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Wii Virtual Console


Harmunt

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I think playing it on a PC emulator would be the 'definitive' version. You don't get any of this reported stuttering and you can play it in a far higher resolution with a larger selection of filters. You can also play it with the rumble pack on a PC if you have the correct USB cable for your N64 joypad.

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I think playing it on a PC emulator would be the 'definitive' version. You don't get any of this reported stuttering and you can play it in a far higher resolution with a larger selection of filters. You can also play it with the rumble pack on a PC if you have the correct USB cable for your N64 joypad.

I tried this last year, and it's somehow not quite the same. It's too crisp, too clear and there are still some minor emulation issues.

It's great on the VC though - as others have said, it's surprising how good it actually looks. The characters might be low-poly but the animation is superb and the atmosphere shines through. And as for the music :)

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Yep, Project64. For the most part it ran fine but there were still some glitches (for instance corruption when the screen shrinks at the end of each day, and a few sound irregularities). And it just doesn't feel the same on a PC monitor. I'd much rather slob out on the sofa!

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bcass really doesn't want anybody to play for this game.

Anybody can play it however they want, doesn't concern me. If people want to pay Nintendo for less than perfect versions, that's completely up to them.

Am I right in thinking that you need the rumble pack to solve some of the puzzles though? Not very conscientious of Nintendo to leave out such an important feature. I think that rumble is an important immersive feature in (N64) games. Anyone who says otherwise is lying. It was certainly important enough for Sony to put it back in their controllers.

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I've played EVERY Zelda from lttp > TP, to completion; multiple times.

With the exception of MM (and the oracle games).... am I a fool?

.::: On MM, yes. Not so with the Oracles. Those can be fired off into a black hole. Capcom shouldn't come near a Zelda ever again.

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If there is one flaw in the VC version its the lack of Rumble Support. IIRC, its never actually needed to complete a task & its only purpose is to alert you to hidden holes. I was making my way to the swamp from the town when I heard the cow & wondered where it was coming from, then I remembered about the hidden holes that bombs will reveal so I put a few down & the hole was revealed.

I don't think there's ever anything critical in these holes though. Maybe a Piece of Heart? MM is the only Zelda game I never got all of those, though in my defence some were really quite well hidden.

Edit: Wait, the Lens of Truth can reveal hidden holes can't it? At work atm so I can't check.

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They may have added the mooing to make up for the lack of rumble. To be honest though, I think all N64 games suffer from the lack of rumble on the VC. The N64 had the best rumble ever IMO. Not as focussed or as subtle as the rumble in a 360 pad, but certainly the most potent. Starfox 64, especially, is half the game without it.

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The mooing is definitely from the original.

Are you sure it's in-time with when you're over a hidden hole, or was it just a coincidence? It's in Ocarina of Time too isn't it (the rumbling to indicate hidden things)? In which case, you're stuffed in the VC version of that too. I always thought it was a ploy to get people to buy a rumble pak.

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Just to be clear, this particular hidden hole has mooing because it has cows in it & I definitely remember it from the original N64 game. Theres quite a few of these holes scattered around the overworld but they are usually hidden under rocks or in deep grass & are'nt actually invisible. They also have more variety in what they contain than OoT did, there's some repeats, (Deku Baba, Pool with Fish, Small Chest being the most common) but most containing unique stuff like a fight against the only OoT enemy to return but be restricted to this one room & found nowhere else in the game.

I honestly can't remember how many of the "invisible" holes there were in the original MM, maybe because I never played the game with rumble after the original N64 version & never found them again or maybe because they're were'nt that many.

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Just had a bit of a hit or miss start to MM - rather than dig out a cube controller I tried it with the classic controller...... which felt as clunky as hell. I got to clock town okay but couldn't save my game and I was against the 3 day timer too. From looking at the guide it appears I can save in two ways, one requiring the ocarina (which I don't have) and the other by hitting an owl with my sword (which as a deku thingy I can't use). Under severe pressure from the other half (to wash her car) I then spent almost 15 hours (in game time) firstly desperately searching for a way of saving (this is before I looked at the manual) and then whizzing around finding a fairy and randomly chatting to all and sundry. In the end I had to turn it off though without saving :)

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Just had a bit of a hit or miss start to MM - rather than dig out a cube controller I tried it with the classic controller...... which felt as clunky as hell. I got to clock town okay but couldn't save my game and I was against the 3 day timer too. From looking at the guide it appears I can save in two ways, one requiring the ocarina (which I don't have) and the other by hitting an owl with my sword (which as a deku thingy I can't use). Under severe pressure from the other half (to wash her car) I then spent almost 15 hours (in game time) firstly desperately searching for a way of saving (this is before I looked at the manual) and then whizzing around finding a fairy and randomly chatting to all and sundry. In the end I had to turn it off though without saving :)

It's the game's biggest flaw in my opinion - the saving structure means you pretty much have to play the first 90 minutes or so straight through with no opportunity to save (and longer if you don't do everything right first time). After that it settles down a lot but it's a very harsh introduction to the game.

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Yes it's a very unfriendly introduction and it's understandable why it may put people off. I knew what I was doing and it still takes a long time til you can save, and requiring you to go through it all again if you fail is pretty poor design for a game that does so much right.

Just make sure as well that you learn the song of inverted time from the scarecrow, you get the notebook from the bombers early on (when you first change back to Link) and that if you're going to go in a dungeon you rewind to the first day, slow down time, then warp to the entrance. Honestly MM is a fantastic game but it isn't really one you can just dip in and out of. It rewards you for the effort you put in but it's the least accessible Zelda game.

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They may have added the mooing to make up for the lack of rumble. To be honest though, I think all N64 games suffer from the lack of rumble on the VC. The N64 had the best rumble ever IMO. Not as focussed or as subtle as the rumble in a 360 pad, but certainly the most potent. Starfox 64, especially, is half the game without it.

Always thought that was because of where it was, hanging out of a slot on the back of it. Really weird sensation.

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One side-effect of slowing down time though is having to wait for time-sensitive events like meetings & trying to fit other tasks inbetween them. Many's a time I was in one place doing one thing when I look at the clock & think "drat! I'm supposed to be halfway across the world doing something else in a few minutes!" or "I wonder if i have time to do that, before my meeting later?".

Suffice to say, my Link rarely ever walks anywhere.

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Dang im trying to finish of killer 7 but all this talk of MM i might just have to cave in and play it (started twice but never finished).... and now i have a HD tv my N64 is gonna look ugly so VC it is!

About the Mooing - definetly was there before, not sure if it covers all holes. As the rumble pak was optional for the N64 im sure ninty wouldnt make a game that you needed an optional extra to 100% it?

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Oh such wrongness. I'd be more than happy for Nintendo to give the entire Zelda licence to Capcom.

We've been over this before...

Cyhwuhx hates Minish Cap for some inexplicable reason.

I thought it was damn good. Not top Tier but still great.

Gamecube 4 Swords is CRIMINALLY underrated imo.

It's fucking incredible... no matter how many players you have. It's stunning played in singleplayer.

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Ok I'm now Majora's Mask sorted. Plugged in a cube controller this time which works excellently (honestly don't try this with the classic controller unless you have to). The game had auto saved me from before at clock town anyway at the start of the first 72 hour period so at least I didn't have to see the intro again etc.

And I've got my ocarina back and my deku mask :) with ooooh minutes to spare (at my first attempt and not having a clue what to do). I can feel me going into Zelda mode again.....

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