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Lost Odyssey


Vemsie

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Just watched the videos. His equipment do not show when he is walking around, does it? Does that mean that there will be no changes in appearance when you are walking around? First the random out of no where battles, the turn based system, now this...

I'm rapidly losing interest in this game. After the disappointing Mass Effect which was nothing but a worse KotOR in hi def gameplay wise, this seems really rooted in the past... I haven't even played it yet and it seems that I have done everything again and again...

What the hell is happening to RPGs?

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Just watched the videos. His equipment do not show when he is walking around, does it? Does that mean that there will be no changes in appearance when you are walking around? First the random out of no where battles, the turn based system, now this...

I'm rapidly losing interest in this game. After the disappointing Mass Effect which was nothing but a worse KotOR in hi def gameplay wise, this seems really rooted in the past... I haven't even played it yet and it seems that I have done everything again and again...

What the hell is happening to RPGs?

Watched the videoes too and didn't like what I saw. Completely lost interest when I discovered it was all turnbased. Been there and done that, and didn't like it 10 years ago.

Regarding what has happened to RPG's, I blame the 360. A lot of wrong people are working on the wrong games for the wrong console. The people doing the RPG's on the 360 have been very succesfull on other consoles, so why not on the 360? Maybe they're afraid to move on and away from the turnbased stuff, because they still think that is all people want in a RPG? Dunno.

I played Rogue Galaxy some time ago and loved it. No turnbased crap here, but freedom to move around and the combat even had some good QTE's blended in. The story was good and the game lasted a good while.

I fail to understand why RPG's on the 360 must stay in the past and play like an old Final Fantasy. Not only that, but when they try and make something that is not turnbased, they make crap like Two Worlds.

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Well I fucking love turn based combat and random battles. It's what got me into RPG's in the first place. If they stop making them, I'll stop playing RPG's altogether, because they won't be the games I hoped for. Why can't we have both, instead of the whingers hoping to fucking change everything?

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Well I fucking love turn based combat and random battles. It's what got me into RPG's in the first place. If they stop making them, I'll stop playing RPG's altogether, because they won't be the games I hoped for. Why can't we have both, instead of the whingers hoping to fucking change everything?

Well, ok. You love them. But they have become pretty boring. Same old stuff. An evolution of the Oblivion battle engine would probably bring more interesting stuff along our way, or maybe the Fallout 3 mechanics will prove to be something fresh. The point is that I am not bashing the turn based battles for the sake of it. Along with them, the whole game has to follow a certain mentality and design we have been experiencing for the last 20 years for God's sake. Especially by the Japanese developers. I look at the graphics of LO and think to myself "wow, they look amazing" and fill me with a host of possibilities. Then I look at the game itself and I bear witness to the same lifeless people who stand there doing nothing like zombies until they are prompted by an "A button press", I look at the random battles which spring out of nowhere and break any immersion (damn, even Blue Dragon had them on screen!) which in collaboration with the turn based system fucking scream "GRIND".

Yeah, the story may be amazing and emotional, but is that enough? All the 360 power is out there, a grand return of probably the most important RPG developer, amazing cash flow and time and what do we get in return? A more advanced direction where the screen is divided into three or four windows to portray the cutscenes? There should be so much more.

I have come to expect less and less though by the genre, especially after the disappointment of Mass Effect which was supposed to revolutionize character interaction (lol) and offer an amazingly epic journey of the outmost importance in -you guessed it- 15 hours time! Never mind the actual RPG mechanics and the "big" decisions like "go for a genocide or not" which had completely no emotional impact.

I wonder what the developer of The Witcher would create if it had such banking, support and marketing as LO and ME do.

Why the hell would I be happy with the same old shit, over and over again? I am not 15 anymore. :o

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Watched the videoes too and didn't like what I saw. Completely lost interest when I discovered it was all turnbased. Been there and done that, and didn't like it 10 years ago.

Regarding what has happened to RPG's, I blame the 360. A lot of wrong people are working on the wrong games for the wrong console. The people doing the RPG's on the 360 have been very succesfull on other consoles, so why not on the 360? Maybe they're afraid to move on and away from the turnbased stuff, because they still think that is all people want in a RPG? Dunno.

I played Rogue Galaxy some time ago and loved it. No turnbased crap here, but freedom to move around and the combat even had some good QTE's blended in. The story was good and the game lasted a good while.

I fail to understand why RPG's on the 360 must stay in the past and play like an old Final Fantasy. Not only that, but when they try and make something that is not turnbased, they make crap like Two Worlds.

hi2u Mass Effect

Unlike jRPG shite your decisions actually make a difference to the story, as if you are actually role playing and not following a semi interactive story book.

oh and...

Giant fucking lolz at this shit:

Regarding what has happened to RPG's, I blame the 360.
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I fail to understand why RPG's on the 360 must stay in the past and play like an old Final Fantasy. Not only that, but when they try and make something that is not turnbased, they make crap like Two Worlds.

Yeah, or Oblivion, which wasn't revolutionary or a true technical achievement or anything :o

C'mon :)

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Yeah, or Oblivion, which wasn't revolutionary or a true technical achievement or anything :o

C'mon :(

Yeah, Oblivion was these things but had the emotional impact of a T-Rex taking a shit.

Can't we have a nice, round package with a little bit of everything? Its like Planescape Torment and Fallout never happened here in the West. Even KotOR, the last great western RPG was followed by The Sith Lords, an unbalanced and bugged piece of software which tried to pass as a philosofical adventure on the implications of the "FORCE." :)

As far as I can see, we either have expansive worlds and technical achievements which for some reason can't offer a good story or the same old stuff drenched in HD which cater to the emotional side. Now that even Bioware seems unable to take things forward, who's gonna do it? Molyneux...? :(

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Yeah, Oblivion was these things but had the emotional impact of a T-Rex taking a shit.

Not like I disagree with this, but its achievements should never be overlooked because it had some random shit writing and characterisation. It's hardly an example of 360 RPGs being "stuck in the past", which was being said :)

As far as I can see, we either have expansive worlds and technical achievements which for some reason can't offer a good story or the same old stuff drenched in HD which cater to the emotional side. Now that even Bioware seems unable to take things forward, who's gonna do it? Molyneux...? :o

Rofl, no. "I understand ... love."

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Yeah, or Oblivion, which wasn't revolutionary or a true technical achievement or anything :o

C'mon :)

The 360 is great at doing ports of PC games.

I want an original, great and new RPG on my 360. Something I actually want to play, that is not turnbased.

And I want it to be fully optimized for the platform. Something that is actually built for the 360.

Nobody takes the 360 seriously enough to produce such a game.

I don't like Mass Effect. Too much work and too little enjoyment in that game I think. Great music though.

But I do like Oblivion! :(

How about something like Rogue Galaxy for the 360? That would be cool. I wonder if Eternal Sonata is a bit like that? The combat certainly felt like hack'n slash when I tried it a while back.

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Just on the issue of turn based combat, pretty much every party based RPG I've played with real time combat I've felt LESS in control than in turn based. I think the only two exceptions are KOTOR and FF12 which were practically disguised turn based systems anyway.

I hate time gauges for attacks and concentrating on wierd combo systems when I should be concentrating on thinking two moves ahead and figuring out how to best exploit my parties abilities to get through each battle. Star Ocean 3, where you only have access to a handful of your characters' skills in any given battle - that kind of design just irritates me, limits what I can do in any given situation. They all end up feeling like a botched version of Secret Of Mana.

If I wanted action I could play Devil May Cry or Ninja Gaiden, not some aborted half-way house between two genres (it works both ways, I've really come to hate the levelling up and grinding that's been seeping into action games...).

Mass Effect looks interesting mind...

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IGN has been playing Lost Odyssey.

http://xbox360.ign.com/articles/840/840035p1.html

"While the interactive opening sequence was a remarkable pairing of cinematics and gameplay, what followed might as well have been a first generation PlayStation 2 game in high definition"

"In the six hours that I've played so far, Lost Odyssey has been a technical mess, with framerate problems in just about every cinema and on most maps, an animation system that looks like it was ported straight from a PS2 engine, and frequent, inconsistent load times accompanied by visual stuttering as new data loads in."

"Although it came from a different developer and used a different engine (Lost Odyssey uses the Unreal Engine 3), Blue Dragon had many of these problems when it made it out to Japan just in time for Christmas last year. I presume Mistwalker and developer Feel Plus were pressured into a release before all the kinks could be worked out."

That must make it the ugliest Unreal Engine 3 game ever.

But anyway. This game is gonna sell a shit load of copies in Japan, because this is excactly what they want over there. To me, the game just sounds pathetic.

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Although they also say:

But, aside from a few cliches here and there, all signs do point to an otherwise solid Japanese RPG.

These games are all about customising your party setup and fannying about it menu's anyway, it's not like framerate problems are going to affect how it plays.

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The first 30 minutes of the game are up on Gamersyde. The game looks lush can't wait for this.

Check out video 3 for the opening titles they're stunning.

Not actually wanting to join in the the cussing here but I have to point out a few things about that particular clip. Like the awful voice acting, stodgy 'acting', the main characters mincing run including running at full pelt whilst pressed up against walls/objects. That entire 'scene' before the camera pulls out of the 'monorail' is atrocious. Now it did look nice as the titles started but don't forget, doesn't this game smoothly move from realtime into streamed video. Which it obliviously does there, so it's not even as if the 360 is providing the graphical grunt at that point. This is something which Square did with Final Fantasy VII by the way, you know, back on the PS1.

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When it's implemented well, I find that turn-based combat can be extremely appealing, most of all because it lets you take your time -- a rare luxury in most games these days. When I'm playing Final Fantasy-esque games, I like the choice to be able to stop and think about my next move and my moves after that, taking all the factors into consideration in my own sweet way. In contrast to the multitude of frantic and furious games we regularly consume, it's almost therapeutic to just sit, relax and plan -like you would with something like chess- and not feel like you're up against the clock or have to face off against various enemies running at the screen. Don't get me wrong, a lot of shooters and fact-paced titles are superb in their own right (COD4, for example), but I just feel the need to chill sometimes, command my characters in peace, and then learn from the results. It's a formula that's been going for 20 years so they must be doing something right.

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Not actually wanting to join in the the cussing here but I have to point out a few things about that particular clip. Like the awful voice acting, stodgy 'acting', the main characters mincing run including running at full pelt whilst pressed up against walls/objects. That entire 'scene' before the camera pulls out of the 'monorail' is atrocious. Now it did look nice as the titles started but don't forget, doesn't this game smoothly move from realtime into streamed video. Which it obliviously does there, so it's not even as if the 360 is providing the graphical grunt at that point. This is something which Square did with Final Fantasy VII by the way, you know, back on the PS1.

To be fair, FFVII went from FMV to a static rendered screenshot which was the game background. I would imagine going from streamed video into realtime 3d is a lot more difficult.

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Oh, I see. What you mean.

It's a great thing when it's done right. FMV into realtime. Check this clip of Final Fantasy VII. (which I prefer to VII - heresy!) Play from about 4 minutes onward. I was completely gobsmacked and impressed by this at the time. Of course I'm not so impressed when a next gen marvel like the 360 does it though.

Final Fantasy VII

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  • 1 month later...

http://www.gameplayer.com.au/Home/NEWS/NEW...21-4925666133fb

"Microsoft has created an added incentive to pre-order Lost Odyssey: if you don’t pre-order, you don’t get the full game.

Customers who pre-order the game from participating retailers will get a special redemption card that will permit the download of two slivers of in-game content. Both are described as being “unavailable anywhere else.”

The first is “‘The Forgotten Song’ (found in-game at Virno's Tavern in Uhra)” which apparently ‘recalls a fresh reflection of a dream.’ Considering the main character, Kaim, is an amnesiac, and a good deal of the game is about piecing together his past, this would suggest that a significant part of the story is being withheld from the non pre-ordering public.

The other bit of content is a “‘Master’s Secret Script’ that grants the skill ‘Weapon Guard 2.’” This defensive bonus is effectively a cheat code, making the game slightly easier, and thus more accessible to newcomers. Since it is the hard-core RPG fans that will be pre-ordering Lost Odyssey, this set of training wheels doesn’t make a great deal of sense, either."

WTF? ;)

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