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Destiny: FIN


Gorf King

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Yeah and you should get a boost when playing as a low level character.

Nightfall x2 this morning.

295 ghost.

296 conspiracy Theory-D.

I'll make use of the latter as I'm learning how to shotgun at the moment. It has life support too which might come in handy.

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Had an amazing moment with this last night. Was running 36 strikes in the playlist with a friend. We got a third loaded in and he seemed really confused. He was level 40 but didn't know the strike, and we were chaining our supers so that both of us had enough orbs to keep using them, but he never seemed to be grabbing them or joining in. I was grabbing the relics and activating the doors and we navigated a few tricky bits whilst also figuring out the best way to make use of his decent shooting skills. At one point during the boss fight I managed to revive him and grab the relic at the same time, and after an initial wipe on the boss when the door went we killed it in its first few transformations the second time.

It suddenly occurred to me that whilst I couldn't tell you where or when, me and my mate are now those guys you get loaded into a strike with who generate orbs constantly, kill the bosses quickly and seem to kick ass. I have no idea when I transitioned from one group to the other, but it made me feel pretty good, which is something Destiny hasn't done for me much recently. I think Rift IB really helped us to learn to operate as a team with our supers.

knowledge is king :( it was all so new and shiny for me, i was looking left when i should have been jumping right.

Most online FPS games are about knowing the maps and understanding when you use what from the options you have. It's overwhelming at first but the PvP is really well designed and balanced to support you playing mainly that if you'd prefer. If you enjoy it you'll get into it, but if not there's plenty of other stuff to do :)

Yeah and you should get a boost when playing as a low level character.

Nightfall x2 this morning.

295 ghost.

296 conspiracy Theory-D.

I'll make use of the latter as I'm learning how to shotgun at the moment. It has life support too which might come in handy.

Does anyone ever get exotics from NF? I rarely run them but I'd like to try more if there's any chance at all of exotics.

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Made it over 300 tonight, got to 305. Feels good man. Not bad considering I've had it less than a month. Feels like I could start to get tired of shortly until some new stuff comes out though.

If anyone Rllmuk guys want to do a raid sometimes then I'm up for it and that.

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Some more upcoming stuff on Tuesday

How will the February Update change the Special Ammo economy in the Crucible?

Derek: After the update, players will start certain matches without Special Ammo. Once the match has begun, those green Special crates will behave in the same ways you’re used to (although you may be looking for them a bit more).

What motivated the new ammo economy?

Derek: The PvP team wanted to increase the use of Primary weapons, especially at match-start. Sniper rifles and shotguns, in particular, inspire great happiness or sadness depending on which end of the weapon you find yourself. We wanted to somewhat delay that gratification (and sadification).

Derek: All 3v3 playlists will feature the new Special Ammo behavior. Skirmish, Salvage, Elimination, Trials, and any rotating 3v3 playlists are covered. I will take special care to say that Rumble is not a 3v3 mode, and is safe from this change.

Why not 6v6? People get sniped there too you know!

Derek: There’s no proof of that. No, seriously, there are several reasons to limit this change to the 3v3 modes. First, the larger gametypes are generally less sensitive to initial conditions, which gives us more freedom to have Special Weapons going from the beginning. Also, smaller gametypes like Skirmish are a bit more hardcore, with more weight applied to each player in the match, so we felt we could try pushing Primary weapons for those initial engagements. Conversely, Control is the friendliest place to enter the Crucible, so we wanted to make sure that we don’t present new players with a fundamentally different game than what they’re used to.

Stand Alone – Together

When Rift was the game in Iron Banner, we heard from a lot from solo players who felt sidelined by the team activity. It’s true that a squad of lone wolves who meet for the first time in orbit will almost always find themselves at a disadvantage in a match-up against a Clan that always flies together. That’s why scrubs like me join them! Skill is valuable, but so is a trusted teammate who knows the sound of your voice.

We’ve heard plenty of chatter from players who want to let matchmaking choose their teammates for them, but wish their opponents would do the same. If you’re one of them, you have a new champion. His name is Designer Jeremiah Pieschl. We lovingly call him “Jerpie.”

What are Freelance playlists?

Jerpie: Freelance 6v6 and Freelance 3v3 are mixed-mode playlists that are only accessible by solo players – no Fireteams allowed. Freelance playlists will be available sporadically on the weekly rotators in your Director.

What was the goal here?

Jerpie: The design goal of Freelance playlists was to facilitate an even playing field. Both teams will be on equal ground, though an advantage can be gained by opening a voice channel to Team Chat. A secondary goal was to provide playlists with a wider variety of engagements. Featuring mixed-modes with all of their associated maps means players will have a much more diverse experience and see less repetition in the combinations selected by matchmaking.

What gametypes will we find in those playlists?

Jerpie: Freelance 6v6 features a mix of Clash, Control, and Rift.Freelance 3v3 features a mix of Elimination, Salvage, and Skirmish.

Look for them next week. If you want to fight alone (but with teammates), and you want everyone else to

Out of Bounds

The Internet is a dangerous place for data. With the February Update, we’re installing a Damage Referee to keep more of us safe from bad connections. Recently, I had the chance to learn how it works. That conversation quickly turned into one of those moments when I smile and nod and pretend to understand what the Very Smart Person is saying to me. Fortunately, Networking Engineer Paul Lewellen was kind enough to go on the record about the newest addition to our netcode.

Explain it to me like I’m five: What is Damage Referee?

Paul: "Damage Referee" is our code-name for upcoming changes to the way Destiny handles things that can go wrong when you’re playing games online. Our goal is to give you a better experience in the Crucible when there are Internet problems outside of your control.

What’s the essential problem we’re trying to solve?

Paul: In short, we're trying to fix the Internet. Streaming movies, wireless connections, the speed of light, and a host of other things are all conspiring to harm your online experience. Normal network latency is bad enough, but even simple problems become extremely complex when the information your console is sending and receiving can be unexpectedly delayed, dropped, duplicated, folded, spindled, or mutilated. It's impossible to solve completely, but Damage Referee is our latest attempt to improve things for the vast majority of you.

So, what will happen (in theory) if my connection is good?

Paul: If your connection is good, a typical Destiny PvP match should feel like your best ones do now. Obviously things won't always be perfect, but we think you'll notice a positive difference pretty quickly. Your weapons will feel a bit more reliable, your kills will feel a bit snappier, and players with poor connections should be less frustrating to fight.

What will happen (again, in theory), if my connection is bad?

Paul: If your connection is bad, we'll be giving you even more reasons to improve it. Expect to lose fights a lot more often, even if you think you shot first or escaped behind cover in time. Things will get much better once you fix your connection, but at least you'll receive fewer angry messages in the meantime.

How will I know this is working? Will I see fewer Red Bars?

Paul: Not necessarily. The connection bars we show in-game are designed to give you a moment-to-moment idea of how good or bad each player's connection is to all other players in the game (not to our servers). There are many factors that go into determining your color on the coded scale. Even if your own connection is the best it can be, terrible performance elsewhere on the Internet can still compromise your experience. When you see a red or yellow bar next to somebody’s name, it indicates problems with their average connection to other players (and usually to you, too). If it’s your own bar that’s stuck on red, ourNetwork Troubleshooting Guide has some tips to help you improve it.

We’ll be looking at the data, as always, but we’ll be listening to you as well. This is brand new tech, so let us know if you can feel the difference when it goes live next week.

When we download the update, how will King’s Fall be different?

Gavin: If you’ve ever been the “runner” in the Daughters of Oryx encounter, you’ve probably encountered an incredibly annoying issue where your camera would snap back to a default position. We’ve fixed that, which should make the runner’s job more enjoyable.

And the Ogres?

Gavin: We thought teleporting ogres in the Oryx encounter were totally OP, so we nerfed them into the ground! Actually, there was an unfortunate issue where the bombs were capable of blocking the Ogre’s pathfinding. That resulted in them occasionally making a very frustrating teleport to get past the blocked path. Oryx Challenge Mode should be a little more forgiving now.

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Played a fair amount of doubles last night and enjoyed it. I am generally a 6v6 player so that my lack of talent can be well hidden but I really enjoyed the games. It seems pretty generous with gear too. I got 314 and 316 Ghosts within the first three games and I've been stuck with a 310 Ghost for months so that was good.

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Do Nightfall's offer a chance for loot more than once a week? I've never done it twice in the same week before but last week we did it twice and the second time all got nothing at the end. I guess I could run it with each character...

 

I'm enjoying the doubles but we've been getting destroyed. Our usual strategy is a Titan to run at them punching and DPSing while I support with a rifle. It seems unbearable in this, but I guess it's partly because I've never played trials or elimination so I'm just learning the game type. I got two ghosts (312 and 310) but my IB one is 316 so they're useless. Got two of the ugliest shaders ever as well.

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9 minutes ago, Broker said:

Do Nightfall's offer a chance for loot more than once a week? I've never done it twice in the same week before but last week we did it twice and the second time all got nothing at the end. I guess I could run it with each character...

yeah you'd have to do it on different characters. only rewards you once per character.

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No Destiny 2 this year then.

Activision Publishing, along with its partners at Bungie, expects to bring a large new expansion to Destiny in 2016 and to release a full game sequel in 2017.

That 10 year plan must be utterly fucked by now. I quite enjoy this 'we don't really know where we are going' Bungie though.

 

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2 hours ago, Broker said:

Sweet, up to three a week then

Also if it's a:

Cabal strike you have the chance of a Treads upon stars scout rifle to drop. 

Vex= Imago Loop Hand Cannon

Omnigul= Grasp of Malok pulse rifle  

although these can be farmed doing just the normal strikes I think.

 

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So the update is an update in Spring with new Light, new PvE content, plus a "major" expansion later in the year?

It will be interesting to see the info! It really needs new content now, my friends list for one has almost dried up, and I've finally stopped playing myself, more or less.

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Had fun in CD last night. 7 games in an hourish. Only decent drop for the two of us was a (admittedly fancy) shader for me. 

Not sure how I feel - the rotating maps made it hard to predict stratagy, but people who'd played more than us obviously had more experience. It was fun, but I'm not particularly compelled to rush back - especially given relatively poor reward rates. Might have a bash over the weekend, but won't be fussed if I don't.

Thorn was bloody everywhere though.

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Seems a but lacking for such a big announcement.  New game confirmed, new expansion confirmed and an update which will increase light level before that.  Thing is, that is all we get.  Almost as if it is a panic announcement to try and placate the fanbase/stem more people from stop playing.

Thank you for your patience?  God Deej is such a tool.

I am also reading stuff about people chucking themselves off ledges in Crimson Doubles for reasons.  Not been in the loop for ages, any idea why?

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