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Nintendo inhouse development and the Wii


eves pudding
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The cube was pretty much starved of major releases from Nintendo's inhouse development teams over its lifespan

We had Mario Sunshine, Zelda, Pikmin, Mario Kart and that's about it

Franchises like 1080, Metroid, and F-Zero were all (sensibly and successfully) put out to out of house teams and this was supposed to free Nintendo's internal developers to have more time for the major projects but it didn't seem to happen

Nintendo have also outsourced a major franchise for the DS - Yoshi's Island

So what will happen on the Wii?

So far we are getting:-

Zelda (essentially a cube game)

Super Paper Mario (essentially a cube game)

So that leaves Mario Galaxy as the only really major inhouse title for the Wii that Nintendo have announced and that is in an advanced stage of development

So hopefully over the next few months/year there will be an avalanche of announcements from Nintendo or worryingly we might see the limited amount of releases that held back the cube

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Super Paper Mario is a Cube game, isn't it?

Was, but I imagine Nintendo don't want to risk it not selling very well; and even though the Wii plays Gamecube games, I think Nintendo would try distancing themselves from the idea that people might not want it (being for an "old" machine).

So, it's a Wii game now.

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While taking in mind that Nintendo is also developing games for the DS, iIsn't Intelligent Systems an internal development section as well? If so, Odoru: Made in Wario/Wario Ware: Smooth Moves should also count. And who is developing Wii Sports, Wii Music, Donkey Konga Bongo Blast, the new Fire Emblem, Eyeshield 21, Wii Yakaraka atama juku/Brain Academy, Wii Animal Crossing, and the new Wii Kirby title?

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So that leaves Mario Galaxy as the only really major inhouse title for the Wii that Nintendo have announced and that is in an advanced stage of development

Well, Mario Galaxy is technically the Mario 128 project that was mentioned a couple of times for Gamecube, before being cancelled, before being remade.

I suppose we have Wii sports and Wii Play so far.

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It looks like they'll be reasonably busy with Zelda, Mario, Wii Sports, Wii Play, Wii Music, Donkey Kong Barrel Blast, Fire Emblem, Wario Ware, Super Paper Mario (the latter three from IS, I guess, so not really hurting Nintendo's proper internal teams). Plus all of the external games like Metroid and Excite Truck have NCL producers busily looking after them.

Then there's the 'health pack', the new Wii 'compact' software (a cynic might predict Brain Training Online, Nintendogs Online, etc. but I'm hoping it's all fresh and new).

On top of that (bless their busy socks) I'm hoping for Pikmin 3. So maybe we won't get much of the 'new' in terms of announcements until around spring or so?

[edit for slowness] D'oh, yeah, what everyone else said.

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I can see a large majority of their games being farmed out as with the DS.

It's worked out fine for them on that platform. Plenty of games and the quality hasn't suffered that much. I do worry when my favourite franchises go to unproven developers though. Artoon making Yoshi's Island DS has me really nervous about how well it'll turn out considering the absolute shite they've put out in the past.

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So what? What possible difference will that make?

Well, making a game for a console with an innovative interface and making one for another console and then porting it across thus possibly having to re engineer or recreate areas to fit the strengths of the new system could possibly be seen as being different styles of development.

Ninty have never been as prolific as, say, Sega during the DC era who just seemed to churn out one low selling classic after another, but that's just the difference in company ethos I guess. And it hasn't harmed the big N any either.

That said... on a different score this console the Ninty line up is the one that's appealing to me least. I like Zelda games rather than love them (there's only so many times you can see four unlit candles and a flaming torch nearby), Mario Galaxy... doesn't do much for me so far, Wii sports looks fun yet...uncharacteristic (if that makes sense) and Wario whould be loads of fun but will basically just be Wario. Excite truck... Looks ok... But nothing catches me with that Pikmin/Yoshi/Mario type buzz (Super Paper Mario aside). So while the output is probably as steady as it's ever been for some reason it's attracting me less than it previously did.

That said I'll hope to get a Wii sometime (won't be launch, working all through the preorder period and when I did get the chance to put my name down I was 60th in the que :P and it's launched on my birthday too. Gutting...) and I'm sure the games'll be fun to play...

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I doubt it's possible to reskin Taiko no Tatsujin into a racing game.

My bad, but you hear "donkey konga", you think "side scrolling music game with monkeys instead of Taiko drums" :P

Mario 128 was the tech demo with lots of Marios, wasn't it?

mario 128 is lots of things, and yet nothing at all. From what I've read of miyamoto talking about mario 128 it seems (to me at least) he never actually had any real plans for it. The fact he is so vague about what mario 128 was supposed to be leads me to belive it was never intended to be a specific product or was just a development name

http://en.wikipedia.org/wiki/Mario_128

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Well, making a game for a console with an innovative interface and making one for another console and then porting it across thus possibly having to re engineer or recreate areas to fit the strengths of the new system could possibly be seen as being different styles of development.

Totally unquantifiable. We've no idea how the game would have turned out differently if it hadn't stated on Wii. And no reason to think it would have. Nor do we know how long a Wii version has been part of the plan.

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True, but you asked what possible difference it could have made so I suggested one. Like you say we don't know how long it's been a part of the plan, but, say, even at 50% that's a lot of legacy design to carry over to something which then becomes a different product. Isn't offputting to me, I'd still have bought Super Paper Mario on GC, but you can't say that it isn't a factor within the process of creating the game, because it is.

TBH it makes it all the more fascinating to me, seems a bit sad when people have to say that a potential classic is undermined by any machine based bias or fanboyism but regardless, if this was a debate about, say, a game which was ported from one system to the DS people would be questioning whether it made any use of the machine's unique aspects whatever the end result was, it's a fair question to speculate on how far TP will take things.

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My point is that most of its development time has been on the cube - it's not a ground up Wii game

I'm not saying it won't be a brilliant game

Shouldn't it be on your list of games developed for the cube then?

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