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Destiny: FIN


Gorf King

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Apologies to Alkasteve. I kind of forgot there was somebody playing with me while I wandered off to see what I could shoot.

Ordered the Sony 2.0 headphones for this. Can't come soon enough. Absolutely loving it.

I've got the 2.0 headphones and they sound amazing however I discovered tonight the inbuilt mic is utterly useless! Does anyone know if I can use the mic that came bundled with the PS4 to talk into at the same time as using the 2.0 headphones just for the audio output?
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Best days gaming I've had in a long time.

Strike team with DJ Knight and Knightfall this morning was immense. Started playing at 10 and it seemed to be 1 and time for lunch in the blink of an eye.

Played some of the intense crucible too. Enjoyed it as a change of pace but it's very much secondary to getting a posse together and taking on the missions.

Ended the day at Level 13. Off to get some sleep and play some more tomorrow.

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Just did the first forced co-op mission (the one with "devil" in the title), and I'm really quite perplexed. I was level 6 and kicked it off, and the mission said 'very hard' next to it. It was tricky for sure, and the three of us bumbled through. The first section was great fun and we rallied together. Then the tank. It must have taken an hour as we slowly whittled it down. Then the orb thing. Another half an hour. I was honestly so bored. The second two parts weren't fun, it was whittling down health bars. There was no skill involved after 5 minutes. I thought that mission was properly terrible. Was it because I started it on 'very hard' or is it really that long? My character quickly levelled to 8 and I used level 8 weapons for the last bit, but was it me starting the level on 'very hard' that make it so crushingly long?

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Stunning looking game.

However, like any other level based game, play with people below your level and you will be bored, play with people above you, and they will be...

I've been saying it for 10 years now, but 'unlock' based gameplay is ruining gaming. Design levels where 3 people together have to work to complete, regardless of who has what (Splosion man did this perfectly) and you have gaming in its purist form. This whole "i'm level 10 and you're level 8" stuff is just exclusionist shit

My first PvP round I went 39-3, cos I was a higher level

Couldn't agree more.

I also hate the idea of weapons which become superseded. I just found a really nice burst fire rifle, but I know in an hour it'll be useless. It's so disposable.

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Really enjoying this so far, especially the combat. The AI is more fun to fight against in the retail version, even on normal difficulty. The bastards really love to move and flank and hide :P But it's a joy to fight against them, keeps you on your toes and shows what good AI can do for a firefight.

I must admit though that whilst I love the firefights and the combat/getting new guns etc I really don't give a toss about exploring or the story. Sure you go to new areas in the story missions and visit areas when patrolling to do missions etc but it just doesn't grab me to want to explore if that makes sense ? They are purely there for me to get me into more firefights, I have no real interest in the locations themselves.

Still considering combat's one of the main things about the game, I'm certainly happy :P

Just did the first forced co-op mission (the one with "devil" in the title), and I'm really quite perplexed. I was level 6 and kicked it off, and the mission said 'very hard' next to it. It was tricky for sure, and the three of us bumbled through. The first section was great fun and we rallied together. Then the tank. It must have taken an hour as we slowly whittled it down. Then the orb thing. Another half an hour. I was honestly so bored. The second two parts weren't fun, it was whittling down health bars. There was no skill involved after 5 minutes. I thought that mission was properly terrible. Was it because I started it on 'very hard' or is it really that long? My character quickly levelled to 8 and I used level 8 weapons for the last bit, but was it me starting the level on 'very hard' that make it so crushingly long?

Basically yeah, it was very hard simply due to your level. You have strike missions and you have story missions, you did a strike mission. As the Lair itself was level 8 once you level to that it'll be 'Normal' in difficulty for you. Just come back to it later. It's very much a loot em up rpg in that sense, some things will be harder for you right now, go back to them later.

In the beta I got that lair down to a fine art, could do it in about 30 - 40mins in the beta on the hardest difficulty as long as you were with people who knew how to play it too. It gets more satisfying the better you can do it :) For the big spider tank shoot its legs until it collapses into a heap and then shoot the exposed core.

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I've got the 2.0 headphones and they sound amazing however I discovered tonight the inbuilt mic is utterly useless! Does anyone know if I can use the mic that came bundled with the PS4 to talk into at the same time as using the 2.0 headphones just for the audio output?

I had the exact same issue with the 2.0 headset microphone. Now, I'm not saying that you made the same stupid mistake that I did but... make sure you have them on the right way round. It's really easy to put them on backwards without realising (the buttons are perfectly usable either way round).

:D

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Basically yeah, it was very hard simply due to your level. You have strike missions and you have story missions, you did a strike mission. As the Lair itself was level 8 once you level to that it'll be 'Normal' in difficulty for you. Just come back to it later. It's very much a loot em up rpg in that sense, some things will be harder for you right now, go back to them later.

Not sure if I was clear - if I start the mission at level 8 will it be easier for the entirety than if I start at 6 and quickly rise to 8 less than half way through, or will the mission I started at 6 on remain tougher throughout?

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I'm a bit torn to be honest, it's undoubtably polished with some beautiful design and on a purely gameplay level the core mechanics are extremely satisfying and fun. I do have real doubts about the supposed longevity, however. It's almost an EDF game in terms of repetitiveness, the MMO-esque stuff is basically window dressing without any meaningful impact on the gameplay, and if there's only four full levels then they certainly aren't big enough to last longer than a week or two.

It feels like a much larger game that's been chopped into pieces for commercial purposes.

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Wasn't interested in this at all until yesterday when everyone else's excitement got me a bit hmmmm. Ended up picking it up from asda at 7pm last night and I've just switched it off now, 7 hours later.

I fucking love it. Having a blast. Wish I wasn't at work later otherwise I'd keep going.

Solo'd it so far up to lvl6 and loved every minute.

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Interesting to read through this thread, I skipped this game as despite initially being really excited for this on its reveal, the beta to me felt like a jack of all trades, neither particularly good as an fps nor a loot em up. As an mmo it falls at the first hurdle, the levels feel barren and the interaction you get when you do see others is pointless in that you can help them shoot things faster.

The boss timmo mentions, that ridiculously shit looking sphere was the breaking point for me and the point I realized that although it looked nice destiny has not moved the game play on at all since halo one on the Xbox, hell even time splitters 2 on the ps2 was a better fps. I can think of far better games to spend my time on instead of clicking r2 repeatedly to whittle down a copy and pasted ozma from final fantasy 9s ludicrously large health bar.

I'll be intrigued to see how many people are still playing this on my friend list in one !month, let alone the 27 year sequel timeframe they made for it. Having just read that one expansion will retail at 35 pounds, I am glad I left this well alone and it shows just how wrong dlc has become. I have no doubt that all the dlc will have been finished pre release. 80 quid for the digital pack is simply laughable.

I hate to be All negative and I am in no way trying to ruin other people's experiences I just think if you hype your game so much as this you better make sure its epic and this falls well short of that. I think as a single player game this would have been far better,a halo campaign with smart ai, but what we got is difficulty levels that just give ai crazy levels of HP rather than a bigger challenge, redundant loot and rehashed levels and enemies.

The fact they spent millions on a setting then called one baddie the wizard sums it All up to me, when bungie are taken away from halo they don't really know what they are doing or how to construct a game that is as epic as they make it out to be. I genuinely think the only thing making people play is the loot drops and 'the grind', if another company had come out with this mess it would be getting slammed

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Interesting to read through this thread, I skipped this game as despite initially being really excited for this on its reveal, the beta to me felt like a jack of all trades, neither particularly good as an fps nor a loot em up. As an mmo it falls at the first hurdle, the levels feel barren and the interaction you get when you do see others is pointless in that you can help them shoot things faster.

The boss timmo mentions, that ridiculously shit looking sphere was the breaking point for me and the point I realized that although it looked nice destiny has not moved the game play on at all since halo one on the Xbox, hell even time splitters 2 on the ps2 was a better fps. I can think of far better games to spend my time on instead of clicking r2 repeatedly to whittle down a copy and pasted ozma from final fantasy 9s ludicrously large health bar.

I'll be intrigued to see how many people are still playing this on my friend list in one !month, let alone the 27 year sequel timeframe they made for it. Having just read that one expansion will retail at 35 pounds, I am glad I left this well alone and it shows just how wrong dlc has become. I have no doubt that all the dlc will have been finished pre release. 80 quid for the digital pack is simply laughable.

I hate to be All negative and I am in no way trying to ruin other people's experiences I just think if you hype your game so much as this you better make sure its epic and this falls well short of that. I think as a single player game this would have been far better,a halo campaign with smart ai, but what we got is difficulty levels that just give ai crazy levels of HP rather than a bigger challenge, redundant loot and rehashed levels and enemies.

The fact they spent millions on a setting then called one baddie the wizard sums it All up to me, when bungie are taken away from halo they don't really know what they are doing or how to construct a game that is as epic as they make it out to be. I genuinely think the only thing making people play is the loot drops and 'the grind', if another company had come out with this mess it would be getting slammed

Bloody hell. The whole D&D sci fi angle, and havng space wizards, and actually naming them that, adds to the vibe.

The rest of your post I just don't get. It's an FPS/RPG hybrid. It's not meant to be like Halo, or Timesplitters(!)

The loot isn't redundant. You seem to be writing it off as short/rehashed without having actually played it that much.

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It seem they've massively cut the loot drop rate from mobs which to be honest is a bit of a shame.

Had an odd time with it last night. Picked a pulse rifle as the first weapon reward you get and really, really struggled to kill things with it. It was just so underpowered. Switched back to the assault rifle you get as your very first weapon and suddenly I'm tearing through things, Very odd.

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So finished the Earth Story missions, did a couple of Moon story missions with a couple of friends and played a match of domination.

As many already have said, it is a technically excellent game. But is it fun. So far I must say no. One of the main problems I have is that the game is either too easy or too hard, fight enemies your own level and there is zero strategy or danger involved unless you happen to get absolutely swarmed. Fight enemies 2 levels above you and you'll do close to zero damage and they will more or less one-shot you. Don't see the point of that. Did one of the story missions on Earth and took the left ramp instead of the middle run, ran straight into a level 8 enemy (I was probably 5) and got insta-gibbed.

I'll give it some more time, especially the PvP, but right now I think the gameplay just doesn't hold up. And as someone mentioned, the two bosses in the first strike mission are just lame, where is the fun in shooting at the same enemy for 15-20 minutes, with the only danger coming from when you have to find some more ammo. It doesn't even matter if you die, just get revived by a teammate and continue holding the right trigger.

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Sounds like people on this page weren't shooting the legs. Agaaaaaaaaaaaaain.

It's Diablo 3 adventure mode more than anything else, might throw some people.

Also sounds like some people aren't familiar with the Iain M Banks style setting, which this leans into more heavily than Halo. There's an achievement called Use Of Weapons!

I'd recommend playing missions of your level but set them to hard. It's more engaging and you have to take note of the damage type you're doing so you can eat through enemy shields (hint, the shield colour dictates the type of damage which goes through it). Then play with others, which makes the enemies in the area scale up to give three people a challenge. If you're walking solo through missions on normal it's very, very easy.

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It's all about the crits, renamed here to "precision shots". And it's not always the head. The Vex are an interesting example. If you shoot their weak spot (stomach) they shield themselves. So, you have to shoot their head off, at which point they start charging you. Then you can shoot their weak spot without them engaging shields.

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Maybe weapon choice or something? I was finding it quite easy to take down higher level enemies yesterday. At level 3 with an assault rifle I was happily taking down level 5 to 7's including a shielded captain or two. Lots of head shots, cover and grenade use.

That doesn't sound very likely as enemies 3 (or maybe 4) levels above become immune to your damage. At least it was that way in the beta, I did the Strike missions at level 4/5 and it took me a while to figure out that there was actually nothing I could do to damage the enemies.

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What puts me off with an online game is that even if it loads quick for you you gotta wait for everyone else anyway.

Only in a party, and theres the rest of your games. You'll have it for the next 5 years at least too.

Were you expecting every single person to like it, angel?

Fucking hell.

No, but there's always the initial "my god the title screen is AMAZING", then after a day it turns into "WHAT WERE THEY THINKING".

Dont get so enraged.

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Sounds like people on this page weren't shooting the legs. Agaaaaaaaaaaaaain.

It's Diablo 3 adventure mode more than anything else, might throw some people.

Also sounds like some people aren't familiar with the Iain M Banks style setting, which this leans into more heavily than Halo. There's an achievement called Use Of Weapons!

I'd recommend playing missions of your level but set them to hard. It's more engaging and you have to take note of the damage type you're doing so you can eat through enemy shields (hint, the shield colour dictates the type of damage which goes through it). Then play with others, which makes the enemies in the area scale up to give three people a challenge. If you're walking solo through missions on normal it's very, very easy.

Fuck you Moz :lol: I've had my ass fuckin handed to me at times on Normal, admittedly partly to me rushing in impatiently but I've been ambushed quite a few times by some prick who's flanked me. Most of my deaths though have been due to those bloody stealth vandals. Real pain in the ass those if they catch you out.

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I had a great 4 hours with it last night, playing in a group of 3 at least is the way to go though. As moz says stick to areas recommended for your level, and choose hard, with three people that will be a really good challenge.

Looks amazing, the lighting is crazy good, and the loot/leveling up is a really good hook. Not even tried the crucible yet.

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