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Destiny: FIN


Gorf King

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There's a trick with the summoning pits. Very simple too.

Don't kill all the adds, and the wizards wont ever spawn. The weekly is then a piece of piss. Just leave one of the mobs (one of the normal ones that shoots you with the normal lazers) alive upstairs at the back - don't shoot him and he wont attack you even.

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Where is riksis located from the queens bounty? Entered earth but can't find him.

Once you've cleared a bounty from the Queen, it'll appear on the left side in the Destinations menu. You can't simply trundle off to Earth and do him over.

Edit - maybe not!

My headset turned up today. On charge at the moment. I'm up for doing these Queen's bounties this evening :)

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Reading this thread makes me laugh at times - people using glitches and tricks to avoid playing the game to get better equipment. There seems to be a shift in playing a game for fun to playing just to level up and get better stuff - but to what end? If you don't have fun playing the game to get that stuff, what's the point?

People also wanting 'rare' items right away - if you did, wouldn't they be common?

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Reading this thread makes me laugh at times - people using glitches and tricks to avoid playing the game to get better equipment. There seems to be a shift in playing a game for fun to playing just to level up and get better stuff - but to what end? If you don't have fun playing the game to get that stuff, what's the point?

People also wanting 'rare' items right away - if you did, wouldn't they be common?

I love the immediate gratification of the gunplay that much that I'm quite happy to do the "same things" over and over, with the loot and levelling being something that just happens along the way. I was discussing it with my old gaming buddy yesterday on the drive to the gym. He was saying he'd heard lots of complaints about it being grindy. It's only grindy if you grind. I pointed out the many hundreds of hours of co-op Halo we played together with no loot and no levelling. The only reward was the fun we were having just playing it. It's just indicative of the way the genre has gone now. The mad rush for the next red dot sight or whatever, whether it's Battlefield, CoD, Destiny, Rainbow Six or whichever shooter is flavour of the hour. When the minute to minute gameplay is as satisfying as it is here, who cares?

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I love the immediate gratification of the gunplay that much that I'm quite happy to do the "same things" over and over, with the loot and levelling being something that just happens along the way. I was discussing it with my old gaming buddy yesterday on the drive to the gym. He was saying he'd heard lots of complaints about it being grindy. It's only grindy if you grind. I pointed out the many hundreds of hours of co-op Halo we played together with no loot and no levelling. The only reward was the fun we were having just playing it. It's just indicative of the way the genre has gone now. The mad rush for the next red dot sight or whatever, whether it's Battlefield, CoD, Destiny, Rainbow Six or whichever shooter is flavour of the hour. When the minute to minute gameplay is as satisfying as it is here, who cares?

That's what I was meaning too really.

On the original Xbox, tbb and I must have played assault on the control room on Halo 100 times with no achievements, loot or levelling and it was awesome because the mechanics of it was great.

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I just love this now, i have no idea why and parts of it are getting old fast - ohh look, hold a room while ghost does something over and over again but still i am hooked!

I am enjoying playing it at a slower pace than some, still only level 16 but happy to spend an hour in the patrols or replay missions - some of the venus latter missions have been Halo esq for me in single player (not played it much in sp) and looking forward to trying them ramped up as too easy in a fire team.

It looks stunning, sounds amazing in places and the gunplay is great - no interest in the story so not bothered about that but it seems a bit crappy, having a ball with it!

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Holy fuck those Queens missions don't fuck around. Died half a dozen times before I finally did one, think I'd have soloed it but a friend joined and probably fired about 50 bullets and got a legendary for his troubles.

Naturally, the only bit of legendary armour I already had was a chest piece, so my reward got scrapped immediately. :/

Tremendous fun but doing a mission on earth to complete a bounty that then sends you straight back to earth to do the exact same mission again, modified or not, is a bit of a pisstake. Especially one with an unskippable cutscene at the end.

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Just completed the daily, great stuff, found a super spot to eat away at the last boss in the precious few microseconds between huge volleys of rockets. Then I got the reboot message.............but fortunately progress and those precious marks have been saved. Also, all the achievements of the last few days have come through,which were clearly borked.

And the Gods have given me an arc rocket launcher to gobble up captains!

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To be fair, at least doing the dungeons in wow had interesting boss mechanics and decent loot :P

I don't even mind the loot side so far, partly because I haven't really had the experience of lots of purple engrams turning into greens I guess, but I definitely agree that the unimaginative boss encounters are an issue. They're really almost entirely identical: bullet sponge boss with a hefty gun plus waves of adds. There's not really anything in the way of enemy abilities you have to cope with (eg. AOE), aggro/trading/heading mechanics, specific adds needing prioritisation, etc.; most of the big bads literally just stand there and fire a giant weapon at you in turns. I don't think switching weapon occasionally to take down a coloured shield is much of a substitute, though admittedly much more complexity might make random 3 mans without comms a bit impractical. Anyway, I've had fun so far; it just seems too thin an imitation of WoW to have genuine longevity.

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Presuming its being used in an MMO sense, it usually means additional enemies to the one that you're fighting that strictly speaking you're not bothered about killing (as they don't drop loot, can be skipped, will kill you etc) at that moment in time.

In the case of Destiny, at the end of a strike you fight a big bullet sponge boss and 'adds' like Wizards then enter in waves.

EDIT - curse you new page. This is in answer to the question "What are adds?".

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