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The Bourne Conspiracy (360 / PS3)


FozZ

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Well at least after reading that review there's only one driving section(phew!) and they've also confirmed what most of us thought about the shooting, it isn't the best... Although I would love to know where the "staggering graphics" are, I thought they were competent at best.

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Graphics are quite good, I thought. Staggering is pushing it, but it was all very solid, with some good animation, destructible components and little things that just make the world more believable (bodies don't disappear Gears of War style and destroyed bits of the environment stay destroyed). Some good physics as well.

It's no GTA IV but it gets the job done. What it really does well is mimic the style of the movies through both the gameplay and camera work. It has that same urgency that made the movies so memorable (at least in my opinion).

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Like games!

.::: Nah, it doesn't add anything. If anything, it's opposing to the initial premise of an IP-driven game. Whoever Bourne may be, he is not you, you play as him.

Next you're telling me Gandalf should be able to wear your PS Eye/XL Vision scanned face. Bourne is a character, not a blank slate. I agree that the face in itself is rather... sh*t... but to replace it with a player-generated one doesn't solve that problem, nor does it add significance in any way.

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I see your point but I still think fun should come first. It's hardly ruining anything when it's not Matt Damon's face in the game anyway. The guy it gives you looks like everyone. He's the John O'Shea of videogames.

I think it'd be great to have you pull a few faces along with a "neutral" one - surprised, angry, smiling, and then use them at certain points in the game. That'd actually be amazing. And hilarious, undoubtedly. Yeah, probably the wrong game for it, I know.

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Or Vision Cam support a la Vegas. That'd be pretty sweet. I see Cywoohowhdiwhx's point but the Bourne you have is so anodyne it couldn't have hurt, especially as the marketing campaign's bound to include the line 'now YOU can BE Jason Bourne!'.

Anyway, going on the demo it's obviously a bit shit but tremendous fun all the same. I really enjoyed Path of Neo and Stranglehold - both riddled with flaws but elevated by the positive association to their respective licences - and this looks the same. Bit unsure about the QTEs in normal play - I was cursing that bit in the Embassy when you have to roll under the gate, thought it was a poor decision to make that one of the first things you have to do (and redo, and redo) in a demo that's trying to sell you the game - but we'll see how the full game turns out.

One thing I didn't like about the combat is that it stacks your button presses - three quick taps and you can put the pad down for a second and a half - and it's pretty unresponsive when you come out of the blocking stance, so you end up tap-tap-tapping to compensate and then doing really weak combos.

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Bourne is a character, not a blank slate. I agree that the face in itself is rather... sh*t... but to replace it with a player-generated one doesn't solve that problem, nor does it add significance in any way.

Bourne's a character about rebirth.

To watch myself smashing faces, throwing people down staircases and becoming involved in that world, sounds fucking awesome to me.

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I went into the demo with a high level of scepticism, but I absolutely loved it.

I thought the QTE's were well done, the look and feel of giving someone a right twating has been captured perfectly and although I seemingly missed of the scenery you can "weaponise" (is that even a proper word?) there was enough in it for me. I was a bit let down with the shooting although I expect I will get used to it. All in all it's very promising. And with Lost Odessy going back for a trade it's come at the right time :huh:

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Look I know I haven't posted much here and therefore this is a bit rude but

Have ANY OF YOU watched the films?

The game does not capture the feeling of the film, or the character at all! The embassy escape is tolerable at best and it really did try hard to make it exciting but persistent QTEs that are so outdated it hurts really kicked me in the face. Why do we have QTEs? Do developers think we are stupid or something? Surely just make it a real time event- you are running down a corridor, shit! A barrier falls! Roll underneath it! Oh, you messed it up. Turn around and cue getting arrested/ riddled with bullets. I think they are stupid and cack-handed and unnecessary.

As for the shooting, when did you see Jason Bourne get into a massive linear shootout? Jason Bourne would observe the situation and make the kill with 263 separate contingency plans that would enable him to kill the target undetected if he ballsed it up which being the most highly trained individual since since Free Willy he would not do! If he did fuck it up he'd predict where the target was going and circle around and shoot him in the back of the head in an alleyway. It's bollocks.

Don't get me started on the driving! It's like something out of Nightfire except about eleven times worse! As has been mentioned the streets in the film are narrow and Bourne has to rely on his luck and instincts and the agility of the little Mini by weaving down backstreets and little staircases that flummox the useless Parisian police. I've never seen streets in Paris that wide and I've been there like three times! The car handles like it's being towed on elastic behind an invisible car and as for "avoid the police until the tunnel is clear"- fuck off! Are developers really that lazy that they can't be bothered to make a really interesting scripted action chase where the emphasis isn't on powersliding but on avoidance and reflex like the much-touted Embassy chase?

Goodness, people!

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Someone who keeps coming into my shop every day for two hours on end was trying to convince me why GoW 2 was going to be the most influential game ever, going on about the intense story and the vivid characters, and how he couldn't wait to find out what happened.

In the end I snapped and spoiled it for him:

Generic over-muscular Tourette's sufferers swear a lot and kill aliens, and win.

The end.

EDIT: This was severely off-topic. Oh well, rant over.

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I see where you're coming from.

But people are pretty much agreeing it's shit and are having fun anyway. Can't really argue against that.

Hey guys. Huge story spoiler here.

Bourne ends up renting mopeds in Greece with Marie. Sorry!

It's a fine stand-alone action game, with the exceptions of QTE which should die in a fire

But people barefacedly lie and are all "Whoooo this captured the feel of the film!!!11one!" without even realising that it almost completely rejects all the etics the films impose on you

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It's a fine stand-alone action game, with the exceptions of QTE which should die in a fire

But people barefacedly lie and are all "Whoooo this captured the feel of the film!!!11one!" without even realising that it almost completely rejects all the etics the films impose on you

Well, this is the interesting dilemma. Should the developer make a game that captures the feel and essence of being Jason Bourne - putting the player in the same situations etc. and letting them BE Bourne. OR, should the developer make a game that captures the feel and essence of watching a Bourne film - to recreate the feeling of drama and excitement one gets from watching the film and therefore appeal to a more casual, film-going clientelle.

I mean in my opinion it should obviously be the former - I want to plan things out and face the same decisions that the character Bourne did to see how I fair. But obviously the game is really an attempt to recreate the atmosphere of watching a Bourne film - a thillride of a rollercoaster.

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I mean in my opinion it should obviously be the former - I want to plan things out and face the same decisions that the character Bourne did to see how I fair. But obviously the game is really an attempt to recreate the atmosphere of watching a Bourne film - a thillride of a rollercoaster.

Basically "Hey we got the Bourne license! Let's make some linear Missions, 1 to 11. WOO!!"

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Urgh, after getting a Bourne-Train interface on the 2nd level I put it down for a bit (and the footy was on) - having just experienced the driving level last night I feel really dirty for my original enthusiasm for the game, second thoughts now.

Although on my second play through I still loved the fighting and shooting, decisions decisions.

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I agree. They'd make more money by taking the latter route though.

:( you're kidding right? They'd make more money by creating a vastly more complicated game? Hmm.

EDIT - balls, completely misread :) ignore me!

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