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Rubbish game rewards


Uzi
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You actually did it? Well done that man. Agree on Edmondson being a swine, i got right the way to the end of Codename:Droid, found the escape shuttle and nothing happened. I ended up placing mines infront of it and trying to open it with no avail.

Nice to see another BBC fan though, hoorah!

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I can't speak for Twilight Princess but I find the collect-o-complete-a-thon to be an absolute bag of horseshit. Finding things isn't fun. I've mislaid my house keys, my passport and my wallet from time to time, and I can tell you now that searching the flat for the fuckers isn't my idea of an enjoyable time.

Searching for the hidden exits in Super Mario World was a good way of doing it. There was a genuine treat in store for you, and it wasn't something that you could get any other way. Want to play that stage that you can blatantly see sitting there, staring at you? Find out how to get in. And you want to get in.

Playing Bully or GTA, I find myself spending more time trying to get into seemingly sealed places because I want to see what's in there than I do collecting hidden packages and rubber bands.

Games need to dispense with the bollocks tasks, and dressing them up with a percentage completion or disappointment points that only get filled when you complete something you'd sooner go without dinner than do if your own mother asked you doesn't make it any more fun.

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Hidden packages are a dreadful, game-guide selling device that i hate with a passion. I was instantly put off by them being in Crackdown, and can't face going back to that game ever again.

They also remind me of the appalling system in 360 Far Cry of having hidden treasure statues in the levels, a la Tomb Raider: Legend. Unfortunately there is no mention of them in the documentation, no status information on how many you have collected, no clues to their whereabouts until you actually discover one...and lastly the fact the the game is set on a massive foliage filled island. They can literally be anywhere, behind any tiny rock. They don't shine or stand out, and theyre less than a foot high in game terms.

You need to collect them all for 100 gamerpoints, 5 per "map", which in game terms is several square miles.

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Hidden packages are a dreadful, game-guide selling device that i hate with a passion. I was instantly put off by them being in Crackdown, and can't face going back to that game ever again.

Erm.. I don't mean to blindly defend Crackdown, but what the hell are you talking about? The agility orbs?

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But.. they're not even necessary, ya know?

I dont understand. I mean, in a game like Zelda I CAN understand, since there were a lot of elaborate secrets that only netted the player money.

At least the orbs in Crackdown are worth getting...

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I am playing TP at the moment and loving it. I have relatively limited time to play because I not only have a child but a huge stack of other games to get through as well.

I am finding that I pretty much just try to do the main quest but if I see a dodgy looking rock that might just want a date with Mr Bomb then I am giving it a go. I have to hold myself back sometimes and I really cant be bothered with the whole fishing or bug catching thing. Adding 20 hours onto the game searching high and low doesnt add to the enjoyment for me.

Xbox Live achievments are the perfect way to deal with this. Not everyone cares about them but enough people find them a lure to completing tasks in games that they would not otherwise have completed. I think that if there were points for TP then I might be searching a bit more. I cant explain it as its a silly reward really but there you go.

At the end of the day though a game should make you want to complete all the side quests by being a great game rather than bribing you. TP is about as beautiful a game world as you can imagine but if you aint got the time then its a turbo boosing Epona all the way.

GOAT IN!

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Erm.. I don't mean to blindly defend Crackdown, but what the hell are you talking about? The agility orbs?

Am i wrong? It was late at night, but it sent a worrying message to my brain reminding me of the pain of finding the ones in GTA.

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