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Halo 3: ODST


NecroMorrius

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If you like Halo 3 that much you really ought to be buying this game. It's fantastic stuff, owing to its unique, moody atmosphere, stand out voice-acting and well thought out fighting arenas. The battles compete with Halo 3's best and Bungie have thrown out or replaced all the guff weaponry from the series - both the SMG and battle rifle are now gone, hurray! Instead we've got a superb, scoped M7S submachine gun which gives you the best of both worlds AND a souped-up pistol from the first game.

Firefight mode is the icing on the cake. ODST feels like a game for the fans.

Noooooo, dont tell me that. That sounds really good :)

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I think part of Halo's trouble sincenumero one has been the setting of large chunks of it on unoriginal, unexciting and BROWN Earth, as well as making you tread a relatively narrow and linear path. The original Halo's alien and mysterious setting combined with the parts of the game that contained huge, sandbox arenas that didn't (always) force you down tight corridors, made for exciting, unpredictable, unscripted and often unique experiences.

ODST and 3 have tried to gain some ground on the open arena front, but Halo 3 still felt like it was holding your hand more often than not. ODST's 'feel' is quite a departure from the rest of the series and it succeeds where 2 and 3 did not, allowing you to choose in what order the story plays out. It is very contrived though - by splitting the story into self-contained 'flashbacks', it cannot compete with the vast, sprawling chapters of the first Halo.

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...made for exciting, unpredictable, unscripted and often unique experiences.

Summing up Halo CE nicely there. Those things are definitely less evident in the sequels.

The Elites had a lot to do with the dynamics of the combat though. How do the 'new' brutes in ODST fare?

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I'm not following this part? Having finished ODST twice now i wasn't given any choice in anything.

After the first couple of flashback missions you're provided with four to choose from on the map. If you go into the map you're able to flick between their waypoints in any order.

EDIT: Just to add. I was originally given the option of these four waypoints and I changed the pre-selected one (which was the top marker) for the next one down, as it appeared geographically closer (I'm lazy that way!). Once I got to the waypoint the flashback ensued. That's about as far into the single player game I've got now, but going off it, it does appear you have some choice in the order things play out.

Hope the above isn't considered a spoiler, btw! :)

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Am in a right old quandry at the moment on this Halo on whether to stump up the £35 to get it now(I literally mean in an hour) or wait for a price drop or pick up a second hand promo copy during the week possibly.

The idea of of the firefight mode is my main driver for a purchase but am a bit gutted about the limited choice of who to play with. However given this then is it gonna be a nightmare to get online games with a full complement if the hype dies down (I suppose if it is good the hype will stay)

I know it is a subjective view but how is firefight mode say compared to Horde. I feckin loved and do love Horde mode on GoW2 so some comparisons, if poss, would be useful. I still play horde and mainly play with randoms which has never been an issue really.

Is there more scope for tactics in firefight, can you set up choke points, can you place barricades, does it require team play or can 4 lone wolves working independently get through.

How does the difficulty ramp up - in horde it looped every 10 rounds but someone said to me Firefight is infinite in terms of rounds.

Also is firefight confirmed at just four players?

Anything else that will make up my mind would be great.

Cheers

Funtime Dave

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Is there more scope for tactics in firefight, can you set up choke points, can you place barricades, does it require team play or can 4 lone wolves working independently get through.

How does the difficulty ramp up - in horde it looped every 10 rounds but someone said to me Firefight is infinite in terms of rounds.

Also is firefight confirmed at just four players?

1) No barricades as such. Choke points is dependent on the map tbh but generally as a rule no. And yes lone wolves will work but common sense a team is easyer. (see point 3)

2) You choose the starting difficulty, then starting skulls. And then it adds skulls every so often. And i've reached 11 rounds so it seems infinite loop.

3) Yes with NO matchmaking.

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1) No barricades as such. Choke points is dependent on the map tbh but generally as a rule no.

2) You choose the starting difficulty, then starting skulls. And then it adds skulls every so often. And i've reached 11 rounds so it seems infinite loop.

3) Yes with NO matchmaking.

Doesn't it end after 3 sets?

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Also this is why its better than Horde too, horde was boring as shit to play on your own, whereas this is actually pretty awesome on your own too, woooo

Whoa, well I went from being a bit underwhelmed to extremely impressed in a short amount of time with this. I played about an hour of campaign, but fuck that, will talk about that later.

I thought I would see what Firefight was like. Just loaded up the first map and put it on normal to play by myself. It took 72 minutes until I eventually lost all my lives (at 62k in points, 320 kills or so, 13 deaths), I barely managed to finish the first entire set on my last life- which was scary as I ended up with one of my skulls as "only way to replenish shield/stamina is melee". Well my life was down, I was flashing red and one of the last enemies was a Brute Cheiftan with a Hammer :) , but I got him in some Halo 1 legendary type dance.

Christ, how brillant must this be that you can play a horde style mode on your OWN and have a thrilling time with over an hour the entire time/ Not a single minute of that time was without it's amazing excitement and thrills. I got onto set 2 and would have kept playing but was getting really tired so I just went mental and got myself a game over finally.

Firefight is amazing. Amazing, amazing, amazing. You can't imagine how fun Halo weapons and enemies are with random skulls, massive waves and the utter instinct to survive and see the next phase set in is incredible. Worth the price of admission alone, the Halo 3 MP disc/maps and everything else is just a bonus.

Can't wait to play with you guys tomorrow

AMAZING

Not with me it didn't i'm sure of this unless were talking rounds/waves/sets.

I think you're talking about rounds. 11 sets would take you like 6 hours or something.

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Am in a right old quandry at the moment on this Halo on whether to stump up the £35 to get it now(I literally mean in an hour) or wait for a price drop or pick up a second hand promo copy during the week possibly.

See post above yours! :)

I know it is a subjective view but how is firefight mode say compared to Horde. I feckin loved and do love Horde mode on GoW2 so some comparisons, if poss, would be useful. I still play horde and mainly play with randoms which has never been an issue really.

Is there more scope for tactics in firefight, can you set up choke points, can you place barricades, does it require team play or can 4 lone wolves working independently get through.

How does the difficulty ramp up - in horde it looped every 10 rounds but someone said to me Firefight is infinite in terms of rounds.

Also is firefight confirmed at just four players?

Firefight does feel like Horde, though also completely different (thanks to how Halo plays nothing like Gears). So far after a few hours I haven't found anywhere to "cheat" - i.e. set up choke points - but small rooms with single exits/ceilings are a good defence to cower from enemies/tanks and take a breather (that's not to say a chopper can't get into one, with enough attempts).

There appears to be three rounds to every set. Each round spawns a new wave of enemies, progressively harder. Your team starts off with a small number of lives: a pot which everybody shares on respawn. From memory, after a set, every dead player is revived for free and a few more lives are put into the pot (still not many - think a team of 4 starts with only 7 lives!).

Also, new rules (skulls) are introduced as the game goes on. Think these are brought in after each set also, but could be wrong. One of these I noticed last night was that all the enemies became keen to lob grenades at you more often.

An exception to the respawn rule is that some of the larger maps have tanks and they don't appear to be included in the wave kill counter. That is to say, they carry over between rounds/sets - and can be a complete bugger - and you don't need to destroy them to move onto the next phase.

BTW, love the inclusive of vehicles as well as the pot of lives idea. Really helps the team dynamic.

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Did it fuck get boring, with the bastards knocking shields down and flooding in after you. Loved it.

I admit I did scream like a girl at said points and loved it, but mostly it was about getting that defence perfected than awesome attack god patterns. The shit I did in firefight yesterday, made me feel like a hero and not a barricade planner.

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