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Final Fantasy XIII/Agito - Versus still ages away


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The little X on the map to show if it's a dead-end.

Pretty sure you're understanding that wrong Soong. :mellow:

Those little Xs indicate the position of baddies you've recently slained dead. It's meant as a little orienteering aid.

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Oh. I'm in the caves early on so the baddies are always in those little dead-ends. Easy mistake to make!!!

Auto-talk as well, that's great. No more aimless running from NPC to NPC whacking X.

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For those very early in I can confirm that Hope becomes at least 70% less annoying. Don't get me wrong the spikey haired toolbag still deserves many slaps simply for how unbearably annoying he is early on, but he does get much more bearable.

Oh and wow the combat just keeps getting better. Pretty much moved this into my fave game of the year so far.

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I echo Sprite's concern about the weapon levelling - I've upgraded one of Hope's to level 3, but then found another. Does that mean I wasted the crap on the first weapon. Should I stop levelling it any further and focus on the new one? Does it matter either way?

I'm loving the game more and more, at ten hours in. The woods look amazing and the combat is so so fast and slick.

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Does using Libra on an enemy mean you never have to do it again on that same enemy for auto-battle to know what it's weakness is?

And how do you know what their weakness is when you use it? I can't see it displayed anywhere.

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I echo Sprite's concern about the weapon levelling - I've upgraded one of Hope's to level 3, but then found another. Does that mean I wasted the crap on the first weapon. Should I stop levelling it any further and focus on the new one? Does it matter either way?

I think I found my answer, in looking at them again. It might become an issue again later though, if there ends up being more powerful weapons ;)

The new weapon I found for Hope (and one for Lightning, actually) seems to have much better magic stats than it does strength, whereas the one I had him with was the opposite. It seems there might be a use in having both of them, depending on what role that character plays most often for you? I've given Lightning the melee focused weapon, and Hope the magic one, and now upgraded that one a bit.

Seems like we're in about the same place :mellow: I'm loving it too. Just had a great boss fight that took quite a while but I developed my own strategy and it worked really well, very satisfying.

I love the scorecard at the end of a battle too. Seems you get some 'better' items depending on your score, or it increases your chance of getting better items if it's higher at any rate. I find myself completing a battle and thinking "yeah, that one went really good!" even before the score. It's less a case of just blasting through them; there's actually motivation for picking the right stuff. It's great.

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Does using Libra on an enemy mean you never have to do it again on that same enemy for auto-battle to know what it's weakness is?

And how do you know what their weakness is when you use it? I can't see it displayed anywhere.

For a new enemy, if you hit R1 (on the PS3 at least, must be one of the triggers/bumpers on the 360, not sure which one you're on), it'll show you its details page. Without using libra, you'll get a lot of "??"s

If you use libra, on that first fight, and THEN press R1, you'll see the details. From what I can tell you don't need to then cast it for known enemies in the future; the AI seems to put the right spells together.

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The whole weapon upgrading issue has always been an issue in games, hasn't it? Especially RPGs.

There are some games that let you remove upgrades from weapons once you're done to reuse on newer weapons. I wish this had a similar setup.

For a new enemy, if you hit R1 (on the PS3 at least, must be one of the triggers/bumpers on the 360, not sure which one you're on), it'll show you its details page. Without using libra, you'll get a lot of "??"s

If you use libra, on that first fight, and THEN press R1, you'll see the details. From what I can tell you don't need to then cast it for known enemies in the future; the AI seems to put the right spells together.

Cheers!

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:omg: Just got

ODIN!!!!

That fucker was tougher but still only too two goes.

Tips:-

Shove the ATB to slow, i know that sounds pussy-ish but that was the key for me.

Then make sure you have the following Paradigms

Lightning = Medic & Hope = Synergist, Lightning = Ravager & Hope = Ravager, Lightning = Medic & Hope = Medic.

(Symbiosis, Dualcasting & Double Dose respectively)

The i made sure to use Symbiosis for a couple of turns till i had all the status power-ups, then swapped out to Dualcasting and hammered Odin with all i could until he puts his shield up to block then i kept swapping between Dualcasting and Double Dose until he was mine :mellow:

Hope that helps someone ;)

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I echo Sprite's concern about the weapon levelling - I've upgraded one of Hope's to level 3, but then found another. Does that mean I wasted the crap on the first weapon. Should I stop levelling it any further and focus on the new one? Does it matter either way?

My opinion might not be that informed — around 15 hours in now — but all the weapons I've come across have been different rather than necessarily better. You know, it's not like the usual Iron Sword > Silver Sword type progression, it's more about whether you want that character wielding a weapon that gives them Strength at the expense of Magic and vice versa, or perhaps a specialist trait — some weapons increase the durations of buffs or the time enemies remain Staggered, for instance — is worth more than straight stat boosts for the role you have in mind.

Incidentally is there any in-game indication of what sort of items you should use to upgrade equipment? I know it says how much experience a given item will award you, but is there some method to finding the ones which give XP multipliers other than blind luck/GameFAQs? I'm pretty much ignoring the crafting for now because I don't want to end up kicking myself later for using hard to come by components.

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I'm on chapter 6 I think it is now (about to go back in...) and although I do miss a sense of controlling things (at the mo, if suggestions are be to believed) the fights are genuinely enjoyable and quite tactical and tense, it looks *ahem* AMAZE and some of the characters are developing nicely.

The only thing that I do really miss, is the 'light at the end of the tunnel' part of the big map SNES style RPG's where you go through a 'dungeon' area on the way to another town or some sort of rest point proper, where you can sort of relax a bit. This gives you rest points by way of a cutscene and what have you or sometimes will just jump you straight into another character rather than you even getting the reward of getting through a dungeon.

I know about 99% of these rest stops / save points in older JRPGS consisted of bugger all apart from some NPC's with one line of dialogue and an occasional new weapon / item to buy but there's a certain amount more... I dunno... charm to that, instead of a weird orb that can access shops in a way that's not really been very well explained in comparison to everything else.

I'm probably in a huge minority here but whenever anyone says l'Cie - I always here 'lai-see', the little packages you get for New Years in China...

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I'm enjoying this, but I have an issue.

There's not enough to do! See, I can explore the fields, battle, watch the story, and menu-manage.

Where's the exploring towns, the relaxed pace bits without enemy threat, do these people not have downtime, ever?

I'm about 5 hours in, and it's all a bit KILL NOW! for my liking.

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Animal parts up the multiplier - 6 wicked claws ups it 25% for example - then use a bunch of the same electronic parts to up the exp. Rinse and repeat.

You can also just turn on subtitles for the NPC talk.

I don't think any FF will be as good as VI to me, but I'm loving this. I've got a lot of respect for XII, but I'm enjoying this more.

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20 hrs in and calling it a day. Just had a tough boss battle chapter 8

The Havok Skytank

you've basically gotta go in with the correct PS set as default or your stuffed.

Just did a bit of weapon upgrading. AIUI you can get pretty much any of the components later on.

I really dont get the not using auto battle with this FF. Its not playing the game for you. Its allowing you to play the game the way the combat system has been designed. Quickly and with the tactical choices being played out a level up with the PS system!

I'm playing with the speed on fast and I like the fact the game knows what I want to do, yet I dont have to slow down the battles to manually enter everything. Am I odd?

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Probably a bit of a spoiler, but there's a whole chapter that's pretty much chilling out.

The game also points out why you buy stuff from the save points. Cocoon's society buys everything online. The only shops that exist are for novelty value.

I'll look forward to that then :lol:

I do remember them mentioning that when talking about Bodhum I think it was... fair point.

I like this game.

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The problem I'm having with auto talk, is that lots of incidental dialogue can't be heard above the music.

this is why I always have subs on. Especially as I'm on a 2.0 setup

The game also points out why you buy stuff from the save points. Cocoon's society buys everything online. The only shops that exist are for novelty value.

Yep, it's in the datalog under

palumpolum

Speaking of which, I've picked up on a couple of references to older games* (the one above is clearly FFIV). Be it accidental or on purpose I don't care, but there are there. There is a section on Vile Peaks which is very FFVI (

The armament hope rides is clearly Tina/Terra riding on a Magitek armour

), the first chapter has a scene similar to one in FFVII in the beginning of the game (

when the walkway collapses with Cloud hanging on for dear life

), and I'm sure i've forgotten another I picked up on.

*Not the first time. FFIX was a fanboys wet dream with references to pretty much every game previous

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@ cassidy. Nope you aren't odd. I can count the amount of times I've used the manual selection on my fingers. And half of those times I would have been better off switching to a different Paradigm. I was just doing it wrong.

Here's odd - whilst in that strange netherworld that is that time in the early hours of the morning between the alarm going off, and that snooze button hit that finally gets you up. My mind was trying actively switch to the most useful Paradigm that would wake me. I think I chose one that included a medic and a synagist. I've been playing too much haven't I?

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All that crap you pick up from enemies (e.g. strange fluid and the like). Is that just stuff for selling to get gil, or does it have some use later on? This caught me out in FFXII where I stockpiled everything in case I needed it later, only to find out I *needed* to sell them to make new items appear in the bazaar!

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I wasn't particularly keen for a few hours after starting out but it's really growing on me now that they're dripfeeding increasing amounts of game/plot/character.

I'm still not a great fan of quite how corridory it is but it's mostly properly beautiful and the battle system really is fantastic.

All that crap you pick up from enemies (e.g. strange fluid and the like). Is that just stuff for selling to get gil, or does it have some use later on? This caught me out in FFXII where I stockpiled everything in case I needed it later, only to find out I *needed* to sell them to make new items appear in the bazaar!

Yep, you use it for upgrading your weapons and equipment, so hold onto it!

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I'm loving the slow trickle of new things to do and additions to the battle system, ( about 10hours in) it really suits me layering on the complexity. It's funny to think that at the start of the game I struggled to comprehend all the numbers and stats flying around in a battle, and now it's all second nature. Oh, how naive i was in those early days!

It's the first FF game that i've been worried i wouldn't enjoy, all ood so far, so i just hope the rest of the game stays strong enough.

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