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The Emulator Thread

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Some recommended emulators for the more computer-centric retrogamer ^_^

BBC Micro - http://b-em.bbcmicro.com/

Acorn Electron - http://electrem.acornelectron.co.uk/Downloads.html

Amstrad CPC - http://www.winape.net/downloads.jsp

Spectrum - http://www.ramsoft.bbk.org/realspec.html#DOWNLOAD

C64 - http://www.viceteam.org/#download

Amiga - http://www.winuae.net/ and the Lemonade frontend is very helpful - http://www.lemonamiga.com/

Atari ST - http://steem.atari.st/download.htm

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Are there any mega drive emulators for the xbox that don't crash games as soon as you use game genie codes? neoGenesis has a rubbish gamegenie function that crashes all multi region games when you load them. Given that most of the early games (from sega at least) are all 3 regions in one, it's impossible to cheat on them*. Xport hasn't done any updating of his emulators for a couple of years so it's not likely to be fixed any time soon, and he ignored the issue at the time :)

*Save the moral lessons please ;)

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This is all open to opinion obviously, but from my own experience I recommend the following:

Sega Genesis/Sega CD/32X - Gens - http://gens.consolemul.com/

Sega Saturn* - SSF - http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

Model 2 - Model 2 Emulator - http://nebula.emulatronia.com/descargas.php

CPS-3 - CPS3 Emulator - http://nebula.emulatronia.com/descargas.php There is also a version of this for the Xbox on the same page...

*assume this is okay: jeebus posted PSX stuff after all :D

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N64 and PS1 emulation on PCs is pretty much perfect nowadays, but has the next tier of consoles been emulated smoothly and well on the PC yet? Been several months since I've checked, and wondered if anybody here knew.

By 'next tier' I mean the PS2, Gamecube and Xbox, of course (I know Dreamcast emulation has been working on the PC for a while now).

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I once tried out PCSX to see what Frequency was all about a month or so ago, and apart from a hopeless framerate (on an AMD Sempron 2800+) it played without too much glitching or errors. I haven't tried any physical discs yet though...

Don't know much about the other platforms; Xeon can apparently run Halo, but I've never bothered to try it, and there are a number of GC emulators around, but I haven't looked into their compatibility or performance...

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I once tried out PCSX to see what Frequency was all about a month or so ago, and apart from a hopeless framerate (on an AMD Sempron 2800+) it played without too much glitching or errors. I haven't tried any physical discs yet though...

Cheers, I'll try out PCSX2 to see how it goes. FPS shouldn't be too bad, unless there's still major compatibility problems (Intel Core 2 Duo 3.0ghz 8400 here, with a 512MB 8800GTS).

The website's compatibility list looks very promising though.

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I don't really mess around with emulation anymore, but has anyone tried No$GBA? I downloaded it on a whim and was quite stunned at how good the DS emulation is, Mario Kart was running absolutely perfectly barring scratchy audio.

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Funnily enough I was using it just now with Rhythm Tengoku to see how it compared to the hopeless VisualBoyAdvance. So far my experience with it has been very positive compared to stuff like DesMuME: NO$ struggles a bit with certain 3D stuff but things like the Ace Attorney and Kabu Trader games run incredibly well.

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Cheers, I'll try out PCSX2 to see how it goes. FPS shouldn't be too bad, unless there's still major compatibility problems (Intel Core 2 Duo 3.0ghz 8400 here, with a 512MB 8800GTS).

Result! Got it running fine, and works with Frequency perfectly, locked to 60fps pretty much constant. Screenshot:

ps2emuvg4.jpg

I'll try it with something a bit more taxing, like Persona 3, another time.

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I don't really mess around with emulation anymore, but has anyone tried No$GBA? I downloaded it on a whim and was quite stunned at how good the DS emulation is, Mario Kart was running absolutely perfectly barring scratchy audio.

I've been playing some no$gba for the past few days and it's quite good now. The sound is quite crackly on most games, but I think it was fine on Trauma Center and Super Princess Peach.

I've just written a post about playing Zelda on it. Lucky I had a mic, other wise I would've got stuck ages ago, but I'm totally stuck now becasue there's a bit where you have to close the DS lid to 'stamp' the sea map and of course, you can't do that with the emu :wub:

Good ol' Nintendo beating copy protection again :D

My Zelda post:

http://www.rllmukforum.com/index.php?s=&am...t&p=4902204

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The mic support really surprised me. I was messing about with Apollo Justice whilst waiting for my actual copy to arrive, and it got to a fingerprinting bit and I thought "bollocks, I guess I can't go any further." I have an old mic constantly plugged in but I never thought to try it because I really didn't think it'd work. But it did. :wub:

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A quick tip for VICE, the C64 emulator.

Google for UNZIP.EXE

Put it in the same folder as your x64.exe (the one that launches the C64 part of VICE)

Start x64.exe and go to Autostart disk/tape image

Use the drop-down box to select archive files (Zip)

You can now load directly from a ZIP file instead of having to unzip it first

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Yes! It was a bit of a pain having to unzip everything all the time. Now I can just load stuff straight from GB64.

But how does it save to disk? Does it unzip a copy to the VICE dir or does it just treat the disk as read-only?

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Yes! It was a bit of a pain having to unzip everything all the time. Now I can just load stuff straight from GB64.

But how does it save to disk? Does it unzip a copy to the VICE dir or does it just treat the disk as read-only?

If VICE is set to save changes to disk, it should rezip it once you quit.

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New ePSXe release.

New in ePSXe 1.7.0:

Changelog (short version):

* Multiple changes has been done in the Pad support.

* The internal SPU plugin has been updated to the 1.7.0 version.

* The iso support code has been rewritten.

* The MDEC decoder has been rewritten.

* A new version of the Pete's Software Plugin is included.

* The XA/CDDA support has been worked in this new version.

* Many things have been fixed in the cd-rom decoder and the core.

http://www.ngemu.com/index.php?action=post&id=2291

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Model 2 emulator 0.7a

Fixed network code not fully working (I accidentally left a part disabled in the last build).

Improved daytona video & sound sync.

* Model 2 Emulator v0.7a. This package includes both the normal and MultiCPU versions exes.

and

Model 2 emulator 0.7

More accurate emulation of some TGP by using the data tables from the mainboard. You'll need these

table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board

that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most

invisble wall hits) and sega rally (automatic transmission).

Improved color table decoding that gives more bright colors for some games.

Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a

bonus feature I've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file

for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn't send

sound commands) then press LeftControl+F5 and choose the ssf file to play.

Improved clipping. By moving to vertex/pixel shaders I've got rid of all the clipping issues that happened

with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You'll need

a pixel shader 1.1 and vertex shader 1.1 capable card. It's the lowest shader version so any video should work. As

a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used.

Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (sega

rally black background in 2nd stage and topskater missing floors).

Added Wave Runner (Model 2C)

Added support for direct3d automimpap generation (see emulator.ini AutoMip option)

Added network emulation (see NETWORK section below)

* Model 2 Emulator v0.7. This package includes both the normal and MultiCPU versions exes.

http://nebula.emulatronia.com/

Hi, does anyone know what these new table roms are called?

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