Jump to content

Rock Band!


Strawp
 Share

Recommended Posts

Instrument compatability matrix

http://www.joystiq.com/Instrument-Compatibility-Matrix/

It''ll tell you what instruments work with what game from the Rock Band and Guitar Hero series for all consoles.

DLC:

Good morning everybody,

We are pleased to announce 8 tracks for next week's DLC offering. We have 5 tracks for the Alt-Country pack, including acts like Neko Case, Steve Earle, Old 97's, Drive By Truckers, and Lucinda Williams. We also have a Jimmy Eat World 3 pack (happy 10th Anniversary of Clarity!)

Tracks-

Drive By Truckers: 3 Dimes Down

Lucinda Williams: Can't Let Go

Neko Case: People Got a Lot of Nerve

Old 97s: Time Bomb (LIVE)

Steve Earle: Satellite Radio

Jimmy Eat World: Futures

Jimmy Eat World: Lucky Denver Mint

Jimmy Eat World: Sweetness

All tracks are masters.

Price

$1.99 (160 Microsoft Points) per track

$8.49 (680 Microsoft Points) for Alt Country Pack

$5.49 (440 Microsoft Points) for Jimmy Eat World Pack

Release Date: Tuesday, February 24, 2009 (Xbox) and Thursday, February 26, 2009 (PS3)

-------------------

Thread originally started here: rllmuk2

Basically we're all massively excited and people who aren't are officially dead inside. Speculation has suggested that the whole kit might cost $300, which I would spend in a heartbeat personally.

Edited by moosegrinder
Added compatability matrix
Link to comment
Share on other sites

I don't quite see how they can get the proposed online stuff working properly due to the fact that any lag at all would cripple it.

However, if my worries over this amount to nothing, and the "we can't talk about it" creative mode is present, then this is bound to be the greatest game of all time. Hopefully, EA will realise just how huge this can be and promote it accordingly, unlike certain other third party arrangements they've had.

Link to comment
Share on other sites

I don't quite see how they can get the proposed online stuff working properly due to the fact that any lag at all would cripple it.

I'm no online game programmer, but...

Surely you just take the ping, use that as an offset for the start time of the track playing on your system and then everything is playing in sync? Given the rather large time window for hitting a note that GH has now, the bum notes bit should easily fall within the <100ms lag that you're likely to experience.

Link to comment
Share on other sites

I don't quite see how they can get the proposed online stuff working properly due to the fact that any lag at all would cripple it.

The technology exists to allow musicians to play together 'live' remotely. I remember seeing it on Tomorrow's World, so I'd imagine it's quite far along by now.

...

The main problem that Rock Band faces is that it's trying to occupy a niche that's already filled by the Guitar Hero series. Even if the whole package is the same price as GH, and it works perfectly as a game, it's not going to be able to replicate GH's sales success. And when your game is dependent on special controllers, it's much harder to keep the momentum going. If there's any doubt that the controllers are going to fly off the shelves, it becomes very difficult to justify manufacturing more.

Link to comment
Share on other sites

The main problem that Rock Band faces is that it's trying to occupy a niche that's already filled by the Guitar Hero series. Even if the whole package is the same price as GH, and it works perfectly as a game, it's not going to be able to replicate GH's sales success. And when your game is dependent on special controllers, it's much harder to keep the momentum going. If there's any doubt that the controllers are going to fly off the shelves, it becomes very difficult to justify manufacturing more.

Disagree entirely. The success of GH is only going to help it. Marketing momentum, if there is such a thing. The only specialist controller game I can think of that didn't become an instant cult classic was Beatmania on PS, but to be honest that was one of the first Bemani games and it wasn't that good. I bought it when it got down to £2.97 in a sale ^_^

Link to comment
Share on other sites

I like the idea, i just don't think it'll be as cool as people think.

The guitar is allready the "Ultimate Rock Instrument", the bass has been covered by GH2 and I can't see drumming feel anything like the real thing with a little plastic controller.

Edit: Oh yeah, it'll be too expensive.

Guitar Hero with 1 controller is expensive enough, now you want me to buy two controllers, a mic and some sort of drum contraption?

Link to comment
Share on other sites

I think the idea was that there would be several different SKUs, plus the existing GH controller will work with it, so if you just want to play the axe again, there's probably a large possibility that you can just buy the disc.

As for me, I'm getting the lot. We're overdue for a decent rock drumming game and I'm looking forward to seeing what kind of drum controller they come up with.

As mentioned before, this would be a fantastic party game. I can see groups of friends just getting the SKU with their favourite instrument on and bringing it round for a jam. This is going to rock the fuck out of next year's Bath meet ^_^

Edit:

Example of someone who is going to love this:

IMG_1501.JPG

I can't even remember whether that was Singstar Rocks with guitar props or Guitar Hero with a mic prop, but either way...

Link to comment
Share on other sites

It'd be nice if it was a massive game (like, 3/4 games in one, with sixty songs, but each instrument/band having its own career mode). At least make it last a helluva long time...

Aye, for ~£150 it would be nice to have tons of career stages to work through.

Link to comment
Share on other sites

Konami's later Guitarfreaks/Drummania games managed to almost get to this stage, where you could play as a band which includde Drums, guitar and Bass (IIRC)

Only trouble with these games were that the music was not that classic sort of rock that I think you need for this, and the difficultly level had some almightly shocking spikes in it.

Guitar Heros 2 pinches a few of the useful things from freaks like the practice mode and playing the Bass - they also had the actual guitar part working much much better already. So, I'm hopeful that they can make drumming just as good, and release a decent controller for it (one where the bass pedal doesn't move all over the floor would be good)

Link to comment
Share on other sites

Konami's later Guitarfreaks/Drummania games managed to almost get to this stage, where you could play as a band which includde Drums, guitar and Bass (IIRC)

Only trouble with these games were that the music was not that classic sort of rock that I think you need for this, and the difficultly level had some almightly shocking spikes in it.

Guitar Heros 2 pinches a few of the useful things from freaks like the practice mode and playing the Bass - they also had the actual guitar part working much much better already. So, I'm hopeful that they can make drumming just as good, and release a decent controller for it (one where the bass pedal doesn't move all over the floor would be good)

Well actually it was Konami's earlier GuitarFreaks/DrumMania games that managed to almost get to this stage.

Keyboardmania 3rd, DrumMania 4th and GuitarFreaks 5th could all be linked up for a possible 5 player Session Mode.

Any GuitarFreaks and DrumMania afterwards could only be Sessioned with just the guitar and drums... and it's damn fun, at least the drums are.

Konami have DrumMania absolutely perfect in the arcade, and pretty damn near perfect at home... now if only they had the sense to release it outside of Japan. *smacks head*

Link to comment
Share on other sites

Thread originally started here: http://z10.invisionfree.com/Rllmuk2/index.php?showtopic=649

Basically we're all massively excited and people who aren't are officially dead inside. Speculation has suggested that the whole kit might cost $300, which I would spend in a heartbeat personally.

http://83.170.96.254/index.php?showtopic=155598&hl=

Note: I can't be arsed to go the full 88mph

Ahem, I was first! Not that it really matters. I'm just bored :)

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.