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My first hour with Zelda


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Wind Waker and Majora's Mask were exceptional, and the best. Link's Awakening: surreal, still immaculate. And OoT! Amaze.

Twilight Princess really missed some indefinable majesty, but it's enjoyable enough while you're playing it.

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Holy shit you should do it man!!! You can literally finish it in just over two hours! It's like watching a film!! And you will have the Zelda-grin plastered all over your face like an idiot for pretty much the whole time!

(and your missus might actually, give it a chance, since its clever like that!)

GO GO GO FOR FUCKS SAKE!

well - it's on my christmas list - and I would be playing it on Christmas

IF ONLY MY BLOODY 360 WASN'T F$%KING BROKEN!!!!!!!!!!111111111111111111111111 argh.

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I'm surprised at how many people aren't keen on this. What's with the massive scores? All down to the name I guess. If it was called Zak and Wiki no one would have played it!

It's a good game but for me it just seemed to miss that vital spark that OOT and Majora had. I came away feeling it was a very competent Zelda but disappointing.

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Where are you up to?

I'm not saying it's shit myself. I just mean I'm suprised at the majority here saying they don't really like it. I'm barely an hour or so in.. just as wolf-man getting out of the prison cell. But I stopped to save the rest for tomorrow.

Although Cooking Mama (seriously), Super Paper Mario and some other game called Mario GALAXY come tomorrow, assuming the post isn't being a cunt. So I dunno when I'll have time.

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I'm surprised at how many people aren't keen on this. What's with the massive scores? All down to the name I guess. If it was called Zak and Wiki no one would have played it!

It's like BioShock all over again with the high scores except If BioShock were released first.

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I don't mind walking up to them to speak, just like I don't mind walking up to a ladder to climb it, or to a horse to get on it. But I just don't like the way it makes you be so precise about where you are for the option to pop up.

Anyway, I'll carry on, as it seems it'll get good soon enough.

But, err.. where's the hole? I'm the wolf and I gotta get out of my cell. Can't see no damn hole! :angry:

If it makes you feel any better, I watched my 7 year old cousin play through the first few hours of this when I was looking after him a couple of months ago, and he managed to figure out everything you've needed help with so far in this thread (including the bee and monkey thing) within about 2 minutes, without mine or anyone elses help.

L2Pnublol.

In all seriousness, the game is fairly dull up until you get to decide when and where you want to transform in to the wolf, from then on it picks up the brilliance and keeps running with it. The time and sky temples in particular being some of the best dungeons I've ever played in a game ever.

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you're absoloutely spot on. Few games manage to give you the "omg - I'm so CLEVER" feeling as a zelda game. (I believe Portal manages it - but I haven't played it *yet*)

It's funny you think that because the "I'm so clever" feeling is one of my favourite things about games, and the embarrassingly simple puzzles in modern Zelda games are why I hate them. I really don't get how pushing some blocks around to complete the equivalent of Super Sokoban's second stage or using a stick to light a torch/burn a web can feel like anything but a chore.

I'd love to see what you'd think of something like La-Mulana (the linked review quotes Iwata talking about the feeling you mention) or indeed Portal, where solving some of the puzzles means you actually are clever :angry:

edit: in the interests of full disclosure (and the post above mine), I should point out that I haven't played the second half of Twilight Princess so if it suddenly gets a million times harder than the other 3D Zeldas disregard this post

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It's funny you think that because the "I'm so clever" feeling is one of my favourite things about games, and the embarrassingly simple puzzles in modern Zelda games are why I hate them. I really don't get how pushing some blocks around to complete the equivalent of Super Sokoban's second stage or using a stick to light a torch/burn a web can feel like anything but a chore.

I'd love to see what you'd think of something like La-Mulana (the linked review quotes Iwata talking about the feeling you mention) or indeed Portal, where solving some of the puzzles means you actually are clever :angry:

edit: in the interests of full disclosure (and the post above mine), I should point out that I haven't played the second half of Twilight Princess so if it suddenly gets a million times harder than the other 3D Zeldas disregard this post

.::: Actually, after 50% it pretty much falls flat and only has the dungeons as high points. The final battle is laughable. Unfortunately.

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.::: You can call us for mental support when (read: if) you reach TEH WATER DUNGEON!

Oh yeah, like it was hard. Did it in about 1,5 hour. Like the rest of the 'dungeons' in this 'Zelda game'.

Sure, I had fun, but less than practically every other Zelda. If there's one game that didn't live up to the hype Nintendo created around it, it's this one :angry:

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Oh yeah, like it was hard. Did it in about 1,5 hour. Like the rest of the 'dungeons' in this 'Zelda game'.

Sure, I had fun, but less than practically every other Zelda. If there's one game that didn't live up to the hype Nintendo created around it, it's this one :angry:

.::: I meant that if he can't find the dig-spot how on earth is he supposed to do the Water Dungeon in this one?

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If the Zelda franchise didn't exist and Twilight Princess was a new IP it would have gotten 7s and 8s from most reviewers. The complaints would have been "No voice acting" "Too linear, pointless mini games and no replay value" "The combat consists of button mashing" "Uninspired soundtrack" and "When viewed up close many textures are quite ugly". However the reviewers preferred seeing it as "It's the classic Zelda presentation you know and love" "Enjoy endless hours hunting down rupees after finishing the 50 hour (see: 30 hour) adventure" "It's the classic Zelda gameplay you know and love" "It's the classic Zelda tunes you know and love" and finally "It's the classic Hyrule you know and love but much bigger!".

As a huge Zelda fan I found Twilight Princess to be a disappointment. Ocarina and Wind Waker gave you a real feeling of adventure and Majora was brilliant at making you connect with the characters and world they lived in. After 20 hours of Twilight Princess I can't remember more than five or six characters and when playing I had absolutely no urge to explore Hyrule or beat dungeons. The game is missing a soul. And a story that makes sense.

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The look of the game was a massive turn off for me, not a patch on Wind Waker and control wise I think would have preferred playing it on a regular pad to have proper control over the camera. The series really needs a massive over haul.

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