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Infamous by Sucker Punch


Steven

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It can look a bit PS2 but it's highly playable. It's a game that's not afraid to unfold it's self slowly which pays off as you become more and more powerful. Makes you feel like you have really become a super hero. Stick with it, it's fabulous. And inFamous 2 looks BEAUTIFUL in comparison.

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I'm really enjoying this, great for a freeby

Quick question tho, if you switch karmic from being good to bad, do you loose access to all your good powers? Or can you switch about (game permitting) to get all the ones you like?

Ooo not too sure. I did a completely GOOD playthrough and completely BAD one. Be weird if you could own both sets of powers at once though. I assume you can't.

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  • 5 months later...

I know I'm a little late but I've just finished this

That ending. Seriously what the hell, who thought that was a good idea. Did Sucker Punch run out of time of what because while it may have been the last thing I expected it was also completely crap

On to inFamous 2

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I know I'm a little late but I've just finished this

That ending. Seriously what the hell, who thought that was a good idea. Did Sucker Punch run out of time of what because while it may have been the last thing I expected it was also completely crap

On to inFamous 2

2 is so great. I just bought Festival of Blood, must find time to play it!

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  • 6 months later...

I'm all up on this at the minute (i don't tend to buy a game until several years after release. Whom do you think I am, Rich tits McGee?) and yeah it's pretty good. I've just beat that Sasha(?) girl and reached the second part of the city, and blimey there's is still a lot of unlocked space on the map. While I'm enjoying it I think it's a bit too shallow a game to get away with being as long as I think it will be. I tend to play it in hour long bursts be fore I get a bit bored.

Stuff is fun though, like grinding along the ropes from building to building and gliding to the next one, blowing up cars and any reapers around them, taking out waves of pedestrians (yeah, i'm badman dig it) grenades, shock waves the lot and generally FUCKING SHIT UP. The story has started to go completely over my head but that's to be expected cos the only game story my brain crumpet can comprehend is Mario anyway.

Questions;

What is the point in the bio leech/restrain shit? You don't seem to get much reward for using it.

Is there a way to hurry up evil side missions to appear? It seemed to take for bloody mary to get 5 done so I could unlock the arc lightning power.

How long did it take YOU to complete it and why am i such a fucking tart?

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Eek. I can't remember enough specifics to answer your questions! BUT I do remember loving the game so much that I platinum'd it. (my God collecting all the shards was a nightmare) The gradual unlocking of super-awesome powers is enough to keep you hooked! Mastering your powers to flawlessly navigate the city is well good.

I guess the Bio Leech/ Retrain is just a further way to move Cole towards Good/Evil...

Yep, those spying missions are annoying.

inFamous 2 is even better! I'm playing Festival of Blood (finally) and it's actually a great piece of well thought out DLC.

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I think it's about 10 or 12 hours long, you don't have to reclaim all the territories if I remember correctly.

>What is the point in the bio leech/restrain shit? You don't seem to get much reward for using it.

I think that just changes your good/bad rating slightly, it all adds up though.

Some of the upgraded powers in this and the sequel are really good fun. Launching some homing missiles off before throwing a guy from a roof and then tagging him as the target is pretty sweet.

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Oh shit, I didn't even realise there was a Infamous 2 until just then!

I just got the glide power and will put it to good use when i wack it on in a minute. Did anyone have issues with the autosaving? I swear yesterday I finished a part of the story mission then switched it off only to have to start it all again when I got back.

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Also, one thing that pisses me off a bit is them spying missions. I swear them courier cunts have x -ray vision or some shit the way they can spot me behind obstacles and shit.

Go vertical, mang. It's a lesson in torture if you try and follow them at street level.

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This is starting to piss me off a bit now. The evil missions on the second part of the city are a pain in the arse. Cop cunts sharp shooting from every direction, while reapers who are suppose to be helping you do that thing through the floor to nobody and spend the rest of the time just standing there, staring. Why the sudden difficulty spike? I'm just shit aren't I.

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  • 1 year later...

This is the most fun in a game I've had in ages. First thing i noticed is just how far PS3 graphics have come in the last three or four years. That's not to say it isn't impressive, because the scale and the look of it is great, but it does lack finesse. It's a bit rough around the edges. But it's solid - even when the screen is full of stuff exploding and flying eveywhere. It never so much as groans or drops a frame.

So much fun. It's just a constant drip feed of awesome powers and action. There's a great feeling of weight and inertia as you bound around the city. And remember when verticality was a word? This is a vertical playground in which height has a distinct advantage as you pick off enemies from a distance. Getting down to street level is brilliant too as you fling cars into enemies and punch roads.

It's pure videogame through and through. It asks the question - what would you like to do in a videogame that you can't in any other medium, then it lets you. It picks up where Psi Ops and Second Sight left it last gen, and even Half-Life 2. It takes physics and fun and rolls it all up into something exciting.

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It's just a constant drip feed of awesome powers and action.

Definitely. The way you grow more powerful and start to master your powers is brilliant in inFamous. That's why I think they are the best games for conveying being a super hero. It's so great just getting around when you have all the powers unlocked; grinding cables, hovering, riding on the train tracks. I just love it. Second Son will be phenomenal.
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I'm still loving this. I've just defeated a boss which opens up another island so I assume I'm about half way through.

First of all the boss battle was crap. With all the powers and abilities available you'd think they'd come up with something better than a tiny arena and 'shoot until dead' game play. Felt really off kilter with the rest of the games more open approach.

Apart from thst it's a lesson in great design. Pause the game and you can go into the powers menu, and upgrade them with xp points earned by completing missions. Press select and get a map of the city, add waypoints if you wish. The powers are delivered at regular enough intervals to keep things fresh and exciting, yet not so often as to overwhelm the player. And they're all awesome - shock grenades, boost gliding, rail grinding. Definitely follows the Nintendo school of power ups like Zelda or Metroid. Ubisoft should take a look, them with systems within systems, menus inside menus. Develop nuance and complexity through playing, not through unintuitive, unnecessary bloat.

And the game play shines. The physics are amongst the most robust and reliable I've come across. Everything feels solid and properly weighted. Important in a game which mainly consists of flinging the scenery around.

Stoked with it really. Wish I'd have played it sooner because it definitely would have made my top ten best games this gen. For me Sucker Punch are comfortably up there with Valve and Naughty Dog, and Second Son my most anticipated next gen game.

All this and I still have number two to come!

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I rarely come across somebody that has the same enthusiasm as I do for the inFamous games! So it's great reading about how much you're enjoying it. I think they are extremely underrated but I feel Second Son has the potential to properly establish Sucker Punch as a leading developer.

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I really feel like I've come across a bit of a hidden gem. Did it sell well?

As I said earlier it's at times a bit ropey looking, but the game play really puts a lot of other stuff to shame.

Is 2 a lot better graphically? I have it sitting on my dash ready but don't want to start it until I've finished this one.

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Two words: missile redirect. What a brilliant power. To explain it for those yet to play the game, you fire a missile which takes a straight trajectory, it doesn't lock on. Then you can highlight an enemy and the missile will be 'redirected' towards them.

So I was at street level taking on a bunch of reapers holding some hostages behind a warehouse. I let rip a couple of missiles in their general direction, then some guys appear on the rooftop - I tag them with the lightning strike, which temporarily numb them, and the missiles swerve in from the side sending the reapers flying, limbs flailing straight into the sea. Another side effect is that enemies caught in an explosion caused by the missile blast will float mid-air, allowing you to deal with them as you see fit.

Anyway so they're dead, the guys running towards me I take out by throwing a car at them followed by a grenade which causes the car to explode. I jump up on the roof and sneak along undetected to where the the hostages are being held below by the dockside. I zoom right in slowing time in the process and take out both reapers with headshots. The area is clear, I go over and untie the hostages. The whole of this sequence I've described lasts under twenty seconds.

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The best thing about inFamous is that no matter how powerful you get, you are still totally vulnerable. It's the mastering of all your powers rather than the powers themselves that make it feel like the best representation of being a super hero. Second Son will be the game that ensures my PS4 purchase next year.

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  • 1 month later...

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