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Castlevania: Symphony of the Night


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On 01/09/2020 at 11:00, Calashnikov said:

The inverted castle is pretty hard in any case. The enemies hit like a truck. Guess the patch just scales everything up in accordance with how it toughened up the regular castle? If the easy regular castle becomes hard, then it maybe makes sense that the difficult inverted castle goes balls hard.

 

A good theory. But the patch author has said they tweaked every enemy, item, and weapon manually. Which is sort of noticeable in a couple cases. I just think they were more interested in making it balls hard, intentionally, than rebalancing it. Ideally I'd like a patch that adjust everything rather than scaling it all up.

 

 

23 hours ago, dumpster said:

 

Good point that, I read an article years ago about a chess game (Battle chess maybe) and the interviewer has mentioned the famous chess game where IBMs computers beat a chess champ.  The programmers responded that yes , it's impressive to program a computer with artificial intelligence that can beat a chess master, but it's possibly more of a challenge to program artificial stupidity.  Before the game begins you get to choose a skill level of your opponent from 1 to 10.  Programming, say, a level 6 opponent means writing code that's pretty proficient at playing chess but prone to making human like mistakes. it's more work to create profiles of play styles that offer different levels of challenge than to create a chess master that's virtually impossible to beat

 

This is very true. It's something I noticed with fighting games. The AI is either a walkover because you can do something like a leg sweep over and over, or it's a vertical wall of pain trying to win. There's not the flexibility you find in human opponents.

 

From what I read on another forum the patch author did it by hacking in assembly, rather than using some sort of tool to adjust figures from a drop-down menu.

 

However...

 

There was a tool way back in 2012?

 

https://www.romhacking.net/forum/index.php?topic=11315.0

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  • 1 year later...

So after finishing Metroid Fusion i thought i'd take a crack at this.

 

I've played 4 hours (ingame timer says 1h30mins!) so as you can tell, i am finding this game pretty tough!

 

I'm loving the music and art, but not so keen on the jump (seems a bit laggy?) and also when getting hit by enemies, there doesn't seem to be any invincibility frames - so despite having high health, i don't last long since i am being rebounded into every enemy on screen!

 

Not massively keen on the rpg element, i prefer how the metroid games work. It also seems quite obscure sometimes on what you are supposed to be doing - but i guess that is the fun of the game. Exploring an old castle and not knowing where or what you should be doing next.

 

Save rooms are spaced quite apart, sometimes hidden well. Walks back to areas/bosses take a bit of time (so far, i'm not using save states) but hey, at least I appear to be getting better at the combat side of things due to this.

 

In any case, look forward to getting back to it.

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The combat will click after a while. Try to find a weapon you like, it makes a huge difference. Also, some weapons have fighting game style special moves, makes sure to try them out (like Ryu's fireball or dragon punch. Some are more difficult, not sure if the commands are listed in game). And make a habit of swinging your sword at anything that looks like it might be a secret.

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No matter how many times I’ve played this (it’s a lot), I always get lost at some point and forget where to go. That makes it ideal for multiple play throughs, I reckon. It’s also plenty of fun to run (slide) about the castle, so you just don’t mind having a wander.

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2 hours ago, Qazimod said:


If you’re not turning around and backstepping everywhere you’re not playing SotN. ;) 

 

My viewers say the same thing 😆

 

But i am starting to use the backstepping move as much as possible now, well when i remember. 

1 hour ago, Sane said:

The combat will click after a while. Try to find a weapon you like, it makes a huge difference. Also, some weapons have fighting game style special moves, makes sure to try them out (like Ryu's fireball or dragon punch. Some are more difficult, not sure if the commands are listed in game). And make a habit of swinging your sword at anything that looks like it might be a secret.

 

I'm starting to click with it. I like some of the weapons - the axe and knife have been pretty useful. 

 

There are some really odd areas - like a confession booth. Sometimes when i sit down, either a man or woman appears. Sometimes they kill me, sometimes they don't. Sometimes i get an item. No idea what that's all about!

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  • 4 weeks later...
Spoiler

I know there's one switch in the mines where you need to go into your relics and activate a certain familiar (possibly the Devil/Demon/Imp?) - I'm not sure if that's the same switch, but it might be worth trying...

 

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  • 1 year later...

Despite buying the game for the PS1 (ntsc-u version) something like 24 years ago 😂 I had never played it properly... until this year where I played it to completion.

All on my ntsc-u PSone into a Sony PVM via RGB. A lovely time. I thought it was absolutely amazing...

...but...

 

Spoiler

...not as good as Bloodstained. 

 

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9 minutes ago, Kevvy Metal said:

Despite buying the game for the PS1 (ntsc-u version) something like 24 years ago 😂 I had never played it properly... until this year where I played it to completion.

All on my ntsc-u PSone into a Sony PVM via RGB. A lovely time. I thought it was absolutely amazing...

...but...

 

  Reveal hidden contents

...not as good as Bloodstained. 

 

 

Ooo, I would definitely not agree with that. Hell, AoS and DoS alone are miles beyond that one.

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2 minutes ago, Kevvy Metal said:

 

You can't disagree that I like something else more. 

 

You want your statement to be personal, but mine to somehow work differently? :P Or should I plaster 'IMO' everywhere?

 

On a more serious note, I thought BS was very rough around the edges. I enjoyed it, but it could've done with a few more passes on the gameplay editing side. It copied the best ability system from the Castlevanias, but its level design wasn't really up to snuff.

In comparison: SotN's level design is OK, but the presentation of each area more than makes up for it.

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1 hour ago, Kevvy Metal said:

Despite buying the game for the PS1 (ntsc-u version) something like 24 years ago 😂 I had never played it properly... until this year where I played it to completion.

All on my ntsc-u PSone into a Sony PVM via RGB. A lovely time. I thought it was absolutely amazing...

...but...

 

  Reveal hidden contents

...not as good as Bloodstained. 

 


I gave you a like until I read the spoiler, then retracted it. No hard feelings!

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8 minutes ago, Colonel Panic said:

I’ve got a few ways of playing this, but most convenient would be the XBLA release. How does that play?

 

That's how I first played it.

 

If I'm playing it now it's either going to be on the MiSTer or PSOne. I need 240p output for this game or that wonderful pixel art is kind of lost.

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3 hours ago, Davros sock drawer said:

Quite a bit further on with this and they really did smash this out of the park first try. Well, I know they heavily based the gameplay on Super Metroid, but this is superior IMO.

 

You know it's a corker when people say stuff like this after playing it as a new game 25 years after it launched.

 

The same happened to me when I first played it in 2009. It went straight into my top 20. It's still by far the best old game I've ever played.

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