blend into the background making it almost impoosible to see who is shooting you 90% of the time.

I've stealthed my way through the jungle only to be suddenly hit with bullets and when I try and figure out where they're coming from through jungle I just can't see anyone. When you die it sometimes shows you the guy who killed you but even then with the game lighting and backgrounds and the colours of the enemies it all becomes one giant blur of the same colour.

Totally infuriating.

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I tried it again for the 3rd tme and gave up again, it gets very repetitive and boring very quickly but that isn't my biggest problem. The fact that the colours of the enemies all seem to just perfectly blend into the background making it almost impoosible to see who is shooting you 90% of the time.

I've stealthed my way through the jungle only to be suddenly hit with bullets and when I try and figure out where they're coming from through jungle I just can't see anyone. When you die it sometimes shows you the guy who killed you but even then with the game lighting and backgrounds and the colours of the enemies it all becomes one giant blur of the same colour.

Totally infuriating.

If you were walking in an actual jungle and you were shot at, would you be trying to look for the shooter whilst getting shot endlessly or would you run for cover the moment you heard a shot? Because I'm not getting the above when I behave like I should, i.e. run the hell away when someone I can't see is shooting at me.

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Late to the party and just got this. Loaded it up after an update and the first mission is broken. Wake up, get weapons, heal myself, go out, fix car... can't get in car. Run off, fall over, wake up, go out, fix car again, it works, I can get in... drive off to a safehouse and kill two guards. You have unlocked a safe house! Can't open the door. Drive off, fall out of the car, wake up back at the start. ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Will I have to restart and begin a new game?

People slated Fable II for this but this is driving me mental. Two and half hours of falling over and fixing the same car :(

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If you were walking in an actual jungle and you were shot at, would you be trying to look for the shooter whilst getting shot endlessly or would you run for cover the moment you heard a shot? Because I'm not getting the above when I behave like I should, i.e. run the hell away when someone I can't see is shooting at me.

Ok here is the problem, i'm pretty much crawling through a jungle slowly , all of a sudden i'm getting shot i run for cover and i'm still being shot and now i'm dead.........again..........it shows me the guys who killed me and i can just about see them but have even less clue how they saw me 90% of the time, the AI has the force of its side as they always seem to know where i am no matter how well i'm covered. If i do get into cover and manage to live and i know where the bullets are coming from i still can't see who is shooting me because they just blend into the area making it a total nightmare to play, it was like nobody play tested it or even thought if making the enemies the same colour as everything else might cause problems.

Games are meant to be fun above all else and forego realiam if it gets in the way of fun, dressing enemies up in camo is realistic but not fun.

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You really have to be incredibly cautious and sneaky on your travels.

You WILL get the drop on the enemy if you're smart about it, but it's very strict about what is and isn't good enough.

I can testify that this part of the game works pretty well.

However, they REALLY REALLY need to add the Hardcre damage model to single player.

What the fuck is wrong with them?!?

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You really have to be incredibly cautious and sneaky on your travels.

If I could go on my travels, I'd be happy. I restarted a new game. Same thing happened - car fixed, can't get in, fall over with malaria, fix car, get in and drive blah blah blah... all this happens with the "to view objectives press back" on my screen - I view the map and I press X to zoom in. I've tried all things but it's still broken. I've read walkthroughs that tell me I am doing everything right - when I get in the car, no radio message happens at all. I get to the safe house and unlock it but the door remains firmly closed with no action button prompt - just that "to view objectives" message. WTF? :o

I've read this thread back about ten pages and Seanr had the same problem but people just sneered at him - I know I'm not alone.

I will try this one more time and whack it on ebay.

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Ok here is the problem, i'm pretty much crawling through a jungle slowly , all of a sudden i'm getting shot i run for cover and i'm still being shot

Where are you running for cover?

Generally, when I found myself under fire I turned around and hotfooted it in the direction I came. This was virtually always enough to avoid any further damage and give me a chance to better scout my surroundings.

The thing is though, as time went on I got better at predicting where enemies would be. You never see them away from guard posts and key locations (there's one notable exception on the Southern map, but in the North this rule rings true) and I learned where to start approaching on foot and use binoculars or a sniper rifle to get a handle on things early.

When you're under heavy fire, you will find it tough to see your enemy if you're in deep jungle, so if you ever lose the upper hand and sight of your adversaries, back off and keep distance and direction between you. The smaller the angle of terror (as I have just decided to call that area in front of you in which the enemy resides), the safer you'll be. Let it get too wide by having militia flank you, or wade too deep, and you'll be rightly cut to pieces.

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Aye, if at any point you're in any less than complete control of the situation, back off and try again.

Even a couple of men can mince you if they're given the chance.

If possible, you can even use a tactical withdrawal to your advantage.

Bait them into an ambush, flush them with brush fires, misdirect them with gunfire and skirt round to their rear. They're all perfectly valid tactics.

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i get the feeling people aremt backing off enough, or are backing off and then coming back from the same angle. Sometimes when you back off they just keep watching and following you, so when you return they never lost sight of you. I've had to back of a good mile or two before to lose my pursuers, even had to go all the way round a mountain and come at them from the other side. Which works a treat cos you can see them all searching for you where you exited.

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I really loved Far Cry 2 but disappointed the single player was not more widely supported with DLC. An extra area or some missions would have been much appreciated and I would have paid good money for them. But alas.

Burnout Paradise is how to do DLC and with the whole enw area coming is something I would like to see more games offer. Imagine how popular some extra missions like Mile High Club in COD4 would have been?

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Grrrr. I'm definitely finding this game way more bugged since the supposed patch. I spent last night getting the jackal tapes in the south. Problem is that after the first two I got it stops adding the new tapes I find and just replays the last one it added properly. I collected them all anyway and tried handing them in but no luck. I know it's only something like 20 stupid achievement points but still it should bloody work.

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I just read that review and I have to agree, it does feel like the country is pretty much at peace with everyone apart from you. Another problem I had is the fact that there is no feeling of continuity- for example enemies not actually inhabiting said "stronghold" until you start the mission relating to it at which point they just appear which makes the game just feel really false and silly. However I forgave this because of the fact that you can literally approach any task given to you with huge freedom and complete it differently time and again. My favourite missions so far: the huge pipeline complex on the shore in the southern area, and the one where you have to assassinate the guy on the barge under the bridge. The first time I just blew the bridge up with a friend but the second time I took the IEDs, silenced MP5 and the dart rifle and dropped off the bridge into the water at midnight thus avoiding the lengthy journey down the heavily guarded river and silently killed everyone on the barge. Then I planted some IEDs around the place and swam off a bit and then detonated them to cover my escape and I revelled in my cunning.

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I've just discovered a sort of COD4-style-auto-aim-snap-to-lite type thing in this game.

Was that added by the patch?

It's just a shame that shooting them in the head doesn't kill them.

7 fucking bullets? tap-tap-tap, still standing? Seriously?

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I've just discovered a sort of COD4-style-auto-aim-snap-to-lite type thing in this game.

Was that added by the patch?

It's just a shame that shooting them in the head doesn't kill them.

7 fucking bullets? tap-tap-tap, still standing? Seriously?

Facepalm.

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  • 2 weeks later...
Headshots have always worked for me without fail. You just don't have the luck, Sean. :)

it's almost like you can only get a one-hit-headshot-kill IF it's a stealth kill (that they didn't know you were there)

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it's almost like you can only get a one-hit-headshot-kill IF it's a stealth kill (that they didn't know you were there)

Headshots are so difficult, mainly because there's the same problem that there was in Max Payne 2. If you line up a headshot sometimes and fire they respond and move quicker than a human would be able to which is very annoying and poor programming.

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Ok here is the problem, i'm pretty much crawling through a jungle slowly , all of a sudden i'm getting shot i run for cover and i'm still being shot and now i'm dead.........again..........it shows me the guys who killed me and i can just about see them but have even less clue how they saw me 90% of the time, the AI has the force of its side as they always seem to know where i am no matter how well i'm covered. If i do get into cover and manage to live and i know where the bullets are coming from i still can't see who is shooting me because they just blend into the area making it a total nightmare to play, it was like nobody play tested it or even thought if making the enemies the same colour as everything else might cause problems.

Games are meant to be fun above all else and forego realiam if it gets in the way of fun, dressing enemies up in camo is realistic but not fun.

If you can see them then they can see you right? That's how I approach it. Keep in mind that there are spotters looking through their sniper scope in some areas. It's possible the person you can just about see what previously looking at you with a scope and could very much see you.

I have to say, I'm simply not getting any of the problems you're getting after approaching the game differently. For me I approach it like this:

- Enemies have, at a minimum, as good a line of sight as me, meaning if I can see them then they can see me.

- I'm generaly as "strong" as 1.5 enemies. In a direct firefight any more than 2 means I'm outgunned and should seek cover/retreat unless I have any other advantage.

- The enemy is capable of organising themselves and sweeping the area very well. This means once they have seen me and start looking I will have to assume I can no longer suprise attack them.

Those three main points are the "rules" which I consider form part of the world. With that in mind, I've been able to do the following:

- Rescue a captive from a guarded building without being seen, having to shoot anyone or the enemy knowing I was even there.

- Take on an entire fort with the enemy not seeing me until around half of them were dead.

- Wipe out entire checkpoints without the enemies being able to react.

- Set up ambushes and heard enemies effectively.

I didn't want to go into detail on some of those due to spoilers, but the point is that you can put together a decent plan and execute it without the AI getting the upper hand. In one scenario I planted an IED on a jeep next to an entrance as another was patrolling around a big building. Without being seen I got a good vantage point and killed the 2 people in the patrolling jeep near the rear entrance to the building (Where the other jeep I booby-trapped was). As the other enemies approched into the building (About 4 or 5) I shot an explosive container behind them, hearding them towards the exit with the booby-trapped car. Sure enough they went for it, and I detonated the bomb. At this point the had still not seen me (Though they were scrambling and clearly aware I was somewhere) and was able to circle around them to the other side of the building. As they went towards the jungle where I had been I was able to pick them off from the other side at a distance. Eventually I wiped out around 8 to 10 enemies without them even hitting me once and with only a few of them actually seeing me.

Another time, after I fucked up a plan, I ran into the jungle and through a narrow path with them hot in pursuit. Dropped an IED through the path I knew they had to take, waited, detonated the explosive as they approached and then was able to circle behind the other enemies that survived as they backed into my position.

The AI can be really clever and really cunning, yet it can also be pretty dumb and easily manipulated. This makes sense to me if it's a bunch of mercs running around. Some of them have good combat experience and others are cowboys. I always approach them as if they are far deadlier than me, and they rarely get the drop on me that way. When they do, I generally retreat far away and approach from a very different direction.

It has a unique pace to it, and I think if it's not the pace for you then the game can be really frustrating and pretty shit (Bugs aside). I can totally see why some people don't like it. I personally think I'm playing it "the way it was intended", and in that regard it really does achieve what it sets out to do very well. Whether that it sets out to do is for you or not is really a personal opinion. As I said, I totally get why people don't like it, and they're not wrong, it doesn't deliver what they want in that regard.

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