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Gorf King

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I'm now playing Puzzle and Dragons because of this thread.

It's great and should keep me busy during my 13 hour shift tomorrow.

Me too! Says its 3 years old?! How have i not heard of this before now!?

I just got a chest with 500,000 gold coins, is that a common occurance? Also just got Tidus FFX Super Rare on my first Egg roll!

This is like the Vita game that they recently canned! Lovin' it!

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Me too! Says its 3 years old?! How have i not heard of this before now!?

I just got a chest with 500,000 gold coins, is that a common occurance? Also just got Tidus FFX Super Rare on my first Egg roll!

This is like the Vita game that they recently canned! Lovin' it!

It's been on the go a while, and is one of the biggest grossing apps. I'm sure it was the first mobile app to earn over a billion dollars.

My ID is 787,144,237 if anyone wants to add me :)

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And max skill! Max skill is important. You should work on your Sonia.

I normally run Wood/Light teams at the moment (Verdandi, Bastet, Kanna leaders) but if you need something specific send me a message either in-game or on here. I've got a 297 Sonia (but not max skill, sadly), and Awoken Minerva's a great partner for Sonia teams.

Oh right, Destiny. Had a sort-of fun evening last night trying to max out my Nightstalker for Trials, but I did 14 bounties and only filled like half a node. Something a bit weird going on there, surely - I was wearing the exotic class item and everything. Still, a nice relaxing time. I do like looking at a full deck of bounties (and in last night's case, the gunsmith test weapons too) and working out how and where I can do them most efficiently. One of my favourite things to do in Destiny for sure.

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Traitors! Reminds me of the Tap Titans Mania which set in shortly after TDB. Fortunately, thanks to my 5-year-old iPhone 4, I remain immune to the blandishments of such 'other' games.

For those persisting with Bungie's IAP grindathon, how do you feel about IB this week going for another non-objective-based game mode as its basis? I'm a bit disappointed - I don't think it's a great idea to put both your level-based, reward-giving PvP eggs in the same 'kill em all' basket. Sure, a lot of people just played Control for the kills anyway, but at least nominally it brought a bit of variety into the game - although it's a different format, both IB and Trials are now 'just' about killing the most people. Sort of. As well as not being very good at that, I also tend to switch off after an hour at most of that kind of activity - I tend to be mediocre up to that point*, and then rapidly tail off after 60 or so minutes' carnage.

Which realisation brought me to reconsider my stance on Trials: it's very brief, isn't it? Unlike in IB, with the new Osiris bounties system, you only have to play for a ticket or two to get a gold-tier reward, so even if, like me, you've no chance of Lighthousing in the near future, you have a decent chance at good drops in a relatively short timeframe. So last week I reluctantly did my first Trials run, and on a second ticket of 6-0 (then 6-3, thanks disconnecting router) bagged the sort of stuff you'd typically only get in a full NM Oryx. This week I did even worse (5-0 at best, going out 6-3 again) but my gold gave me a 314 Light Beyond Nemesis, and a friend got a 316 version. (And Ben got a 317 Saint-14 the other week, apparently from a silver package.) So it's almost impossible to resist the deal on offer - for the amount of play involved, Trials has to give the best rewards out there - you'd be lucky to get a helm that good drop from HM Oryx himself (which obviously takes a lot more doing; in fact, my main team hasn't raided at all for almost a fortnight and is unlikely to do so again this week).

Seems a bit unbalanced somehow. I think the reward mechanisms in TTK, now we've gone beyond scratching the shiny surface, are undeniably broken. So it'll be interesting to see how this week's revamped IB stacks alongside the other parts of the game in this respect.

* Albeit with moments of farcical idiot-savantedness - the minute of madness below gave me a good laugh.

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And max skill! Max skill is important. You should work on your Sonia.

I normally run Wood/Light teams at the moment (Verdandi, Bastet, Kanna leaders) but if you need something specific send me a message either in-game or on here. I've got a 297 Sonia (but not max skill, sadly), and Awoken Minerva's a great partner for Sonia teams.

Oh right, Destiny. Had a sort-of fun evening last night trying to max out my Nightstalker for Trials, but I did 14 bounties and only filled like half a node. Something a bit weird going on there, surely - I was wearing the exotic class item and everything. Still, a nice relaxing time. I do like looking at a full deck of bounties (and in last night's case, the gunsmith test weapons too) and working out how and where I can do them most efficiently. One of my favourite things to do in Destiny for sure.

I only got a Sonia a couple of weeks ago, that and Grodin dropped in the same weekend, they had managed to evade me since I started playing.

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Traitors! Reminds me of the Tap Titans Mania which set in shortly after TDB. Fortunately, thanks to my 5-year-old iPhone 4, I remain immune to the blandishments of such 'other' games.

For those persisting with Bungie's IAP grindathon, how do you feel about IB this week going for another non-objective-based game mode as its basis? I'm a bit disappointed - I don't think it's a great idea to put both your level-based, reward-giving PvP eggs in the same 'kill em all' basket. Sure, a lot of people just played Control for the kills anyway, but at least nominally it brought a bit of variety into the game - although it's a different format, both IB and Trials are now 'just' about killing the most people. Sort of. As well as not being very good at that, I also tend to switch off after an hour at most of that kind of activity - I tend to be mediocre up to that point*, and then rapidly tail off after 60 or so minutes' carnage.

Which realisation brought me to reconsider my stance on Trials: it's very brief, isn't it? Unlike in IB, with the new Osiris bounties system, you only have to play for a ticket or two to get a gold-tier reward, so even if, like me, you've no chance of Lighthousing in the near future, you have a decent chance at good drops in a relatively short timeframe. So last week I reluctantly did my first Trials run, and on a second ticket of 6-0 (then 6-3, thanks disconnecting router) bagged the sort of stuff you'd typically only get in a full NM Oryx. This week I did even worse (5-0 at best, going out 6-3 again) but my gold gave me a 314 Light Beyond Nemesis, and a friend got a 316 version. (And Ben got a 317 Saint-14 the other week, apparently from a silver package.) So it's almost impossible to resist the deal on offer - for the amount of play involved, Trials has to give the best rewards out there - you'd be lucky to get a helm that good drop from HM Oryx himself (which obviously takes a lot more doing; in fact, my main team hasn't raided at all for almost a fortnight and is unlikely to do so again this week).

Seems a bit unbalanced somehow. I think the reward mechanisms in TTK, now we've gone beyond scratching the shiny surface, are undeniably broken. So it'll be interesting to see how this week's revamped IB stacks alongside the other parts of the game in this respect.

* Albeit with moments of farcical idiot-savantedness - the minute of madness below gave me a good laugh.

Don't complain about the game being generous! It's a good thing! And suggests a concerted effort to get more people playing Trials - and successfully, too, by the looks of it. Compared to year one I find Trials to be a lot less stressful and more enjoyable now, because even if you do get unlucky and come up against team after team of killers early on, you can still get great rewards.

I agree with you about IB, though. I wonder how they're going to structure the bounties without objectives, and worry whether I'll have the patience for long sessions. I've been playing a fair bit of COD the last week or so, so I'm in a bit more of a TDM mindset which should help, but I find I have a much lower tolerance for deathmatch gametypes than objectives at the best of times. If your aim's off, you're fucked. At least in Control you can make yourself useful by defending or just making a nuisance of yourself. I'll give it a go, of course - but it's going to take a pretty excellent level 5 reward for me to stay the distance, I think.

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Which realisation brought me to reconsider my stance on Trials: it's very brief, isn't it? Unlike in IB, with the new Osiris bounties system, you only have to play for a ticket or two to get a gold-tier reward, so even if, like me, you've no chance of Lighthousing in the near future, you have a decent chance at good drops in a relatively short timeframe. So last week I reluctantly did my first Trials run, and on a second ticket of 6-0 (then 6-3, thanks disconnecting router) bagged the sort of stuff you'd typically only get in a full NM Oryx. This week I did even worse (5-0 at best, going out 6-3 again) but my gold gave me a 314 Light Beyond Nemesis, and a friend got a 316 version. (And Ben got a 317 Saint-14 the other week, apparently from a silver package.) So it's almost impossible to resist the deal on offer - for the amount of play involved, Trials has to give the best rewards out there - you'd be lucky to get a helm that good drop from HM Oryx himself (which obviously takes a lot more doing; in fact, my main team hasn't raided at all for almost a fortnight and is unlikely to do so again this week).

Seems a bit unbalanced somehow. I think the reward mechanisms in TTK, now we've gone beyond scratching the shiny surface, are undeniably broken. So it'll be interesting to see how this week's revamped IB stacks alongside the other parts of the game in this

Conversely my silver last night consisted of one strange coin, one trials coin & 5 motes of light.

Gold ended up being a 307 artifact so not bad, but not actually any use.

Last week both the silver & gold had a couple of blue engrams, with some motes of light in.

I'd take two hours of raiding over two hours of Trials every single time, from the 'drop' point of view.

In terms of enjoyment though, I'd give that to Trials.

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Well, it's still RNG, isn't it? I'm just going from the experiences of those I've played with, and the way I look at it, three of us have got 311-320 helmets. None of us has even downed (or even tried to down) Oryx on HM, which is the only other way of getting such high-level gear - if you're equally (or more) lucky. So from that perspective Trials is - potentially - infinitely more rewarding for the amount of time spent playing.

I've become a bit jaded with the rewards from the raid though. There's literally nothing I want from it, except of course for the same items with more light.

You hear me, Bungie? I WANT MORE LIGHT, FUCKER.

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And Trials is another weekly way of (maybe) getting more light, right? And a weekly way for pvp players to (maybe) get some too. Seems fair enough to me.

As with the raid, trials gear seems mostly to have been designed for trials - the helmet with the perk giving super energy for revives, the sniper with the Praedyth's Revenge archetype, etc. If it's a straight up Light game you're playing I suspect HM King's Fall is still the way to go, even if it takes a little longer (which I'm not sure it does - the ten Trials matches you need for the gold bounty will take about two hours, which is about right for a raid run too if the oryx fight goes to plan). There are more opportunities for high-Light drops in two hours of raiding than two hours of Trials. I think.

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I'm thinking of high-level (311+) primary weapons and helmets, which are what's holding a lot of people back because they only drop from HM Oryx himself. I think the reward structure for these is broken. The vast majority of people here haven't downed HM Oryx once - and many have spent many, many hours trying to. Once they do, then he *might* drop a 314/316/317 helmet. But you can also get those for being piss-poor in Trials for a couple of hours. And in general, where else do you get the chance of 311-320 exotics at the moment?

I dunno, it seems to me that you're better off doing Trials for that gear, and just running up to Daughters for the other slots. Once you're over 311 the last fight of HM Oryx might get easier and the whole thing take two hours, but even at 300-ish it's easy to get the gold-tier rewards from Trials. It seems a far quicker and simpler route to getting the chance to fill up those difficult-to-fill slots with HM-level gear. Of course, that's if you get lucky, but that same applies to Oryx's drops.

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That's fair comment, yeah. The King's Fall loot table's a bit weird, and I think Hard Mode's a bit uneven in terms of difficulty since it's really pretty straightforward until the end, which can be a nightmare. But ultimately you're still subjecting yourself to RNG and might not get anything from either of them. I'm just playing the game for fun now, not numbers, and I think it's quite instructive that I only did one raid last week (and didn't particularly enjoy it) but did Trials on two characters and would happily have done a third last night if there was room for me on the team.

I wonder what, if anything, they'll change about King's Fall in the December update. They can't have failed to notice how quickly players are getting to Oryx, and how long it's taking them to kill him - the thought of doing whatever the Challenge mode requirement is on that fight just puts the willies up me. A couple of tweaks to the loot table and maybe a slight nerf to Oryx somehow would be much appreciated.

That update is going to be key. Assuming we're not getting a Dark Below-style content drop any time soon they're going to need something pretty big to keep those that are still playing on the hook, and lure back the (presumably) many more who've drifted off elsewhere, whether that's out of frustrations with the loot game or simply to play Fallout.

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Fucking sharaf

Haha. Nothing demonstrates the randomness of this game more than this guy, no comms, doesn't understand how to stagger ogres or the Aura relay works, runs around with a rocket launcher and 2 kills per wipe, manages to get up to level 306.

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Oh right, Destiny. Had a sort-of fun evening last night trying to max out my Nightstalker for Trials, but I did 14 bounties and only filled like half a node. Something a bit weird going on there, surely - I was wearing the exotic class item and everything. Still, a nice relaxing time. I do like looking at a full deck of bounties (and in last night's case, the gunsmith test weapons too) and working out how and where I can do them most efficiently. One of my favourite things to do in Destiny for sure.

Bounties are either bugged at the moment or have been stealthily tweaked. There was a thread on Reddit sometime in the past week where they did tests and armour was only getting 500xp on a 2500 bounty (for example).
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Don't hold your breath on then admitting it (if it is a bug) until it is fixed. Remember when we all used to spend our strange coins on heavy from Xur? He didn't stock it every week, so we filled out boots when we could.

Yeah, Bungie casually mentioned it was a bug in some patch notes. They never told us it was a bug till just after it was fixed. We all thought it was Xur being a bit random.

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Has everyone used the maximize light function of the gear manager? It is quite amazing.

Which gear manager is that? What's amazing about it? Does it work or spectacularly fail?

Just done up to the Armsday bit of the exotic sword quest, enjoyed it so far, it's been ages since I did any old school material grinding so even that didnt annoy me too much.

Here is a massive tip for anyone stuck on the elemental kills portion, I'm sure you all know this but I discovered this by accident: if you get your legendary sword out and block till you have no ammo, every melee attack you do after that counts as an ability attack of your swords type, I just did Rasputins bunker a ton of times (Solar on my hunter as I'm doing Raze Lighter), jumping to my death wthout killing the yellow knight each time once all the normal minions were dead and it didn't take too long at all. Mayhem PvP is also ace for speeding through kills as your abilities recharge so quickly.

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FFS.... just discovered Variks sells heavy for 1 ether seed and 250 glimmer, surely the best deal if strapped for strange coins.

I buy all my special ammo from him - 1 seed and 100 glimmer is a bargain. Cant say I'm low on heavy due to the great heavy ammo shortage and stockpiling from Xur.

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