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Games Workshop, An Appreciation Thread


Lorfarius
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5 hours ago, ChewMagma said:

In general, how long do GW sets and miniatures stay in print for?

 

I fancy the Gellerpox Infected kill team set. I gather it was reissued relatively recently. I don't want to add to my pile of shame right now, but maybe will be in a position to pick it up in 6 months - am I safe to wait that long or will it go out of stock and not get reprinted before then? Is there a rule of thumb as regards this stuff, particularly the more niche stuff?

 

It does seem to vary some.

The recent disappointing removal of some of the earlier Underworlds minis is an outlier I think. They are all great minis. Archetypical of their factions. Using the highest quality push fit tech. But gone already.

While some of the old sausage fingered minis from decades ago are still available.

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16 hours ago, ChewMagma said:

In general, how long do GW sets and miniatures stay in print for?

 

I fancy the Gellerpox Infected kill team set. I gather it was reissued relatively recently. I don't want to add to my pile of shame right now, but maybe will be in a position to pick it up in 6 months - am I safe to wait that long or will it go out of stock and not get reprinted before then? Is there a rule of thumb as regards this stuff, particularly the more niche stuff?

 

Narrator: he panicked and ordered the set anyway.

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I don't think that's a bad idea (unless it leads to financial destitution which is always a risk with Warhammer) as they've already released and then delisted the Gellerpox guys once, a couple of years ago when they were in the Kill Team Rogue Trader box set.

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I think it’s in part because of the underworlds season rotation. Wurmspat were in Beastgrave which has now rotated out. Theoretically any warband can be used in the current season but in practice that’s hard to balance and also there’s a bit of power creep as the years progress so they make it more difficult to get older warbands, to reduce issues with balancing/NPE.

 

But there must be supply issues too as some recent warbands don’t seem to be available online either.

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19 hours ago, moosegrinder said:

I was not! Rectified. Instagram really is a piece of shit for showing you stuff these days. I fucking hate the way they're trying to be fucking TikTok.

 

Yeah, it can be a frustrating platform for sure. Sometimes it pushes my posts out to 10x the normal audience, and sometimes it shows them to hardly anyone. 

 

Thanks for the follow. Your artwork is fantastic mate!

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7 hours ago, Captain Kelsten said:

Someone talk to me about Necromunda. I fancy a skirmish game but both Kill Team and Necromunda appeal. 

 

I like necromunda, but the actual game rules are only half the reason. It's in a campaign where the game really shines.

 

I haven't played Killteam, but after checking it out it struck as overly and unnecessarily complicated.

 

The best skirmish sci fi game on the market imo is still Infinity. Complicated as hell, but not unnecessarily so. It's the best representation if an actual battle on the table top, and the minis are much better than pretty much anything on the market.

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Flitting about between projects at the moment, but rather enjoying doing so after painting 10 of the same thing.

 

Wasn’t planning on painting this guy at all but I started, without a real plan, and here he is. GW really do churn out some fun minis:

 

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3728B4CA-0F43-470A-9D32-8B3EFE555394.thumb.jpeg.c181fc1ded6f2102310b7267e63fa469.jpeg

 

Also had a nice result on eBay earlier, which makes me feel a lot less guilty for frankly spending all my waking hours painting at the moment:

 

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10 hours ago, Captain Kelsten said:

Someone talk to me about Necromunda. I fancy a skirmish game but both Kill Team and Necromunda appeal. 

 

I agree with Mike's. Of all the sci-fi skirmish games I have played. Infinity is the best game. An excellent tactical and involving one.

I have enjoyed Kill Team, and it does take advantage of GWs excellent mini range, but it is unnecessarily complicated (for no good reason either) and difficult to parse when playing.

 

 

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Infinity is brilliant and has lovely miniatures; but those lovely miniatures are pricey (and metal, which can make them a bit trickier to paint/more fragile), and you may struggle to find opponents thanks to the relative lack of market saturation, particularly vs GW in this country. It also presents a much higher barrier to entry in terms of army building — you've a massive range of options when building a list, vs Kill Team and Necromunda's far more limited squads. Definitely the best system on the market though, if you can get past all that!

 

Kill Team's pretty nice, and I actually like its system, which I think is pretty easy to learn and understand... aside from the absurd rules around terrain and obscured/in cover logic. God knows what they were thinking with that completely unintuitive abstraction. Oh, and the use of four symbols to specify ranges, instead of, you know, just using the numbers they represent. Somebody in the design team clearly likes abstracting things beyond reason. Outside of those two things, it's actually quite refreshing to play a skirmish game that really whips by — four speedy turns, with extremely lethal combat whittling down the forces quickly, makes it a game you can really smash through a few matches of.

 

Once you've gotten the aforementioned obscuring abstraction layers out of the way, at least.

 

Necromunda, as already mentioned, is very much 'campaign over combat', as it were; I've never really got into it because of that.

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Necromunda has a wonderful aesthetic, brilliant miniatures, a relatively cheap level of base entry and some of the most complex, difficult to grasp rules I've ever experienced in a game. They'd be better if they were concise, or in a single location - or event just grouped into sensible chapters when in the same rulebook -  but at this point in the game's cycle I'd struggle to recommend it to anyone who doesn't have a ready baked campaign community to run through with. It's also expanding into becoming something else with the release of Ash Wastes and a bunch of Mad Max-esque vehicles and I'm not quite sure what that is yet.

 

At the least you need the/a core rule book, you need a gang specific book and - if you choose the wrong gang from the Book Of Ruin - you also need the Gangs Of The Underhive book which is out of print.

 

Esotoric Order Of Gamers do hands down the best primer for it but it still runs to something like 8 pages long, and that doesn't cover gang profiles.

 

The pay-off with all of that is that it is the most wonderfully cinematic skirmish game GW do. Take, for instance, the new Squat faction - the leader can wear a piece of armour that teleports them out of harms way on a hit. However, it does so in a random direction including out over a precipice or even off of the game map, resulting in possible insta-death. It's so stoopid it's hilarious.

 

If you invest in models for Necromunda the only things that really carry into any other GW game system are pieces of scenery.

 

My group have all bounced off of it after 4 or 5 practice games and moved on to other things, despite the promise of it morphing into a campaign.

 

Killteam I have not played the latest edition of. Once you convert all the measurement shapes to inches (which the rules explicitly say to do and it's a very easy translation as they marry up to inches perfectly), that problem is solved.

 

However the last edition is my favourite game in the 40k universe. It is fast, it is highly interactive, it's everything I want from the main game which is the opposite of those things. If Warhammer 40k is the social equivalent of two people having a nice, long chat over some pints in the pub, Killteam feels like I've gone bowling with my mates in comparison.

 

If you invest in Killteam - even the latest edition - everything can carry into the main 40k game I believe, including the close quarters combat scenery of Into The Dark once that new game mode comes out.

 

 

I can't comment on how they sit against any other wargames on the market because I don't play any other wargames on the market. True fax.

 

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43 minutes ago, Captain Kelsten said:


 

Ooh, maybe! Whatcha got??

 

It’s all about rolling dice and shooting folk, thought it’d be right up your grimy, dark hive alley? 

The Underhive boxed set from a few years ago. One missing ganger (I bought it like that), otherwise lovely nick. It is right up my street but so are the two hundred other games on our shelves. It’s just never going to make it out. Fifty quid posted to you if you want to try Necro for cheap. 

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