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Gorf King

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Cheers really enjoyed that, felt like robocop blowing the heads off in single shots with my handgun :)

Had a couple of quick pvp rounds, I really want the guns retuned, so sick of every single player using auto rifle, shotgun, rpg.

Yeah, I want to be able to use Scout Rifles again. In the beta they were quite nice, 3 shot kills. Now its the same but everyone and their dog uses Auto Rifles which make anything else pointless as a primary.

I did encounter some annoying git last night using a Comedian shotgun with 2 specials that seem ridiculously overpowered though - the one that limits spread when aimed and another that increased the range to the point of it being the same range as a fusion rifle. He got 32+ kills in one game of Iron Banner. No-one could kill him unless it was with a rocket launcher or a super.

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DId the weekly 28 strike last night which pushed the absolute limits of my patience. The snipers covering the Priest totally ruined my shit.

The upgrades alone though were worth the two hour struggle.

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Jon and I were doing the weekly last night but it went to shit at the boss. Panda joined but our situation did not improve, did I hear there is some scaling depending on the number of players?

We got him down to quite low health a few times but ended up getting overrun :(

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Jon and I were doing the weekly last night but it went to shit at the boss. Panda joined but our situation did not improve, did I hear there is some scaling depending on the number of players?

We got him down to quite low health a few times but ended up getting overrun :(

Yeah it gets tougher the more of you there are.

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A fresh level 4 (he ranks up to 5 during the match) using the level 1 assault rifle you get at the start of the game dominates in a game of control against level 28-30's, coming second on his team with 30 kills and a K/D ratio of 3.0.

Essentially all the gumph about level and gear and armour being important in iron crucible are shite, as he's killing people that are way above him, some even showing as '??' level, as quick as he would in crucible.

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Well, yes, but clearly it doesn't work that way because this stupid low level scrub was kicking everyone elses' arse!

It was in response to Capp ;)

I figured there would be some kind of minimal skill matching or something. But your point stopped that line of thought :)

I think that's how it was meant to be anyway dude. To be honest, with the amount of gear that's available whilst levelling, I doubt it would have that much of an impact on players both at around the same level prior to farming light gear.

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In that video he is hardly ever in a one on one situation (for the first two minutes that i watched anyway) and there is always someone else on his team shooting the guy he is shooting. I don't think it proves much.

Go to the 1 minute mark where he has a one on one (someone else finishes the other guy off, but he has a slither of health left).

But take into consideration one person has about 1000 defense and about 200 more damage than the other; it should have never been that close.

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I played Iron Banner yesterday and my exotic auto rifle with a damage stat of 300 was showing damage of 42 for critical hits. So yeah i'd say Iron Banner is not working as advertised.

Surely damage amount depends on the armour they are wearing though?

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In that video he is hardly ever in a one on one situation (for the first two minutes that i watched anyway) and there is always someone else on his team shooting the guy he is shooting. I don't think it proves much.

He should have been doing next to zero damage and dying almost instantly if anyone shot him, according to the way Iron Banner is 'supposed' to work.

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Jon and I were doing the weekly last night but it went to shit at the boss. Panda joined but our situation did not improve, did I hear there is some scaling depending on the number of players?

We got him down to quite low health a few times but ended up getting overrun :(

The end is fucking nails - there's nowhere to hide and the adds seem to constantly respawn. I lost track of how many purple eyes we popped! Two of us were even level 27 and we still couldn't do it. I'm up for giving it another shot though.

What were your tactics? I found the best place to hang out was either the little corridor between the lower spawn points where the shanks appear from and the area where you enter the arena (the priest is too tall to chase you all the way round there), or the more open area furthest away from the spawns, where there are some rock formations to hide behind. By drawing the priest's fire back and forth between us we were able to keep taking pops at him and create space to revive each other, but once the stealth vandals and especially the captains start appearing it just turned into a clusterfuck.

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From my experiences with Iron Banner last night, the whole thing did appear to be a tad fishy and not really any different to normal Crucible. I'm fairly convinced that it's not working correctly.

In saying that, I went in with my level 25 Warlock feeling a tad "empowered" with the notation of the Iron Banner imbalance and played some amazing PvP games! So much fun!

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Well having hit level 11 last night I now feel informed enough to give my (ultra casual) view on the game so far. I don't get very much time for game playing at the minute so my Destiny play time is restricted to no more than an hour or so, say four or five evenings a week. That has had the effect of putting me off signing up for any co-op stuff and, apart from when in the crucible playing control, I've been solo all the way. I sort of hover between doing patrol stuff, the odd story mission, bounties and every now and then giving the crucible a go. That said Destiny adapts really nicely to me having little time to play - I can just drop in, do some stuff and log out having made some progress somewhere or other - chipping away at a bounty, levelling up, getting a drop or two or 'honing' my PvP skills (from absolutely crap to middle of the road crap) in the crucible

I like the loot and love fiddle faddling around with guns and outfits and, not being at all a natural FPS player, I really enjoy the combat. That finale of 5 (?) attack waves in the level 5 story mission though gets a bit tedious, especially with me dying three times in the very last wave and the game plonking me back at the start of wave 1. Adding waves of attack to a game to make things a bit tricky always annoys me to be honest (I hated it in uncharted too). There again In a co-op team I bet that mission 5 finale is a complete doddle.

The game does feel a bit un-solo friendly but not impossibly so I guess as you can always go back having levelled up a bit. Mind you although enemy levels don't change their tactics do seem to improve a bit when you fight them again at a higher level. I think I'd have preferred things if the story was a proper single player game though, perhaps with a couple of AI buddies that could be replaced by real people in co-op?

I've spent ages on earth doing the level 4 patrol missions (saddo that I am) as again I can just pop there to fill ten minutes before watching breaking bad on netflix with my other half. They could have done more for patrol mission variety as I often pick up the same old missions, not helped to be fair by me not often ranging too far to pick up a mission from a green blinking signal thingy. I do like the option to join in with the odd surprise event when some fucking great big alien tank lands and we all cluib together (all four or five of us) to fight it.

Which brings me to the other thing.... how the heck do the servers work in this game as, where ever I might be in a story or patrol mission there's usually only ever a group of 3 (typically level 20 plus's) in sight and maybe one other player there solo. So the option for me to join in with other players ad hoc seems to be given a really low priority. Obviously the reverse of there being loads of players in the same area would be ridiculous but the game world does feel spartan and lonely as it is.

Also where are the servers based as, even though I have a reasonably fast internet, I have never ever won a fifty-fifty melee playing in the crucible. That could be my crapness I agree but it seems to have happened that I die first even though I've got a stab or even two stabs in first.

Finally the crucible is a bit harsh on low levels like me, especially low levels like me that haven't played an on-line fps PvP game since Quake 3! (Was that 1999?). I know that health, defense and damage are supposed to be equalised in bog standard crucible games but as far as I can tell none of the skill trees are equallised, nor any perks that come with weapons and armour. Or clip sizes, or presumably down the sight radar that comes with some of the guns at later levels? More to the point I didn't even have access to a heavy weapon till level 10, so I was playing with 2/3rds of the armoury of other players. Anyway I'm no longer coming last in my fire team and am absolutely beasting that second to last spot on a regular basis.

So far then I'm enjoying it alot and, when I'm level 20 in a couple of weeks time, I expect I'll be enjoying it still. I'm not sure quite what legs it will have after that though. I'd give it a solid 7.5/10 at the minute :)

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Iron Banner is a quitfest at the moment. Some really glaring oversights by Bungie (as with so much of the game).

You only get rep in Iron Banner if your team wins the match, you get precisely bugger all in the way of Iron Banner rep if you lose. There's zero penalty for quitting matches in Destiny (somewhere bcass is dancing a jig). So people are consistently quitting the second their team starts to fall behind and the poor buggers who refuse to quit just have to try and do their best outnumbered.

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Yep iron banner is a joke, you either dominate in the first minute and watch the other team quit. Or you get dominated and realise you are now in a team of 3 being destroyed.

Also the balancing seems off, my ability to kill a level 12 or a level 27 is equal. The damage I do or sustain seems to always be the same.

Again destiny feels like the Halo team made an mmo. Decided to copy WOW, but only read about WOW no one on the team played it. They've tries to copy basic MMO templates but failed to implement key features. For example if you quit out of a match you should get some kind of deserters debuff, something like 10 minutes being locked out of PVP games. Drop out again and it becomes 10 minutes. Also not giving rep to the losing team is insane, it actively encourages people to quit.

It's also unfair and unbalanced, if IB forces me into a team. If I come top in my team and have more kills than the rest combined, if I'm on the losing team I get zero rep. Surely it should be 15 points for a win 10 for a loss.

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Penalties are one thing (and I agree with that) but no rep for losing seems fine, that's why you play to win.

The end is fucking nails - there's nowhere to hide and the adds seem to constantly respawn. I lost track of how many purple eyes we popped! Two of us were even level 27 and we still couldn't do it. I'm up for giving it another shot though.

What were your tactics? I found the best place to hang out was either the little corridor between the lower spawn points where the shanks appear from and the area where you enter the arena (the priest is too tall to chase you all the way round there), or the more open area furthest away from the spawns, where there are some rock formations to hide behind. By drawing the priest's fire back and forth between us we were able to keep taking pops at him and create space to revive each other, but once the stealth vandals and especially the captains start appearing it just turned into a clusterfuck.

We tended to hang around near the entrance to the area with an occasional stroll up to the top end.
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