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Rubbish game rewards


Uzi
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I finished zelda twilight princess the other day, and past the halfway point I began to just tear through the game rather than do all the collectibles. You know, heart pieces, bugs, poes etc. The reason being is that doing it will get me fuck all. I checked up the rewards on gamefaqs as I suspected they would be shitty after the gold skulltala prize in OOT. I remember getting all the heart pieces in a link to the past and all I got as two + symbols next to my hearts.

And lo behold I was right with this one too.

It takes a bit of effort to do all that, and personally I can't do it for the sake of completism alone. I need an end goal. I mean why can't include COOL shit for you to get after doing all that eh?

Fuckers

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It is?

Doesn't it resort to searching every nook and cranny in a 3d world so usually missing stuff, then having to resort to gamefaqs or a strategy guide to do it?

Sorry, not fun for me. Going in a dungeon, one of the coolest things is anticipating the dungeon item you're going to get, because you know its going to be fun and useful to use. Then when you finish a dungeon, you get a piece closer to whatever you're collecting and moving on in the game world.

Thats a nice experience and not one I can replicate.

However just collecting stuff for the sake of it? I mean why not go in your garden and look for how many pebbles you can collect. The doing isn't the fun for me and I'm not being duped into expanding a games lifespan that way.

Look at oblivion, side quests that are totally unecessary allow you to get items like a master lockpick or shit that holds infinite souls. It's useful "I am pwning the world" type stuff.

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Yes, but although I know most of the time that I'll get 100 rupees or whatever, working out how to get to the chest is massively satisfying.

Take the chest in the fountain outside South Castle Town. That's tremendously satisfying, and uses two items from the dungeons.

I will agree that TP comes perilously close to making the rewards a bit "was it worth it", but the fun you can have in getting those rewards still swings it in favour of a "yes" for me.

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Yes, but although I know most of the time that I'll get 100 rupees or whatever, working out how to get to the chest is massively satisfying.

Take the chest in the fountain outside South Castle Town. That's tremendously satisfying, and uses two items from the dungeons.

I will agree that TP comes perilously close to making the rewards a bit "was it worth it", but the fun you can have in getting those rewards still swings it in favour of a "yes" for me.

I agree with you on that

I mean bugs and poes scattered around the landscape and not part of any puzzles

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Just went back to TP today after three weeks of feeling like I didn't have the stamina, and bloody hell, it's been an amazing 10 hr gaming session, of boating, boarding, spinning, swinging, shooting, freezing, gliding and discovering all over again just why I loved Zelda games before Wind Waker.

I do occasionally yell 'bastard' when I go to great lengths to find a small chest containing a gold rupee (especially if I'm hunting for a key), but in general I've never seen the collectibles as a required part of the game. If I feel like exploring and looking around, there is usually something there, as if just a message from the developers to say 'hey, we thought you'd try that, hope you enjoyed it'. If I'm more interested in making progress, it doesn't punish me for not looking around. A pretty good balance, I find.

And MAN, snow peak was fun.

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I agree with you on that

I mean bugs and poes scattered around the landscape and not part of any puzzles

Yes, the bugs disappointed. However, I enjoyed the ambience of Agitha's house, seeing the bugs gradually fill up the place, and I think you see her out bug collecting too. Plus, you do get some "proper" upgrades for doing it, along with all the rupees. But they should have made them harder to find, like the Gold Skulltullas. I haven't found all the Poes yet, and I agree that those do veer dangerously close to Gamefaqs list collectathon.

Bear in mind though that these are optional extras. The main game rewards in spades.

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I always like it when arcade games give a super hard mode when completed on normal, like R-Type and stuff. Then you can complete them on Mame and save the state, then play them instantly with the new settings.

I think my ultimate kick in the teeth was at the end of Ghouls N Ghosts where the Princess won't let you face the last boss until you go back through the game again.

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TP is a rewarding game - I've never tried to find all the heart pieces before in a Zelda game, but in this one, I wanted to see every little nook and cranny of the gameworld. The heart pieces in particular are great fun to find - and open up areas of the world you'd normally miss - they often involve using the items that you've found in dungeons in interesting and unusual ways... a couple of the best heart pieces are to be found using the dungeon 4 item, for example.

There's one particular heart piece, near the bridge of Erin, which is great!

The bugs are relatively straigthtforward.. they're easy to find and, if you've done the Malo side quest, the reward is useful come the final battle.

Almost all of the poes I've stumbled across - I'm down to my last 4 and I'd like to find them, but I'm going to need a FAQ for those.

The last thing I want to do is get the frog lure so I can catch the big fish.

I think what I'd like to have seen were bigger wallets and more to spend your money on... but, one heart pieces costs A LOT of money - and combine that with the Malo sidequest cash required and you'll need to do quite a bit a wandering for rupees. You'll be glad of those 100 and 200 ruppee pieces.

And MAN, snow peak was fun.

that was my very last heart piece! What a way to end it... I actually punched the air when I finally did it.

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I thought of a crap game reward, 150 pokemon caught: you get a certificate. That's shit.

More annoyingly you don't even "get" it, you just get shown it.

Then again it is a little like complaining about the endings in Street Fighter II. The point of Pokémon is to abuse the MissingNo cheat to duplicate TMs and field a team of insanely powerful inappropriate Pokémon against your mates.

"Chansey used HYPER BEAM."

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This Zelda's frustrating beyond belief though in terms of the rewards. Too many rupees. Not enough hearts. And the fact that rupees are devalued as a currency, as there's virtually fuck all to spend them on.

Anyway aside from that, I remember Castle Ravenskull on the BBC B, to finish it you had to do al 4 levels in 1 sitting without losing a life. It needed tons of trial / error practice to do.

And when I did, I got a screen of the character, surrounded by poisonous plants and the text "Well done, done it".

Rubbish!

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This Zelda's frustrating beyond belief though in terms of the rewards. Too many rupees. Not enough hearts. And the fact that rupees are devalued as a currency, as there's virtually fuck all to spend them on.

Anyway aside from that, I remember Castle Ravenskull on the BBC B, to finish it you had to do al 4 levels in 1 sitting without losing a life. It needed tons of trial / error practice to do.

And when I did, I got a screen of the character, surrounded by poisonous plants and the text "Well done, done it".

Rubbish!

I found a few occasions in the game I didn't have enough Rupees and had to go searching for them.

repairing the cannon - there's a reason that each owl statue has a secondary puzzle that results in a 100 rupees close by

the malo mart side quest - the donations, building the bridge and then buying the armour. IMO - the armour is required for the Cave of Ordeals if you're as rubbish as I am.

the beggars heart piece in Castle town - needs a fair old whack of rupees to get that from him

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This Zelda's frustrating beyond belief though in terms of the rewards. Too many rupees. Not enough hearts. And the fact that rupees are devalued as a currency, as there's virtually fuck all to spend them on.

Anyway aside from that, I remember Castle Ravenskull on the BBC B, to finish it you had to do al 4 levels in 1 sitting without losing a life. It needed tons of trial / error practice to do.

And when I did, I got a screen of the character, surrounded by poisonous plants and the text "Well done, done it".

Rubbish!

You're incorrect, Ravenskull gave you 3 lives. But it was filled with "no going back" mistakes, like using a shovel on the wrong part of wall, rendering the game unfinishable. In fact, it was full of that kind of thing. I hated it.

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I liked Zelda's rupee rewards because they funded your gambling and bombchu addictions, providing some much needed down-time between dungeons.

Zelda's rewards made you relax a bit - rupees allowed you to buy that shiny shield or whatever and heart pieces made adventuring that much easier - the ability to relax a bit is one of the things that made Zelda so great.

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You're incorrect, Ravenskull gave you 3 lives. But it was filled with "no going back" mistakes, like using a shovel on the wrong part of wall, rendering the game unfinishable. In fact, it was full of that kind of thing. I hated it.

agreed you had 3 lives, but to see the ending (such as it was) you had to do it in 1.

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However just collecting stuff for the sake of it? I mean why not go in your garden and look for how many pebbles you can collect. The doing isn't the fun for me and I'm not being duped into expanding a games lifespan that way.

I got 64. But a quarter were pieces of concrete and brick, I collected them anyway, just in case.

Where's my reward?

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