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Wii Virtual Console


Harmunt

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One side-effect of slowing down time though is having to wait for time-sensitive events like meetings & trying to fit other tasks inbetween them. Many's a time I was in one place doing one thing when I look at the clock & think "drat! I'm supposed to be halfway across the world doing something else in a few minutes!" or "I wonder if i have time to do that, before my meeting later?".

Isn't there also a song to jump forward as well?

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Isn't there also a song to jump forward as well?

Yes indeed, but it always moves you to the next night or morning so you can easily skip over things.

3rd Temple now, & i'd forgotten how inventive it & its sub-bosses are (there's a return for one of the Zelda 3 ones) as well as how difficult the boss of the temple is.

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I did the alien invasion defence at the ranch bit today. I'd forgotten how much I loved the 'ta-ta-dooey' noise the aliens make when you kill them, and how satisfying it is to take them down from across the entire field. Still got it!

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No. One was red, and one was grey. Aside from the colour, they were both the same.

But were they official, first-party Rumble Paks? As far as I can remember Nintendo never released them in different colours.

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I did the alien invasion defence at the ranch bit today. I'd forgotten how much I loved the 'ta-ta-dooey' noise the aliens make when you kill them, and how satisfying it is to take them down from across the entire field. Still got it!

Great music in that bit as well. Great music in the whole game in fact.

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Absolutely. Just downloaded it last night and the Third Day is still as atmospheric as ever, all green-then-red sky and off-kilter music. I always say it's one of my favourite games but haven't actually played it in 4 or 5 years... there's always that feeling of 'what if it's not as good as i thought', but so far it's just as ace as I hoped. The visual design still really holds up too, more so than Ocarina even.

Am giddy about getting stuck into all the townspeople's little routines again, for everything that's familiar there's a ton I've forgotten

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You know, as I played this last night I cam to the conclusion that better graphics would make it worse. I mean more detailed graphics. For example the bank guy who just smacks his legs when you talk to him. He's only made of about polygons. You know? Do you know what I'm saying? It's, like, abstract.

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You know, as I played this last night I cam to the conclusion that better graphics would make it worse. I mean more detailed graphics. For example the bank guy who just smacks his legs when you talk to him. He's only made of about polygons. You know? Do you know what I'm saying? It's, like, abstract.

I thought the same when I played OoT. It's so clean and crisp. The only thing letting it down were slightly clunky controls when compared to Zelda:TP and blurry textures. Other than that, I thought the look of it was still perfectly acceptable today and it had aged a lot less than games half its age.

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Great music in that bit as well. Great music in the whole game in fact.

For anyone that hasn't heard it, you should try and find the Majora's Mask Orchestrated soundtrack. It's fantastic, particularly the Clock Town theme and the end credits music.

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If your eyes were accustomed to Playstation Pixelovision maybe yes.

Pixelovision? Maybe - but I'd take the extra clarity of image and higher polygon counts any day, thanks.

Oh, and RGB. Which Nintendo thoughtfully took out of their machine.

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No. The graphics were fucking amazing. I had a US N64 with the 'correct' RGB mod and was playing on a 32" 4:3 Sony Trinitron flat screen. How about you?

I'm the editor of a Retro mag. Do you really think I'd slag off something as amazing as the N64 and really mean it? The Commodore 64 on the other hand…

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You know, as I played this last night I cam to the conclusion that better graphics would make it worse. I mean more detailed graphics. For example the bank guy who just smacks his legs when you talk to him. He's only made of about polygons. You know? Do you know what I'm saying? It's, like, abstract.

There's an ideal ratio in 3D graphics between screen resolution, poly count and texture resolution.

The N64 was had it pretty good in terms of poly count to screen res. The texture resolution was a bit low though.

Bumping up the screen res without touching poly count / texture res doesn't really improve the graphics. It throws out the ratio between the different elements and can make things look worse. In this case, exposing the very low poly count / texture res, which looked OK at low screen res.

Even really high res, high poly count graphics can look awful if the texture res isn't high enough to match, or if you have really high texture res with low poly counts it can look wrong too.

It's all about the ratio.

Edit - the C64 looked like shit.

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