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Robocod aka. James Pond... ah the memories


Crowelle
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1 hour ago, DarhkFox said:

 

No , if you had done some research it's a completely different game to the other versions. 

 

I did a shit load of research that involved Googling for cover art, as you can plainly see.

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57 minutes ago, DarhkFox said:

 

I didn't know this - or at least I had forgotten about it. If I recall there was a megadrive version being developed too ( of Mr nutz) but I believe it got cancelled.

 

I loved the adventure aspect to it and that eery music that plays in the overworld map.

 

Explains a lot ...

 

Yes they planned to bring the Amiga version to consoles but it didn't happen. 

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On 22/08/2022 at 16:23, Rex Grossman said:

A thought: is Robocod the best UK-developed platform game of the 16-bit era?


I would put quite a few games ahead of Robocod, like Gods (not up to the standard of most console games, but better than Robocod), Putty Squad, the Killing Game Show or Odyssey. Or even Switchblade. 

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The best Amiga platformer now (and probably then) is BC Kid having been recently playing through all of them, which is sort of exclusive as it’s different to the other versions. Kid Chaos was spoiled by too much inertia (probably from its roots as a sonic port) and like many of the other platformers of the era the having-to-collect/smash-x-things-to-exit mechanic. 

I never got on with Robocod despite it being very pretty, the levels are too large and empty. The Amiga was not well served by traditional platformers outside of arcade conversions of stuff like Rainbow Islands. 

 

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Quak was my favourite. Just a simple idea done well. No compromises or floundering attempts at replicating the big console games.

 

I enjoyed a fair few of the big Amiga platformers at the time (including Robocod and James Pond 3), they still represented a huge leap up from the 8 but micros even if they've mostly aged badly and don't hold up to their console counterparts.

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  • 2 weeks later...

One thing I remember about Robocod is it seemed to go on forever, huge levels with lots of empty space and repeating geometry and on the Amiga those copper gradient backgrounds. There's one bit I remember which seems to be in there solely to show off the sloping terrain. You run up and down the same repeated uandulating hill over and over again. 

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The thing that impressed me was the cheat codes on the hub world. Firstly, mega drive platformer never had hub worlds and then there was all these collectibles that if collected in the right order gave you cheats.

 

That impressed me so much as a kid and the game really felt different to typical console games. At the time I didn’t know why but look at early mega drive platformers, they all felt stilted and didn’t look great. But this was fast, playful and colourful. The whole robocod thing was a great gimmick and early 90s robocop and terminator style parody was pretty fresh too.

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7 hours ago, Haribokart said:

This music at 2:47 (I also timestamped the vid) has never ever stopped randomly popping into my head since I was a very young child.

 

Depending on what you're doing at the time it can be uplifting, cute, nostalgic or just fucking psychotic.

 

 

I left that playing for far too long and I think I'm ready to join your cult. 

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On 10/09/2022 at 13:53, Monkeyspill said:

I can imagine it being quite impressive at the time on the Amiga. But on the Megadrive, it didn’t have those fancy colour effects,

 

Which is why the Mega Drive version is far better. That and the controls.

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  • 2 weeks later...

Chiming it with another fave -  Bubble & Squeak.

 

 

This was more of a puzzle platformer - you played as Bubble but could command Squeak (some kinda alien thing) to do certain things and he had a bit of AI of his own to solve puzzles.  I enjoyed it so much i actually finished it - tons of charm. I believe there was a megadrive port at some port.

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