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Gran Turismo 5 Official Thread


Harry
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This game is a massive time-sink. Spent the last 3 days (off work with the flu) working up to level 10. Got gold on all the beginner series races and the karting. Love it!

For those struggling with the DS3 controller, personally I think it's better than Forza 3 with the pad. Karting took a bit to get used to with the quick steering but the game is perfectly playable so far.

Really need to get gold on the campervan race on the TG track! Anyone managed it?! Best I can get is 4th...

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For those struggling with the DS3 controller, personally I think it's better than Forza 3 with the pad. Karting took a bit to get used to with the quick steering but the game is perfectly playable so far.

Your dead right here, so long as your gentle and squeeze it its fine. I have a fair few golds in the licence tests with the pad, and I dont even use them wank trigger extensions everybody raves about.

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Your dead right here, so long as your gentle and squeeze it its fine. I have a fair few golds in the licence tests with the pad, and I dont even use them wank trigger extensions everybody raves about.

I don't use them either, but then by all accounts I'm a freak as I think the DS3 is fine for racing games/FPS etc!

EDIT: Back on GT5, anyone know of anything that unlocks classic cars for the beginner cups or recommend vechiles to shop for to do these events (Japanese Classic, Euro Classic & World Classic)?

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one crap thing ive just spotted unless someone can help me. Ive played this entire session and navigated everything with the wheel, and i need to use the dualshock sticks and sixaxis features to take photos within my race replay!

but it wont let me use it anyway so i cant adjust angles or zoom. Pants.

not sure if you tried this

i'm using a G25 wheel here, but i still have a dual shock assigned as controller 1. i use that for all the menus, but it still realises i'm using the wheel to drive, and the buttons on the wheel/gear stick are duplicates of the pad.

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Getting gold on the beginner top gear track isn't too tricky when you realise how much slower the ai is around the tight chicanes. Those are the places you can make up 2 or 3 positions at a time.

The biggest problem I had with it was making small mistakes causing disqualification, or the ai making themselves into mobile road blocks.

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not sure if you tried this

i'm using a G25 wheel here, but i still have a dual shock assigned as controller 1. i use that for all the menus, but it still realises i'm using the wheel to drive, and the buttons on the wheel/gear stick are duplicates of the pad.

Handy, will try that myself tonight...

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Karting in unusual in that you're better off not leaning into corners.

Not sure if they've taken this into account but it is a possible explanation. If you watch real karting the head kind of leans in but the body leans out.

The main thing that makes a kart different is the fixed rear axle which means you actually have to lift the inside rear off the track to turn, so you want as much weight on the outside rear as possible, so you let the kart lean you away from the corner instead of purposefully leaning into it like you would in pretty much anything else.

Edit: I should probably add that I've not seen GT5 yet!

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I can't really rate the physics personally. I don't know enough really. I know i can't use the pad on this and don't want too. In my anal opinion its just wrong and if you can play with a pad, thats great but thats not what this is really about. Its not really a game just like Rfactor isn't a game - their both simluations.

It was designed with a wheel becasue the physics are realistic and you can't have it both ways but thats me but the fact is you do lose immersion. Its like playing a FP gun-game with a pad.

Rfactor has the edge on Tyre simulation but to be honest it could be many things as the maths are so different just taking the tyre physics alone.

Sure there are base parameteres that can be use to determine certain elements but once you get into the complex maths of tyre against tarmac or dirt, theres many, many variables in place.

And let's face it, Rfactor Pro is used for F1 training and you pay a damn sight more for iRacing.

So IMO, i think Forza 3 feels okay - very nice even but its off the pace i think. It simulates many elements (900 or so variables IIRC) - but its not that hard to just sit and play.

The cars are all tuned from the off and it plays very well with a pad but its designed for a pad in mind and i don't honestly know what sacrifices were made but against the wheel (if any).

GT5 on the other hand is much harder to play with a pad but massively satisfying with a wheel.

You'll manage the slower, smaller wheel base cars fairly easily with a pad, but they turn very fast. Inertia is certainly more pronounced then in Forza 3 and its easy for the cars to be pushed to bite and therefore spin. Theres more roll in the suspension and you can sense the weight of the car when you brake. Forza 3 also nails this, but the effect isn't as subdued here.

The thing with GT was i recall slating the series constantly because of bouncing physics, and lack of action.

I've made countless posts about that elsewhere but then you realise your playing it like an arcade game.

And i feel any and all traits you relate to arcade games are wrong. You can't look at it that way because your only doing yourself a diservice.

The important thing is that you have to drive properly - well you don't actually. You could be agressive but its a waste of time because its not designed for those kinds of people.

Its designed for people who want to drive and enjoy driving and slow down and take their time with it. To learn it.

I actually feel i just want to master 1 car (My MX5/Eunos Roadster) and learn it inside out. You can do that in Forza, but only to a degree because i feel you master cars quite quickly in that game owing to the fact they're race tuned. And then suddenly it dawns on you theres actually a shitload in here. Old tracks you fondly remember you want to race again because they've been updated and because of these new physics you want to watch a good lap. Watch that car tilt, roll and whip past at speed.

And I dare say people will knock it for not being fun but theres different aspects of fun - and theres a maturity about it, dare i say it. And GT5 highlights this facet rather well, as does any sim.

You see these cars and they look damn good and you want to see them perform either in a race where your making your way through a pack or on your own in some TT, or in some freindly online race.

As for the graphics - they look a little shoddy sometimes. Functional at worst (there is a few 2D tree lines i think i saw over at Autumn Ring)....but if thats because Kaz put much of the processing power in the physics then i'm all for that anyway.

In many respects, no racing game looks better and the irony here is that the photorealistic cars don't look out of place but again, its all moot because its all so sharp.

As Joe says, Kaz wanted to make the ultimate driving simulator and he's done a stirling job. But i can't stress enough it needs a wheel.

I think anyone with one is in for the biggest sim treat for some time.

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And yes...FFB...totally.

You need need to be able to get a tactile sense of what the tyres are doing - so when the tyres lose grip through turning/braking and acceleration you want to feel that (Moreso without a cockpit view).

Obviously you want to feel bumps as well and the loss of grip on a sharp drop (like Luguna Seca's Cockscrew).

Indeed, and that's what FM3 does better from what I've felt last night. GT5's on-screen physics are amazing, but it's not really that well passed through to the wheel, probably because it's updated at a lower frequency than FM3's physics model. Also, 60fps isn't locked in GT5 @ 1080p, is it? FM3's 60fps is always locked in 720p (may be so for GT5 as well).

So I agree with what Gumshoe suggested a couple of posts back.

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I've been playing this since Wednesday afternoon, having booked them off work to play GT5, and thought I'll chime in with some impressions.

Since the opening of GT5, I've been struggling to focus my attention in any one area of the game. I have Licences to complete, A spec races to take part in, I'm continually drawn to special events as they're so diverse and exotic compared to the normal races, cars I want to buy in the dealers, a garage that needs sorting, GT TV has a special on Goodwood 2009 I want to download, Arcade mode is drawing me to rally races I've yet to take part in, I want more money to tune my GT-R '07 (That can beat any car I've tried it with) and it was only last night that I discovered photo mode. The game is so diverse, sprawling and polished, I just can't focus and I'm acting like a kid in a sweet shop.

I also can't find enough superlatives to do this game justice. It's polished, definitive, exhaustive and beautiful. Despite this, it's also esoteric, bewildering and ugly all at the same time.

Although I don't want to mention those lesser moments, they are there. The loading and install times at the opening of the game were bloody ridiculous, and even then, I was still hit by network issues and install times thereafter. Trackside detail is both wonderful yet on some tracks it's completely bland, lacking any complexity with stretched textures and plain details. The Premium cars are truly a thing of beauty, the best recreation of cars that I've ever seen in any videogame, PC or Console. But on the other side you have the standard cars which are relics of the PS2 era, some being faithful recreations, others being horrible looking slabs of polygons, with 4 moving wheels.

If those faults bother you then I can imagine you'll struggle or not even bother with this game. However, if you're like me and class them as chinks in the armour, or you're completely blind to it (And with those install times, you better be!) I can't think of one other driving game that comes close to GT5 that is so full of passion and content, it surpasses everything else I've played. With only 25% of the game completed, and a wheel stand pro yet to be delivered, GT5 is going to consume hundreds of hours over the following years. Absolutely brilliant.

Also, here's a few pictures I took of the 458 in photo mode last night. Many apologies for the sizes dial up users!

bernmarktgasse4.jpg

bernmarktgasse3.jpg

bernmarktgasse5.jpg

bernmarktgassef.jpg

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So IMO, i think Forza 3 feels okay - very nice even but its off the pace i think. It simulates many elements (900 or so variables IIRC) - but its not that hard to just sit and play.

The cars are all tuned from the off and it plays very well with a pad but its designed for a pad in mind and i don't honestly know what sacrifices were made but against the wheel (if any).

You mentioned you got the MS wheel, but didn't use it because it didn't fit on your stand and sold it again for a Wii?

Then how do you know how well the physics are fed through the wheel if you haven't used a proper FFB wheel with it? It's very detailed, let me tell you. GT5 just doesn't better it, but it's still much better at tactice feedback than F1 2010.

Now the wheel quality does make a difference. I wish MS would allow the G25! :(

I can't stress enough GT5 needs a wheel.

Couldn't agree more. It's how it's supposed to be played.

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You mentioned you got the MS wheel, but didn't use it because it didn't fit on your stand and sold it again for a Wii?

Then how do you know how well the physics are fed through the wheel if you haven't used a proper FFB wheel with it? It's very detailed, let me tell you. GT5 just doesn't better it, but it's still much better at tactice feedback than F1 2010.

Now the wheel quality does make a difference. I wish MS would allow the G25! :(

Couldn't agree more. It's how it's supposed to be played.

Well, for a start, did you freind change his options in GT5 for full strength FFB on simulation mode?

And, as i've told you before, i did use the MS wheel on another table but it was too high. I still used it for a good 20-30 online races but your making the error of assuming the MS wheel can do things no other wheel can.

A wheel can only move left/right or jolt with variable resistance to simulate whatever conditions are fed to it. Thats it. Thats all it can do.

So even if Forza 3 does this stronger (and it may do) - My GT Pro still does it and GT5 still sends it.

The GT DFP is also more resistant then any MS wheel given the signal. An its 900 degrees lock to lock. And better made...etc.

It clealry doesn't so 60hz/fps else you wouldn't have Vsync issues when cars are close or its busy but IMO it still look and plays better for the other reasons so its a moot point.

It may not be the best SP racer, fair enough (i've not gone online) - but its unquestionabley the best simulator...on console.

So eat that.

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I've not looked at the track editor yet. I'll certainly be checking it out over the weekend. I remember having fun with a basic track editor in V-Rally 2 back on the PS1.

Don't get your hopes up too much. Its nice...but weird. I was hopign to lay track and pick scenary but no such luck.

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Yeah, its pretty dull right now but note that any element of that could be updated....as posted earlier...

It seems like Polyphony Digital is far from done with GT5 as Kazunori Yamauchi was recently quoted “It’s our baby, that is in the world and that is strong, but you have to feed it to make it even stronger”

I just hope he isn't going to feed it cars, cars, cars.

I JEST, I JEST...

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I guess it's more of a scaletrix connect the tiles type design. I'll give it a look anyway. Hopefully it's be something they continue to add too.

Well, not right now its not. It generates a map, you add checkpoints and then alter the curve and complexity within each check point. We may only get new maps, but i seriously hope we could add buildings or maybe even a bending tool (within reason, obviosuly.)

Plus an elevation tool too.

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It's a strange game by any yard stick.

Good

The premium cars are beautiful

Photo mode is car porn

Huge selection of cars.

Bad

Network service from 1999, one day someone in Tokyo will play need for speed, halo or modernwarfare. Untill then we are stuck with this abortion of network code.

Enviromental detail and tracks quite bland, the rally stages and water effects are a joke.

Handling all over the shop some cars feel close to life some just feel very wrong. This is magnified by non Tarmac surfaces snow and dirt are just wrong.

Things I want

Tyre degradation and "feel"

Dynamic weather, after f1 I have got used to it and miss it.

Conclusion

As a car collection game it's amazing, as a driving game it's ok, as an online game it's horrible.

J

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I think I'm done with Gran Turismo.

My love of the earlier games (esp. 2) really makes me want to try and love this but I find it so very dull to be honest and i'm really not having much fun with it.

I also don't have the money or space to accommodate a wheel, so yeah. NFS is probably more to my taste, and i'll always have Forza.

/blog.

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As Joe says, Kaz wanted to make the ultimate driving simulator and he's done a stirling job.

Whoa, that's exactly what I NOT said! Please, do read this post with care:

After asking Yamauchi about his vision on the competition (he mentioned Forza Motorsport and Need for Speed) and philosophizing about what Gran Turismo (5) stands for, it became clear to me (and other journalists present) that GT5 is more about the dream of driving than actual realistic racing.

Sure the physics are good (don't know if they're better than Forza 3's, but will find out over the weekend) and a lot of cars and environments look absolutely gorgeous, but it's not by any means the best racing game around. It lacks in depth (which Forza 3 has), presentation (PGR and DiRT 2 say hi) and spirit (hello Need for Speed: Hot Pursuit). All are in several ways different from GT5.

They compliment each other, too. Want extensive racing and tuning? Get Forza 3. Want to enjoy the bloodsport that is car racing? Go for PGR and DiRT 2. Want to just enjoy the sheer excitement of driving a car to its limits? Need for Speed: Hot Pursuit offers just that.

Back in 1998, Gran Turismo (1) was a revolution. It featured realistic physics unlike anyone had ever experienced, looked gorgeous and brought RPG-like elements into the world of racing games. GT2 expanded on content and graphics. The same process on the PlayStation 2: GT3 felt and looked astonishing, GT4 added content. You can actually say the same of GT5: Prologue and GT5 itself, I reckon.

In the end, Gran Turismo 5 is the expression of a single person (albeit one with great passion for cars) and his team of the ideal driving world. A world in which cars are worshipped, letting them run on dreamy roads. Night and rain can occasionally increase that sense, but not too often. Damage of dust only tarnishes the divine pedestal on which the cars I placed.

This is how I see Gran Turismo now, mostly after reflecing on what Yamauchi told me yesterday. It's a love letter to the world of cars.

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After asking Yamauchi about his vision on the competition (he mentioned Forza Motorsport and Need for Speed) and philosophizing about what Gran Turismo (5) stands for, it became clear to me (and other journalist present) that GT5 is more about the dream of driving than actual realistic racing.

Is pretty much the same thing.

Ultimate driving simulator...

Kaz's Dream of actual realistic driving...

DRIVING JOE, DRIVING :)

I've been very careful about what i've said about racing. Online racing will probably be good with a good crowd, and all aids off, just like Forza.

I realise the AI is pretty poor, but again, i don't see this as a racing simulator.

But again i fear its wasted without a wheel Joe. I don't think you'll like it because with a pad, IMO, you'll play it like any typical racing game.

Hey you might find it dull anyway, but i'm certainly not.

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