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Destiny: FIN


Gorf King

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I don't doubt the latter is true, but that doesn't explain the former at all. Underpowered is underpowered, overpowered is overpowered, and the one should be as obvious as the other - having an underpowered sub doesn't mean you should deny against reason that you've an overpowered one; it simply means the underpowered one should be brought up and the OP one knocked down a bit. Hopefully the tweaks across the board will go some way to addressing this - and hopefully without making everything too much of a muchness.

It's obviously not as simple as that though. I'd like to see even more of a difference, for instance, between defence-focused subclasses and attack-focused ones, and I don't think comparing K/D ratios across them is necessarily very helpful in determining their actual utility in that respect. But that brings me back to not wanting to make everything much of a muchness because, for example, Warlocks don't really have a 'defensive' or support subclass at all in that sense, and you have to ask the question, what is the defining characteristic of each main class? Do all of them need to have a great support subclass? Do they all need to have a great attacking subclass, or should the base class itself have defining characteristics that can't to ally be overcome (e.g. tankiness as opposed to fast TTK/glass-cannonness)? Not sure in this game, but I've enjoyed a clear distinction between such classes in others.

And usage statistics are funny things. If the chart showing how much each subclass is used is anything to go by, and indicates how OP or otherwise it is, have you seen the Bandedancer's stats for PvE? You shouldn't really need to, because we all know anyway that it's by far the weakest class for most PvE activities - and definitely high level ones - but the chart does hammer that point home that it's basically crap. Does that mean it needs to be buffed so it's not so underpowered and people choose to use it more in PvE? Or does it mean that its lack of PvE utility is (or used to be) balanced out by its strength in PvP, which is fine - and the opposite of the Defender, which is almost always super-strong in PvE and... a lot less so in PvP generally?

I dunno. But I don't think the actual use of any of the subclasses is determined properly just by how many people use them, or by how useful they are in one game mode alone - and nor is their power or lack thereof. Anyway, they've made a start at rebalancing the subclasses (for Titans at least) and we'll see it how it plays out. I don't think it'll make that much of a difference really in terms of what you do when you hear a hammer go off - there'll still be as many coming your way, and the super will still last as long, but if you can now, for example, one-shot a hammerbro using GG, that's probably enough for me. It's not all that much of a nerf really, it just brings the 'super counters super' thing a bit closer to being true (because I'm sure a nearby hammer blast will still take out a Golden Gunner in one) - it'll just feel as if you stand a chance.

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Warlocks have the ultimate defensive super, self revive but I agree on the lack of support class. Hunters also don't really have a defensive class but Nightstalker added the support.

I've always thought of the Titan as the 'tank' class so the fact it didn't have huge Super damage didn't seem as lacking as their skills for PVE are pretty much unbeatable. Our team still probably wouldn't have beaten the Warpriest if we had no bubbles.

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Has someone mentioned oryx being solod the other day? It's madness how casual he does it. Also the method is great and would be a piece of cake with 6. I think it's how you do the Hm version without killing ogres until last minute.

Casually Soloing Oryx:

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Racing's great! We've been asking for it for... ooh, ages.

Only problem I see... 3 weeks only, and its not even over chrimbo.


That's not the problem. No, the real problem is that my fucking VAULT cannot hold all the fucking ARMOUR I already have, and the reward for the racing league is more exclusive fucking ARMOUR and for the new IB it's EVEN MORE EXCLUSIVE FUCKING ARMOUR. And that's before they add the old new old-new exotics in starting next week. And then more masks for Christmas, or Easter, or whenever they do that stuff again.

Sorry - I'm not really bothered, honest. It's just that today I spent another happy hour cleaning up my Vault so it has, like, four spaces in it now. But you must admit, there's an awful lot of new content armour out there at the moment. Why not solve the problem, Bungie, and just give us an armour kiosk?

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I think it's all the armour and weapons.

Edit: No, really, my point is that if they keep throwing more 'exclusive' sets at you, then obviously they want you to get them, to collect them. Sometimes they'd even like you to pay real money for them.

Example:

Stuff.png

Now... what's the point of getting these if you can't even keep them?

If they keep adding new event-exclusive items and using that as a draw (there'll be at least 12 new pieces for the races, and 12 for IB on top of the exiting 12 Y2 IB ones, the 24 Y2 Osiris ones, the 12 (or 24) Y2 raid ones, etc... and that doesn't include the usual vendor stuff, faction sets, exotics, random drops, and it certainly doesn't include any pre-Y2 stuff), they should just have an armour kiosk, basically. I mean, just look at all those fucking cloaks, bond and nappies they throw at you at every turn - I haven't even included them in the list! Getting 'stuff' is obviously a big pull, and they use it to sell these events and activities, and the game itself; and then they kinda make you stock up on other stuff a bit, on duplicates, to act as infusion material for later lower-light drops; but the Vault just isn't up to all this. It's not big enough to contain the stuff they keep putting in the game as a reward.

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And here's another thing: as someone correctly pointed out after spotting it in the small print at the end of the trailer - 'Some vehicles and gear shown only available by purchase in-game through Eververse store.'

Uh-oh. So, um... yeah. It's only cosmetic, right? Or you assume it is - the sparrows will have no stat advantages over the sparrows available for no silver, and the armour will do... nothing at all? Have literally no stats, like the Halloween helmets? Hmm - if so, ok. No vault space needed, then, as it has no purpose. But then, why do they expect people to use real money to buy stuff if they can't actually keep it? Especially when it's useless - they're going to delete actually useful gear to make room for it? That doesn't sound like collector-like behaviour to me.

There's definitely something brewing.

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People already saying its only for 3 weeks so they can sell us it as dlc or something.

Not really that bothered. Will have a look, but I dont play the game to race, as I dont really like racing games. If thats the only content other than old exotics making a comeback, then...erm...yeah...

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Not necessarily - Bungie like time-limited events that come round every so often. Look at IB, for example.

I'm not surprised or disappointed by the fact that this is all we get in December. There was never going to be raid-level DLC like there was last December. I mean, this month we've got the remaining two challenge modes in the raid to come, plus (obviously) IB (with new gear for PS owners - which I still think stinks, incidentally, but that's exclusivity deals for you), and now a three-week racing tournament. To be honest, that's more than I expected a couple of weeks back.

You can also be fairly sure that a week or two after the last fragment drops from challenge mode 2, we'll get another quest triggered for some exotic weapon or other. It's... ok, really. The thing I don't like about this iteration of Destiny is they way they've structured the light system (especially around raid drops and the double raid roll + double light RNG obfuscator - that just feels like dragging things out a bit - or a lot - too much. And it doesn't feel satisfying to have to repeat the raid that many times for rewards that, when they drop, are usually of no use). But that's being fixed a bit by the challenge modes, albeit that the rewards there really should have been in from day one imo. This new content, though, feels ok to me. Course, I say that before I've played it - it might be shit. Or more likely, I might be shit. But sparrow racing? Aw, come on. It'll be fun!

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I have wanted sparrow racing from the first week, had pictured there would be sections of pipe where you could move around the full 360° to pass your opponent (bit like that nintendo game) chased by baddies (that looks like its in there) i am hoping it is fucking amazeballs.

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Played Trials tonight and done all the bounties. Silver reward = a blue engram and 5 motes. Gold reward = a 304 artefact and 5 motes. Fuck off bungie, just fuck off. Now I remember why I stopped playing.

I get that you were disappointed to not get usable loot, but did you enjoy playing Trials? Was it a fun experience? Surely that's the point of playing any game.

I see so many people on here moaning and jumping on the "fuck Bungie" bandwagon and although I share some of the gripes people have talked about, it doesn't take away from the fact that I think Destiny is great. The gameplay is very satisfying. I get to play every week with a bunch of people I really like. PvP is great fun and a good change of pace from PvE. I've spent SO much more time on this game than any other single player game I've ever bought and I'd wager most of you have too. I dont think many people could argue that they haven't got their money's worth even if they got suckered into paying full price for all the content since release.

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I get that you were disappointed to not get usable loot, but did you enjoy playing Trials? Was it a fun experience? Surely that's the point of playing any game.

I see so many people on here moaning and jumping on the "fuck Bungie" bandwagon and although I share some of the gripes people have talked about, it doesn't take away from the fact that I think Destiny is great. The gameplay is very satisfying. I get to play every week with a bunch of people I really like. PvP is great fun and a good change of pace from PvE. I've spent SO much more time on this game than any other single player game I've ever bought and I'd wager most of you have too. I dont think many people could argue that they haven't got their money's worth even if they got suckered into paying full price for all the content since release.

Fun and loot, not getting loot at the end is a boot in the fun sacks.

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I wouldn't say it was fun getting humped 5-0 every match but it was certainly a learning experience :)

I'll be back on trials next week to try and get better, then I'll probably tell bungie to do one again after getting a 260 helmet from the nightfall. Then I'll get shards from the raid. Like you said though, the enjoyment is from playing the game. Bungie still suck though.

I stopped playing for a few months, it's got it's hooks in me again though. The "fuck bungie" posts are just a venting mechanism, kind of like a destiny anonymous support group. Better doing it here with people who understand your pain than posting a box full of excrement to bungie hq (that was the next option), or posting on the bungie forums, which is worse! Anyone up for a raid?

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