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Destiny: FIN


Gorf King

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That option only affects if people can join you without asking for permission though, you can still invite anyone you want.

Sure, but I think a lot of people are just tooling about thinking no-one wants to team up with them, in fact I think a good many don't realise it's a thing. Open should be the default, then poeple will elarn about it and either like it or find out how to turn it off.

The optimal thing would be for these very important parts of the game to be explicitly explained. I don't recall any such guidance coming up, maybe I've just forgotten. In any case it's a secondary concern to the fact that no fucker in the two days I've been playing on 360 has had a mic. Not one. For their next trick, all these people are going to move to Leicester then buy a ruddy boat.

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Enjoying it so far shooting feels solid and it's not too twitchy (I am too old for titanfall or indeed any twitchy shooter on a pad, Q3 on a m&k for me is height of "twitch")

and if it doesn't have longevity then it's the perfect aperitif before the master chief collection lands ;-)

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This fascinates me because a good actor needs a good director, and the games industry - in its insistence to *re-learn everything film-makers mastered years* ago from scratch - is still not hiring the talent; evident in lacklustre performances you hear from even the big names.

Sorry Ruby, I have to disagree slightly. A good casting team will find actors that have great ability without the need for a good director (speaking as an actor myself). The very fact you are considered a good actor should be proof that you can find a decent performance without it having to be mined out of you. Not saying I could have done a better job (Christ I'd relish the chance!) but when you are being paid sums of money like that, there is little excuse for a lacklustre performance.

Although, I will say if no one stepped in and said "Peter, could you try it more like X" or "Imagine that Y is happening" etc. Then it's totally the directors fault (which I believe it is in this case).

Dinklage is a great actor, but if he has no idea what they want for the character or what the product is, he can hardly be blamed for the performance not matching the content.

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Sorry Ruby, I have to disagree slightly. A good casting team will find actors that have great ability without the need for a good director (speaking as an actor myself). The very fact you are considered a good actor should be proof that you can find a decent performance without it having to be mined out of you. Not saying I could have done a better job (Christ I'd relish the chance!) but when you are being paid sums of money like that, there is little excuse for a lacklustre performance.

Although, I will say if no one stepped in and said "Peter, could you try it more like X" or "Imagine that Y is happening" etc. Then it's totally the directors fault (which I believe it is in this case).

Dinklage is a great actor, but if he has no idea what they want for the character or what the product is, he can hardly be blamed for the performance not matching the content.

Really?

Wouldn't they have shown him plenty of the game, then explained who is character is?

Wouldn't that be enough for him to imagine, along with reading the script, what tone and expression, to put in his performance?

Personally, I don't have the crazy nerd love for Dinklage that some people seem to have, but I think his robotic performance is bang on. It fits with the original Halo's expression of their AI, in that it seems quite emotionless, initially at least.

Maybe Dinklage's character will evolve over time, similar to how Cortana became a whiny fucker that you wanted to kill by the end, or that Guilty Spark had turned into an even more effeminate version of C3-PO over time.

I honestly don't get the complaints. But, then again, I'm baffled by the majority of complaints about the game in here so far. It's like putting on an old pair of socks for me. Socks that now have bells on.

Socks.

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Actually agree on dinklage, his performance is a little robotic but he's playing a robot (I assume floating thing is a computer of sorts)...

It reminds me of cortana certainly and is comparable

Glados is a fantastic performance for a robot and streets ahead of cortana and ghost but she is really a one off (Wheatley is a great performance but not really played as a robot at all)

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Maybe Dinklage's character will evolve over time, similar to how Cortana became a whiny fucker that you wanted to kill by the end, or that Guilty Spark had turned into an even more effeminate version of C3-PO over time.

Cortana was descending into rampancy, which is why AI in Haloverse usually get nuked like replicants after 8 years or so. 343 Guilty Spark was a human originally so that's how they 'explain' him. IN any case Cortana was a 'flashing' of Catherine Halsey's mind. So she started human-ish.

I reckon the twist in Destiny is that with your Traveller not doing owt and having shat out ghosts before he went all non--interventionist on our arses, that Tyrion is the Traveller, guiding you in first person all along. We'll find out in about 8 years.

My favourite robot is the HK droid from Old Republic, which Moffat nicked the character of for Strax in Doctor Who.

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Really?

Wouldn't they have shown him plenty of the game, then explained who is character is?

Wouldn't that be enough for him to imagine, along with reading the script, what tone and expression, to put in his performance?

Personally, I don't have the crazy nerd love for Dinklage that some people seem to have, but I think his robotic performance is bang on. It fits with the original Halo's expression of their AI, in that it seems quite emotionless, initially at least.

Maybe Dinklage's character will evolve over time, similar to how Cortana became a whiny fucker that you wanted to kill by the end, or that Guilty Spark had turned into an even more effeminate version of C3-PO over time.

I honestly don't get the complaints. But, then again, I'm baffled by the majority of complaints about the game in here so far. It's like putting on an old pair of socks for me. Socks that now have bells on.

Socks.

Don't get me wrong Jon, my final paragraph is speculation. As I say 'if' he wasn't given the right tools he can't be blamed for a lacklustre performance.

I hope that he was shown the game and told who the character is. More than that I hope they explained to him what they want the character to be to the player.

I may have seemed down on his work here, but actually I also like his performance. I'll clarify that by saying it's good but it's not stellar.

I was really trying to step in and defend Dinklage as he really doesn't come across as the kind of actor to phone it in, and I felt a bit offended at comments (mainly on other sites).

If people are unhappy with his work in Destiny I can only surmise that he wasn't given adequate tools to create the character. I haven't actually heard the final performance (don't kill me!) as I'm stuck doing Shakespeare workshops in Manchester. But I'm sure the character will develop and grow if the backlash hasn't put him off returning for DLC and Destiny 2 etc.

Lastly socks rock.

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When this is good it's really, really, really fucking good and transcends all the complaints about the hub world/narrative/structure etc. When you get lost in the firefight and you're responding against new threats with pure reflexes and adrenaline it feels like nothing else (apart from Halo) and leaves you breathless and drained.

It's a glorious shooter when the rest of the guff gets out of the way and lets itself do what it does best.

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I like his performance. I'm sure it's supposed to be robotic and emotionless like Jon says; surely that's the point?

Has it changed from the Beta? Because in the Beta it was as though one half of a line had some emoting, then he got bored and became all monotone towards the end. That's not robotic and emotionless, that's just shitty voice acting. If he stayed monotonous then I don't think people would have had much of a problem because then it would be a case of the character being very robotic. It was the fact that the voice acting was all over the place with very little consistency.

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Just did a Strike on Venus and it was superb.

At the end it took myself and a couple of other guys around 45 minutes to take down the boss. A constant stream of enemies, when both my team go down and it's just myself waiting for them to respawn it's tense as fuck.

Love it. :D

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