Jump to content
IGNORED

Tales of Symphonia


ravnaz

Recommended Posts

Oh man, I hated the GC game.

I just thought I'd let you know that.

Thanks for listening.

It'll take a lot to beat the original. In terms of the sheer quantity of laughable plot twists I mean.

Tales of Symphonia is the worst Japanese RPG I've ever played, even despite having one of the best battle systems.

I found the GC version to be a dull, charmless little game.

Madness, utter madness.

Also, this "news" is about 6 months old :blink:

Link to comment
Share on other sites

Oh man, I hated the GC game.

As did I.

The dialogue was fucking horrendous. I quite liked some of the town locations (that one on the water - what was that called?) but the game was a lifeless, dull, erroneous piece of shit.

Are all the Tales games in the same mould?

Link to comment
Share on other sites

  • 1 year later...

Well, I was mildly disappointed this didn't beat MW2 in terms of pre release interest, but this got released today over here. £24.99 on play.com.

Initial impressions is that the boxart is nice and the manual is pretty thick. Not played it yet, but I bet you're all rushing to trade in MW2 and Dragon Age to get your mitts on a copy.

I prefict this will outsell NSMB Wii.

Link to comment
Share on other sites

Well, I was mildly disappointed this didn't beat MW2 in terms of pre release interest, but this got released today over here. £24.99 on play.com.

Initial impressions is that the boxart is nice and the manual is pretty thick. Not played it yet, but I bet you're all rushing to trade in MW2 and Dragon Age to get your mitts on a copy.

I prefict this will outsell NSMB Wii.

OH BOY! DAY ONE!

Link to comment
Share on other sites

Well given the heady amount of interest you all show towards this game, it would be unfair of me not to post some impressions.

The story is set two years after the last game.

The two worlds of Sylverant and Te'thealla were merged into one at the end of the first game. However, they don't get on. You play a young boy called Emil whose parents and village are destroyed by the Te'theallans - led by Lloyd (the hero from the first game).

The combat (from what I remember) seems pretty much identical to the first game. The graphics, however are not. Gone is the colourful cel-shaded world from the original to be replaced by a more muted pallette. It's 'ok,' but seems to reflect the darker edge the story has. I definitely preferred the original.

The storyline has me intruiged enough to keep playing.

The fact that Lloyd is portrayed as the bad guy in this is enough to warrant a playthrough.

It's certainly grabbed me more than the recent 'Tales of Vesperia' or 'Star Ocean: The Last Hope' and apparently it's only about 25 hours long.

In conclusion (from about 3 hours play), if you liked Symphonia, you should like this. I'll post more impressions later (Bet you can't wait!).

Also, apparently there's a special bonus if you have a memory card with a completed save game of the GC 'Tales of Symphonia.' Unfortunately, I can't find mine. ;)

Link to comment
Share on other sites

  • 13 years later...

Pretty dreadful port according to this review: https://www.nintendoworldreport.com/reviewmini/62899/tales-of-symphonia-remastered

 

Quote

Loading times between maps, which used to be miniscule, are now several seconds long. Colors are less vibrant across the board with the game’s brightness being turned down in all scenes. Textures have been AI upscaled, with visual details devolving into a smeary soup as a result. The battle UI now features texture seams not present in any other version, and small icons and text fonts now have visible compression artifacts. One especially egregious example I noticed was a small black line that consistently appeared above any lowercase w in dialogue.

Some of Symphonia’s graphical effects are now simply broken. The pause screen which previously appeared on top of whatever was happening in the game now features a plain black background. The stylish animation that transitions between exploration and combat is completely missing, replaced with a hard cut to black followed by a hard cut to white that fades in after a couple seconds. Cutscenes also appear to have lost the ability to crossfade, now abruptly jump-cutting between shots that used to be slow transitions. The only genuine improvement in this version is that the game runs at 1080p, a record high for console versions of Symphonia—but a lot has been sacrificed to get there.

So much is compromised in this remaster that if it had just been an emulator running the GameCube version in HD, then it actually would’ve been an improvement. That’s not just hyperbole; I actually checked how the GameCube version looks on a fan-made emulator rendering the game in 4K, and the result speaks for itself. There are no compression artifacts in the UI, there are no visible texture seams, the character outlines are fully intact, and the game runs at a smooth 60fps; all aspects that the official remaster fails at. The only thing the GameCube version is missing is the content that was added in the later PS2 port, but at this point I’m starting to wonder if that content is even worth the trouble.

 

Link to comment
Share on other sites

1 hour ago, Sane said:

Yeah absolutely terrible. Also runs at 30fps rather 60fps, which is how it ran originally on GC :blink:.


That’s because it’s based on the PS2 version. This is the version from the Symphonia Collection on PS3 that they’ve somehow made worse and are charging full price for. From the Resetera thread a lot of the problems seem to be Switch specific.

Link to comment
Share on other sites

Every dev working on a remaster should follow this one basic rule of thumb: the remaster should at the very least look as good as the original game running in an emulator.

 

That's the bare minimum if you want to charge money for your shit. If you can't even achieve this minimal requirement, what the fuck are you even doing?

Link to comment
Share on other sites

27 minutes ago, Mr. Gerbik said:

Every dev working on a remaster should follow this one basic rule of thumb: the remaster should at the very least look as good as the original game running in an emulator.

 

That's the bare minimum if you want to charge money for your shit. If you can't even achieve this minimal requirement, what the fuck are you even doing?

 

Precisely it. You can have a better time right now using Dolphin, your own copy of the game and maybe some HD UI mods.

 

Trying to sell a worse product than the original is fucking lunacy. At least Square learnt that with Chrono Trigger on Steam.

Link to comment
Share on other sites

33 minutes ago, Mr. Gerbik said:

Every dev working on a remaster should follow this one basic rule of thumb: the remaster should at the very least look as good as the original game running in an emulator.

 

That's the bare minimum if you want to charge money for your shit. If you can't even achieve this minimal requirement, what the fuck are you even doing?


It’s extra dumb because the type of person who is in the market for this game is exactly the type who would know about this. If it was some huge movie franchise then they could get away with it commercially but surely this is selling shockingly low numbers. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.