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Cecil Kay

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8 hours ago, gone fishin' said:

Like you said, you at least need an 8MB if you want to run 90% of WHDLoad games, .

Just to add more complexity, when I added a 600 to my collection, I had to force the 8MB expansion I bought for it to 4MB, using the jumpers, or almost all the WHDload games & demos I tried gave an error.  

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10 hours ago, Lord Melbury said:

Just to add more complexity, when I added a 600 to my collection, I had to force the 8MB expansion I bought for it to 4MB, using the jumpers, or almost all the WHDload games & demos I tried gave an error.  

 

Oh yes, the 600 is a total b@st@rd, a truly brilliant b@st@rd but still an utter b@st@rd. 

 

One on hand it was truly visionary, including a PCMCIA slot, has a decent sized RAM expansion port, features a smaller form factor, a 2 1/2 inch HDD option. In some ways it's the perfect Amiga to have at home now. It doesn't take up that much space, it mostly plays all of the decent games.

 

But on the other hand it's a total Commodore machine. Not every 600 is actually compatible with an HDD due to a Rom error. The PCMCIA slot is more or less unusable unless you're transferring stuff with a CF card, the RAM expansion isn't standard - so it's incredibly expensive to expand, unless you were to buy a Kipper2K type memory expansion (which I did).  It doesn't have the number keypad, but even worse didn't use the Function key to at least have the ability to mimic the number pad (meaning flight simulators are unplayable) - it's even got a blank key on it that's used for nothing!! Or most infuriatingly it lacks a PrntScr key (which to be fair on Commodore, is only an issue because it was the standard exit key for WHDLoad games). 

 

Maybe worst of all for Commodore is that it was supposed to be the cheap version of the Amiga. Essentially a replacement for the Commodore 64 (which is why it looks so similar to the C64c). But it ended up really expensive, because Commodore added all these cutting edge at the time standardised hardware options.... 

 

But it's still a great computer...

 

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23 hours ago, gone fishin' said:

 

I think what maybe new666uk was meaning is that running games on a real Amiga is much more of a faff than with other retro systems.

 

Like you said, you at least need an 8MB if you want to run 90% of WHDLoad games, because they put entire disks into memory (anything over 1 disk is likely not to work). Next you've got to get the games onto the CF card. And because the Amiga uses a different file format to Windows or a Mac, you're probably going to have to use an emulator like WinUAE to mount your windows folders AND your CF card, before you even put it into an Amiga!

 

And something I've found to be really annoying when going back to the Amiga is just how frigging complicated things were back then. You forget how easy things are now - compatibility, drag n drop, speed  - all that stuff that the Amiga struggles with or doesn't do at all. 

 

The best bet is to just buy an Amiga CF card/IDE adaptor, formatted for the Amiga 1200 and preloaded with WHDLoad games. It costs about £35, but it's definitely worth it over the pain of doing it yourself. And buy an 8MB RAM expansion. You probably don't need an accelerator, unless you want to play the crappy Doom clones from 95 onwards.

 

Yes, that's pretty much what I was inelegantly trying to say. I have the 1200, the CF card loaded with WB and a good selection of games so I just need to splurge on an 8mb expansion. Might be a winter project to get it all up and running again.

 

thanks

Paul

 

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On 29/09/2018 at 22:31, Lorfarius said:

 

Apple 2.

 

Yup. Wizardry, the original Ultima and the original Wolfenstein all appeared on it first, as I recall.

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