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Little things that ruin otherwise good games


Timmo

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The retarded fucking ally AI in Gears of War. Seriously, how fucking hard would have it been to just put the most basic of commands in it to stop Dom and the rest from just running out look fucking idiots to get shot to pieces every fucking time. It's just ridiculous. Playing it on Insane recently, got to that bit with that round fountain bit in the first level, after taking out the guy with the troika. I just watched as all my teammates, instead of staying behind cover and taking out the locusts from safety, go bounding over the wall and get ripped to shreds in a matter of moments. All of them. Inept fucking cock monkeys, supposed to be the elite of the elite and they're fucking clueless. Same goes for Dom in the fight against Raam. Jesus wept. And don't give me this, "You need to play it co-op!" crap, either. The game has a single player mode which is fundamentally crippled by the shit AI.

You may want to shoot me for saying this (this being a hate thread and all!), but you can tell AI teamates to 'Stay back/cover' if you press LB and then possibly Y...

(You so already knew that I'm sure)

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You may want to shoot me for saying this (this being a hate thread and all!), but you can tell AI teamates to 'Stay back/cover' if you press LB and then possibly Y...

(You so already knew that I'm sure)

I do know that. And they don't fucking listen to you. Remember at that bit I described above, you're not in command of the squad so you can't tell them to do anything.

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I've never played God of War, but have finished God of War 2. and boy did parts of that boil my piss. As noted in the opening post, the scale of the game is wonderful, it really does feel epic - that is until you have to perform a damn-QTE like a monkey, or crank a lever. Seriously, did everything in ancient Greece run on levers? I think one of the most annoying ones was when you had to move some cogs on some water, whilst endless enemies spawned and hit you, at which point you'd have to kill them and watch as all that turning you'd done unravelled. In fact quite a lot of the 'puzzles' almost made me give up in frustration at how arbitrary they were. It' has some great combat but is marred by the puzzle-filler you have to get through.

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In case it hasn't been mentioned before: the Halo-esque health regeneration in CoD 2 and 3. I mean, who thought this would make sense in a WWII FPS FFS? :wub: Unless you can turn it off... Can you turn it off? I mean, I played the demo on 360, and was so put off by this that I never checked the full retail version.

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I've always thought that in a way it DOES make sense - I like to think you're recovering from scratches and non-lethal shots. If you were actually getting SHOT, you'd be on the floor, greetin, and bleeding to death. You certainly wouldn't be continuing on as normal looking for giant white packs with a big red plus on them, expecting them to make right what is wrong now, would you?

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Ashley in Resident Evil 4.

Yes, I was probably doing it wrong, but I just got so fustrated in that 1 "bottleneck" section in the Iron Foundry where the enemy's respawn endlessly & she kept getting killed that I stopped playing it & have never gone back.

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Halo 2, playing as the Arbiter. The levels were alright. But playing as the Arbiter sucked.

See, I just don't get this. His levels were shit bar one or two which were just about acceptable. If anything he was a little better than the Chief since you could become invincible and sneak past particularly hard sections if you're that way inclined. Gives you a new method of play to toy around with, which has never really been a part of Halo before, and you can take it or leave it. He controls exactly the same except that. Do you have a phobia of purple or something?

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Perfect Dark Zero

Oh, and needing 200 shots in the face to kill someone because "casual players" need to be catered for too. :wub:

In levels that are about 10 miles wild, riddled with caverns and secret places....where you couldnt find anyone, and by the time you did-they had replenished thier armour.

Remember that training level where it takes great effort to explain how to use the cam spy...as if its going to be integral to the game. You then use it only once later in the game for about half a second, and use none of the features that you do in the training level.

Good times.

Blue Dragon

I was loving the cutscenes until the i met MaruMauro...then every time he speaks, its just horrible

Spiderman Vs The X-Men

After completing the first level, the sudden difficulty spike completely ruined it-as it became virtually impossible.

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Ashley in Resident Evil 4.

Yes, I was probably doing it wrong, but I just got so fustrated in that 1 "bottleneck" section in the Iron Foundry where the enemy's respawn endlessly & she kept getting killed that I stopped playing it & have never gone back.

There's only one bit I can think of with endlessly respawning enemies - the bit with the wrecking ball and the door behind the wall. you suck terribly.

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Skies of Arcadia - Puting you in a position where it is impossible to defeat the last flurry of bosses, several in a row, as you aren't equipped/levelled up enough and no way of rectifying this!

Same goes for games that are pretty easy until you get to the last boss.

Wind Waker - My favourite Zelda by a mile until I had to scour the world for bits of TriForce.

Capcom vs. SNK 2 - You can't turn off the bloody music on the PS2 version.

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ooooooooh!!!

got one.

halo - the library.

i still havent gone back to that one.

:lol:

I didn't mind the library - I liked blasting them all with the shotgun. I disliked that hexagonal(?) room more - the one that was repeated about 20 times in different places. I always seemed to have trouble finding the exit. But however many flaws Halo had, they were nothing compared to the ones in the sequel.

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  • 2 weeks later...

No map screen or compass in OVERLORD, coupled with a sketchy quest log and an open-ish world.

Villager : "Head west, to the village of chelmsford, and defeat dwarves there..."

Me : "Where the hell is Chelmsford, and which direction is west!!!!"

Quest Log : Kill the Dwarves

stu

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As much as I absolutely cherish the Hitman games, they are all riddled with 'small things' that ruin the immersion. Which is a shame, since the Hitman games have some lovely visuals and brilliant art direction in places.

In Blood Money, guards will take one shot at you then just STAND UP AND TALK into their walkie-talkies to tell HQ where you are. In the middle of a gun fight. Makes the combat so damn easy, even on Professional (not that there really is any combat beyond 'waiting for dude to come round corner and shoot his face in then wait for his mates'). They're so fucking stupid, it's almost charming and integral to the series now :)

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Playing Bioshock recently was kinda ruined for me because of the shadow thing at the start.

The woman with the pram. Shadow cast on her from lightsource nearby.

You kill her and if you look round you don't cast a shadow.

I was fully immersed in the game up until that point and it dropped me like a hammer after that.

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The Hell section in God of War. Lived up to it's name. Funny thing is just before playGod of WarI had been playing Pitfall 3D: Beyond the Jungle on the PSOne and there was one level with almost the same level design as that God of War level.

Trying to walk across spinny logs with spikes on them while being harrassed by bats is not fun.

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Another vote for loading times. This time on...

Burnout Dominator (PSP). When restarting a race - and considering it is Burnout you will crash quite often which will say 'bye-bye' to the record you were going for - there is a loading time of approx 25 secs. Every single time, every single mode, every single race. Later in the game when it gets tough you'll spend more time looking at the loading screen than actually racing.

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Upon replaying Symphony of the Night recently, there are some massive flaws in it, despite its aceness.

- Getting hit pretty much instantly after coming out of a being-hit animation

- Not being able to attack while sliding backwards (sliding is basically pointless)

- Not being able to pick which warp room you're warping to

- Having to 'equip' a potion before being able to use is (this utterly baffles me, to be fair)

- Not being able to see the enemy list unless you go to the library - great fun when you're in the inverted castle!

In fairness, most of these issue have been fixed in the GBA/DS versions, though sadly, the games have never been quite as 'wowomg' as SotN was :lol:

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For me the rabid fan base and the sequel spoilt Final Fantasy VII for me. I remember really enjoying it at the time but having people keep going on about it like it's the second coming makes me think I missed something (it wasn't *that* good). The sequel I utterly hated and I felt it was so rubbish that it retroactively made me think less of FFVII.

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The retarded fucking ally AI in Gears of War. Seriously, how fucking hard would have it been to just put the most basic of commands in it to stop Dom and the rest from just running out look fucking idiots to get shot to pieces every fucking time. It's just ridiculous. Playing it on Insane recently, got to that bit with that round fountain bit in the first level, after taking out the guy with the troika. I just watched as all my teammates, instead of staying behind cover and taking out the locusts from safety, go bounding over the wall and get ripped to shreds in a matter of moments. All of them. Inept fucking cock monkeys, supposed to be the elite of the elite and they're fucking clueless. Same goes for Dom in the fight against Raam. Jesus wept. And don't give me this, "You need to play it co-op!" crap, either. The game has a single player mode which is fundamentally crippled by the shit AI.

Absolutely outstanding rant :lol:

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  • 2 weeks later...

Those bits in gears of war where the game makes you walk dead slow so marcus can talk over the radio. Then the certain cutscenes you cant skip and have to watch again EVERY time you die, mainly those ones where you have to choose a path, then it slows you down to walking speed again.

Also, when coupled with those 2-the checkpoint system in gears of war. The checkpoints happen about 30 seconds before they actually should....so half the time you die, then have to run back to where you were when you died,have to go through a cutscene or "walking slowly" bit. It makes me hate the game!

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Are literally unplayable on laptops which can't be set not to optimise their speed. Somewhat ruins them for me.

You should the power profile to something like 'Main PC', that'll turn off Intel SpeedStep and the like.

It's very poorly documented by Microsoft/Intel, mind, only learnt that trick myself earlier this week..

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You should the power profile to something like 'Main PC', that'll turn off Intel SpeedStep and the like.

It's very poorly documented by Microsoft/Intel, mind, only learnt that trick myself earlier this week..

Aye, I've been told that, but no matter what power profile I set it on - 'Always On', 'Home/Office Desk' - it still does the old random speed fluctuation game.

Irritating.

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Playing Bioshock recently was kinda ruined for me because of the shadow thing at the start.

The woman with the pram. Shadow cast on her from lightsource nearby.

You kill her and if you look round you don't cast a shadow.

I was fully immersed in the game up until that point and it dropped me like a hammer after that.

Its a game, theres always something imperfect. Suspend your disbelief or forever spite yourself.

Manic Miner wasn't a real miner. ;)

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