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Hydrophobia


Marzipan Travolta
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http://www.computerandvideogames.com/article.php?id=163514

So it doesn't exactly come from a developer with the highest pedigree but the concept sure sounds great. Was watching the Bioshock water vids the other day and couldn't help but think that there was a whole game in there somewhere. Really hope this is it. One of the few examples of using the current gen of consoles power to do something with the actual gameplay beyond just filling the screen with baddies.

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Looking at the screenshots it looks terrible to be honest. Perhaps its far more impressive in motion

This is from the developer who gave us Rise of the Robots. Move along.....

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I can never tell if there's more people that prefer gameplay or good graphics on rllmuk. However, I think I've noticed that there's a correlation that suggests that when on a Nintendo platform it's always about the gameplay, other platforms may vary.

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I can never tell if there's more people that prefer gameplay or good graphics on rllmuk. However, I think I've noticed that there's a correlation that suggests that when on a Nintendo platform it's always about the gameplay, other platforms may vary.

I think this is the wrong place to make such a comparison....this looks like a shareware PC game. But if it comforts you I can tell you that games like Wario Ware, Wing Island, Red Steel, Elebits/Eledees and a lot of other Wii games have shit graphics.

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I didn't make any comparisons, I just find the whole thing intriguing when one minute everyone wants something new and innovative and the next minute good graphics are a top priority. I don't see why I'd need comforting on the fact you don't like the look of some Nintendo games, but thanks anyway!

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I don't get it, how are the graphics 'terrible'? It just looks like the bowels of a ship to me.

Anyway, the concept sounds interesting, and any adventure game that doesn't revolve around shooting at all your problems gets a thumbs up from me. Here's hoping it's at least a continuous linear environment — like MGS2's Big Shell — rather than a level based affair, though.

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This is from the developer who gave us Rise of the Robots.
Really? Blade interactive are making Hydrophobia whilst Mirage (for Time Warner Interactive) made Rise of the Robots. Did Mirage become Blade Interactive at some point?
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Really? Blade interactive are making Hydrophobia whilst Mirage (for Time Warner Interactive) made Rise of the Robots. Did Mirage become Blade Interactive at some point?

Yes. All under very odd circumstances, but...

See here...

Mirage credits...

http://www.mobygames.com/game/dos/rise-of-the-robots/credits

Blade Interactive credits...

http://www.allgame.com/cg/agg.dll?p=agg&sql=1:43127~T3

Peter & Debbie Jones ran both, and Gary Leach is still there. These are the main 3 people. Also still there are Jason Swift-Clowes and Huw Lloyd (who joined Mirage after Rise).

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  • 2 weeks later...
Is this the game that's featured in this month's Edge? If so, prepare to be very disappointed with the YouTube 'demo' footage that's mentioned in the article. It's a guy smashing a fishtank. Not a simulation of a fish tank using the game engine, but a real fishtank, in real life. Worst demo ever.

EDIT: http://www.youtube.com/watch?v=m4XXds6aFDA

Yes same game.

Prosecute for cruelty to fish surely?

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Water?

I thought real-fire was going to be the next big thing? ala that game from the creators of Alone in the Dark.

You know, that one set in old New York with mysterious fires everywhere?

It's the curse of Edge, I tells thee!

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I'm still trying to work out if that Youtube clip they've done is a dig at our Super Rub a Dub.

We could use the water tech we've got for a lot more than we used it for in Dub, we basically dumbed the water down so it didn't all run out of the tub, or slosh around too heavily. No reason why we couldn't drown a ship full of people with it. Well, virtually anyway :wub:

---

S0L

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I'm still trying to work out if that Youtube clip they've done is a dig at our Super Rub a Dub.

We could use the water tech we've got for a lot more than we used it for in Dub, we basically dumbed the water down so it didn't all run out of the tub, or slosh around too heavily. No reason why we couldn't drown a ship full of people with it. Well, virtually anyway :wub:

---

S0L

---

http://www.youtube.com/watch?v=XDdxAl47Hi4

:wub:

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  • 1 year later...
  • 1 year later...

This is finally getting its big reveal this week.

True to its name, news on Dark Energy Digital's episodic XBLA (puzzle? horror? action?) game, Hydrophobia, has been the very definition of a trickle. Every few months, the thing emerges Loch Ness-style to reassert its existence, then promptly dives below again. If the game's official site is to be believed, though, the peek-a-boo routine may be ending.

Visitors to the page are now greeted with a timer counting down to 12 AM ET Friday, and the developer's Twitter feed promises, "All will be revealed very shortly," adding, "something big is coming." This whole countdown page thing is a little "mid-to-late 2008" for our tastes, but we'll be willing to forgive, if the reveal leads to some promising details about the game.

http://www.joystiq.com/2010/03/22/hydropho...veal-this-week/

;)

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