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Destiny: FIN


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Yeaaaaaa finally done it after 2 hrs! Thanks a lot Marmite and Boxotic for jointing in to help at the end. Got a sweet 9 coins and legendary special engram.

Yeah, I joined in right at the end, 9 r@re coins for essentially doing pretty much fuck all! Not that i'm complaining! Just a bit sheepish is all.

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Well that was unexpected. Ran through the weekly on 26 with a mate and got my 6 coins and blue tat. Headed to strike playlist had summoning pit twice in a row. On finishing the second time only got the Universal remote as a reward,a shotgun that's in my primary weapon slot. Coupled with my comedian and my ice breaker which I can swap in as my secondary, I think I'm getting close to raid ready now. Well just gotta buy the swarm tomorrow to complete the set.

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Two friends and I breezed through the Weekly Nightfall. I almost managed it with no deaths until I got cocky and tried to punch a few guys (forgot about lightswitch). We're hopefully doing the raid tonight as our group are finally all at least level 27 and we all should have a few hours free :) I can't wait!

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Finished the 28 weekly and the nightfall back to back tonight and had such an awesome time doing it.

I can think of dozens of changes i'd like to see in Destiny but the one thing that really bothers me is unused perks on your gear. For example, my warlock boots and gloves have perks for auto rifles, which I have never been near, my chest has more ammo for hand cannons, which I don't use either. I wish they'd let you choose from a selection of upgrades (much like the weapon options) at various upgrade points so you can tailor the gear to your particular style. Even a way to swap the current perks and roll for a new one might be quite interesting, a bit like Diablo III, and possibly something else to do with your glimmer. 2k glimmer for a perk re-roll? I'd do it! I'm an absolute sucker for pulse rifles and would love to be able to add some perks for extra ammo/reload speed on to my armour.

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This is so good. Played up to level 10 with a friend today, had so many intense battles (helped by the fact we're terrible at it). Really enjoying the format, and I hope there's lots more Strikes - just looked up from finishing Devil's Lair and realised I have to go to work in 3 hours!

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Jumped into the Nightfall with Banjaxed and SHANKSHOT4, to find they were doing the exotic bounty for kills for pocket infinity. We decided to give it a go anyway now there were 3 of us, and a few hours later both the Nightfall and the weekly lvl 28 had been done back to back :D

I got another legendary pulse rifle, though this one seems the bees knees for pvp (unlike the crucible one which was my 1st primary legendary weapon :huh: ) with its always on radar perk. Hope I can try it out now that the gun rebalance patch has happened.

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Finished the 28 weekly and the nightfall back to back tonight and had such an awesome time doing it.

I can think of dozens of changes i'd like to see in Destiny but the one thing that really bothers me is unused perks on your gear. For example, my warlock boots and gloves have perks for auto rifles, which I have never been near, my chest has more ammo for hand cannons, which I don't use either. I wish they'd let you choose from a selection of upgrades (much like the weapon options) at various upgrade points so you can tailor the gear to your particular style. Even a way to swap the current perks and roll for a new one might be quite interesting, a bit like Diablo III, and possibly something else to do with your glimmer. 2k glimmer for a perk re-roll? I'd do it! I'm an absolute sucker for pulse rifles and would love to be able to add some perks for extra ammo/reload speed on to my armour.

I agree. It seems very strange that, for example, the Vanguard Quartermaster, Crucible Handler, Dead Orbit, New Monarchy and Future War Cult chest armours all have bonuses to Auto Rifle and Shotgun ammo (I assume the others are the same). It'd be so much better if they were to each offer different perks as I'd really like to have more sniper ammo for PVE although I suspect this is down to PVP balancing (I suck with sniper rifles in PVP so it wouldn't help me much here, haha).

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I actually found the Weekly Nightfall to be a fair bit quicker to do even though it is harder. The void burn means that if you're kitted out with void snipers you can dispatch the Devil Walker in absolutely no time at all.
Sepiks also isn't too much trouble (you can hide on the staircase in the room on the left as you come in) even though he uses void attacks.
The main struggle is the first encounter in which you have to get through three waves of enemies (Fallen and Hive).
The Shanks all have Solar shields, the Captains have their Arc Shields as per usual and the Stealth Vandals will all be extra deadly with the Lightswitch modifier. Just hang back at the entrance to that area near the train, take your time and you should be fine.
I've also heard that the Hive tunnel at the opposite end is a safe place but I haven't tried it.

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The main struggle is the first encounter in which you have to get through three waves of enemies (Fallen and Hive).

The Shanks all have Solar shields, the Captains have their Arc Shields as per usual and the Stealth Vandals will all be extra deadly with the Lightswitch modifier. Just hang back at the entrance to that area near the train, take your time and you should be fine.

I've also heard that the Hive tunnel at the opposite end is a safe place but I haven't tried it.

Cake walk with Ice Breaker (both on the skanks and using the weapon swap trick) and staying at the Hive tunnel. The enemies wont go there for some reason, meaning you can pop out, snipe, and hide back in the tunnel if you get hit until your health comes back. The captains are the worst, as they love to teleport, but otherwise the nightfall was quite easy.

For the tank, if you stay right at the back and snipe using the Ice Breaker and swapping to a void sniper, none of the enemies will come towards the back, meaning you only have to look out for the tank's cannon shot.

Yes its cheesy, but with light switch on its kind of impossible with the stealth vandals, and the other enemies that will just melee kill you in 2 hits.

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Cake walk with Ice Breaker (both on the skanks and using the weapon swap trick) and staying at the Hive tunnel. The enemies wont go there for some reason, meaning you can pop out, snipe, and hide back in the tunnel if you get hit until your health comes back. The captains are the worst, as they love to teleport, but otherwise the nightfall was quite easy.

For the tank, if you stay right at the back and snipe using the Ice Breaker and swapping to a void sniper, none of the enemies will come towards the back, meaning you only have to look out for the tank's cannon shot.

Yes its cheesy, but with light switch on its kind of impossible with the stealth vandals, and the other enemies that will just melee kill you in 2 hits.

The hive tunnel won't you get swapped by the hive on stage 3?

I've done the earth strike so many times & must have ran past this train, will take a look today so I know where to stand before we attempt the weekly.

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They don't spawn in the cave, but in a small doorway in front of it. They also wont come near the tunnel, like the rest of the mobs.

In other news, we missed a chest last week in the raid. Its in the gorgon area where you have to sneak past them, but instead of the left hand side, its on the right, in a room on a circular platform. Just follow the right hand wall to the end apparently.

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Just solo'd the weekly heroic, as Ben said, that spot by the tunnel is super safe. The captains can be irritating in that they keep warping when shot, but they go down in time. Back of the room and Icebreaker worked a treat on the tank and there's a nice spot, a little ledge around the corner on the edge of the water, where you can hide for Sepkis himself.

Get's a little tense, poking your head around the corner and taking potshots while dodging grenades/trying not to fall off, but its pretty safe from big hits.

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Just solo'd the weekly heroic, as Ben said, that spot by the tunnel is super safe. The captains can be irritating in that they keep warping when shot, but they go down in time. Back of the room and Icebreaker worked a treat on the tank and there's a nice spot, a little ledge around the corner on the edge of the water, where you can hide for Sepkis himself.

Get's a little tense, poking your head around the corner and taking potshots while dodging grenades/trying not to fall off, but its pretty safe from big hits.

Just tested this & the tunnel at the back is a very good spot. On the devil walker I just stood in the room & shot out of the window. On Sepkis there is a little grate section at the top left which you can hide under. Seemed to be a good spot where I could not get hit.

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I bet Bungie love seeing each strike reduced to cheese tactics :)

I, of course, did it Sepiks the proper way by hiding in the dark room at the back left taking the occasional potshot while my team mates did most of the work. I totally panicked when they both died with Sepiks at 5% health and I had to come out to revive them.

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Has anyone else noticed an issue with Ice Breaker sniper? One of the upgrades is "Ice Breakers victims spontaneously combust, dealing damage to others nearby" This doesn't seem to work at all.

I have Praedyth's Revenge from vault of glass which has this perk and it works just fine, when I get a precision kill it makes the enemies explode as it says.

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Sorry to Lyrical et al. Chat said I couldn't hear you guys so wasn't really working for a raid attempt!

Maybe next time.

No worries, hopefully we'll be able to hear you next time!

We got the boss down eventually, thanks to everyone who got involved! Got the full auto Scout Rifle for my troubles. I'm up for another raid with my Titan at some point before the reset.

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Hand Cannon dudes, which legendary ones are preferred at the moment?

I was eyeing up Devil You Know last night for my hunter, it has a couple of nice perks on it. Tempted to see what Xur has on Friday before I take the plunge but would be interested in some thoughts.

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What's the 'proper' way to take down the Devil Walker in the Devil's Lair? Are you mean to just slowly take potshots at its legs for the entire fight?

We did that last night and it took us about 40 minutes just to kill him (although we're only level 10).

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What's the 'proper' way to take down the Devil Walker in the Devil's Lair? Are you mean to just slowly take potshots at its legs for the entire fight?

We did that last night and it took us about 40 minutes just to kill him (although we're only level 10).

yes legs & then his red glowing engine when he falls down after each leg is destroyed.
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Shoot an armoured leg, after a while the tank's head will come off. Shoot the red orb on its neck for massive damage. Repeat.

Damage numbers in yellow mean you are doing max damage. Shoot the leg to see yellow numbers :)

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What's the 'proper' way to take down the Devil Walker in the Devil's Lair? Are you mean to just slowly take potshots at its legs for the entire fight?

We did that last night and it took us about 40 minutes just to kill him (although we're only level 10).

Every time you take down one of his legs, his head goes down to reveal his soft spot for massive damage. I usually fire a rocket into it.

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