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It's ok. It's a racing game with 2 tracks and glitchy/unpredicatable mechanics. Is it as good as wipeout or mariokart? No. It is fun with 3 or more friends? Of course it is. Do you only play it, really, in the hope of getting drops? Yes.

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It's great fun, and pretty impressive how they've managed to adapt the game to be a competent racer.

Will I still be playing it this time next week, probably not but considering it cost nothing, it's hard to complain really.

An extra couple of tracks wouldn't have hurt but I would guess that when it comes back next time, we'll hopefully have Earth & Moon tracks instead or as well as.

Add in some sort of competitive element with divisions or leagues ( or a tournament structure ) with decent prizes & they'd be on to a big winner.

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It's only when i started playing this again that i realised that the thing i missed the most was the chatting to folk while playing. the racing is awesome when your ramming each other in to the walls and talking the piss over chat. Loot drops at the end is a bonus. you can get quite good as well once you learn when to air brake round certain corners and which gates to miss out.

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I got a 300 light helm last night as a drop in the SRL, and I was only rank 1 and a quarter or so. I still think that the loot system is just random, regardless of light level, and youre just as likely to get a 290 at rank 3+ as you are a 320 light drop.

Still, its getting me to log in to do the quest and the logbook, as well as the bounties, so it must be doing something right. The races are actually not that bad either, considering they more or less tagged it on to the base game. Works surprisingly well.

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I listened to the latest Planet Destiny podcast today whilst doing the housework, it had 2 guys from Bungie on it talking about the sparrow racing... One of them mentioned he worked extensively on a game called Shadowrun on the 360 before he eventually joined Bungie.

I barely remembered that game so I looked for it on YouTube... It's basically Destiny isn't it?

http://youtu.be/7iXoeLwf3NQ

Sorry if this is old news.

Blink.

Tree of life could be defender bubble.

Swords that block incoming projectiles and switches to a 3rd person view.

Looks like it could have been a brilliant game but reading a couple of reviews and it seems it was hindered by GFW live launch and died on its arse.

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https://www.bungie.net/en/News/News?aid=14179

Bungie Weekly Update 12/10/2015

by DeeJ

This week at Bungie we went to the races.

The December Update is live. Everything from the sandbox to the economy in Destiny has been bumped in a new direction. Check out the Patch Notes to learn whats new. More importantly, go play your favorite activity and tell us if you can feel the difference for yourself.

While Titans and lovers of Shotguns are experimenting to see if theyre still badass, those of us who feel the need for speed are competing for glory and loot in the Sparrow Racing League. If youre a player of The Taken King, youre welcome to grab a License from Amanda Holliday and try your hand in a race aboard your scouting craft. If you love it, please play it a lot, and check in with Eververse to see how you can get the most out of the event.

With a new update freshly deployed and a new playable activity in play, there is much to say about housekeeping, fixes, and the road ahead. Lets kick it into gear.

From the other side

Every race has a logical conclusion, and many of you are asking about what lies beyond the SRL finish line. To provide some clarity on the future of Destiny, its my pleasure to yield the podium to the distinguished gentleman from the desk to my immediate right. Hes also known as my esteemed and very handsome boss.

Urk: This week we saw some chatter bubbling up around our content plans for Year Two of Destiny. While Last-Years-Me is glaring through space-time with a look of pained jealously over this newfound enthusiasm for DLC, it was This-Years-Me who decided to make a quick Tweet to address the issue. I am, after all, a whole year older and wiser.

For some of you, that was enough to calm nerves and table some of the wilder speculation. For others and for those who dont follow me I figured I could expound a little bit here and layer in some detail for each piece of the Tweet.

Hey.

Hello... Its Urk. I was wondering if after all these tweets youd like to meet. To go over everything (in 2016).

We get it. Some of you were hoping wed take the stage at PSX and announce 'The Dark Below II: Darker and Lower' (not a real project in development). Although you hopefully think Sparrow Racing League and the accompanying updates are fresh and fun, youre worried about the three week thing, and what these events mean over the long term of Destiny as we get ready to close out the calendar year.

To put it bluntly, you seem worried that there wont be any more substantial content until we ship another full game, or that all of the content for the rest of Year Two will come in the form of timed events.

2016 is gonna be great. We're working on stuff.

Good news, everyone!

Theres a whiteboard in one of our meeting rooms filled with scribblings and sticky notes that represent the developments planned for Destinys not-so-distant future. Events, activities, content, and features designed to keep you happy, entertained, and rewarded throughout the year to come: some events and some activities that will become additions to your Director.

The first of these early 2016 experiences will be on a scale close to Festival of the Lost. The second will be far larger than anything youve seen since the release of The Taken King. Theres also another significant update to the world and sandbox planned in this same window.

Its true that weve updated the playbook based on what we've learned to date, and to better tap into what makes Destiny unique. Last year, we all waited five months and ten days between content drops after December. This year, the plan is to deliver new experiences at a faster clip. To that end, the updates described above are all currently slated to hit across Winter and Spring of 2016, with more to come, as well.

Fun stuff, that's still in development.

Plans. Stuff. Things. If theres any one aspect of these words that are most likely to leave you cold, its the generic wordplay.

Just tell us exactly what youre making!

We plan to. While some of next years festivities are designed to surprise, like napalm from a newly forged Dragons Breath, well also be rolling out pre-planned announcements on several fronts to keep you up to speed.

Id love to announce it all right now. On Twitter, even. It would do wonders for my follower count, but since the team is currently in development on those projects, it would also be irresponsible. The team just shipped SRL and Update 2.1.0, after all.

SRL is live today, though! We hope you dig it!

Im really excited about whats on tap for next year in Destiny, both the events and the bigger ticket content and activities. Weve already talked about having a sandbox update each quarter, but theres more on the way, too. Please give us some time to sort the details, and lock down the fun stuff to come. No doubt, there will be lulls in the communication. Well do our best to keep the community channels lively during those spells (well, DeeJ and Cozmo will).

In the meantime, weve got SRL and a brand new update to dig into. If you like the event, let the team know you want to see more of it. Currently, its slated for three weeks, serving as this years holiday event. Personally, I hope and believe its something well all want to see more of.

Thanks, Urk. You look great today, by the way. Im particularly fond of the facial hair for some reason.

Right now, our forums are lit with chatter and ideas for what you want to see in Destiny. Thanks for sounding off, and keep that coming. As always, were reading and listening and planning things worthy of your passion, enthusiasm, sense of adventure, and competitive spirit.

Speed Kills

To date, the Sparrow Racing League has claimed over 12 Million lives (both Guardians and the Enemies they fight) on the tracks of Mars and Venus. Thats not a measurement we immortalize in the Record Book, but its evidence of the carnage that flows through the boost gates.

Pardon Are Dust

Lets catch up with Senior Designer Jon Weisnewski about weapons and accuracy in the December Update.

"Everyone makes mistakes, but with a little hard work and a dream, you can make mistakes in front of the entire Internet."

-Ancient Bungiese Proverb

Newsk: Let me come right out the gate by saying that, all self-depreciating humor aside, any frustration caused by my incorrect messaging of the change values was unintended from my end and perfectly understandable from your end.

Transparency and open dialogue around our design intent for this game means a lot to us. On a personal note, the effort that goes into crafting a preview that invites you into our discussions is a point of pride for me. Yesterdays mistakes were not my finest moment.

Sifting through the largely unanimous feedback from the last 24 hours on The Great Patch Notes Swindle, I have prepared a FYQ (Frequently Yelled Questions) which will hopefully shine 0.04% more light on how we got here.

What are the REAL numbers?

Today we updated the patch notes (again!) to reflect the real numbers you are experiencing in the game.

How did this happen?

I assure you this was a series of very boring events that unfolded kind of like this: I had not-ready-for-primetime scratch numbers in the preview drafts while we were in the process of tuning. I failed to correctly update these numbers prior to publishing. The test team doesnt use the Patch Notes, they use the actual in-game data to verify changes on their way out. The awesome people who helped me edit the preview werent close enough to the real data to know it was a mistake.

How did nobody notice this for a month prior to the changes going live?

Unfortunately, I dont have a good answer for this. I wish I did, because its a very valid question and I think pokes at the core of the frustration a lot of people are expressing. Speaking for the Sandbox designers, we had already wrapped up the update and were heads down working on our next deliverable for Destiny. It wasnt until the changes made it into the game and the community started sounding off that we were alerted to the mistake. Yesterday, in my own self-induced panic to get the real numbers out to everyone, I very hastily assumed I had made the same mistake on Pulse Rifle numbers and screwed those ones up in the published revision. (We have since updated the Pulse numbers so that they are more accurate).

The resulting update caused more confusion and made it seem like we were trying to cover our tracks. It was a sloppy move on my part, but none of it is malicious or a cover up.

What is the point of increasing damage if the numbers dont go up?

The damage numbers you see in game are not the raw base numbers we work with. The number shown at a damage event gets scaled by a lot of factors (activity, target, Light level, difficulty, precision, damage type, etc.) and then displayed to the player in combat as rounded whole numbers with a clean UI presentation. A small adjustment to an Auto Rifle may not be enough to change the displayed number, but (THIS IS A HYPOTHETICAL EXAMPLE) if your base damage changed from 20 to 20.2, and then you fired that damage value every other frame (at 30 fps) over the duration of a 50 round magazine, youre actually getting a change in DPS even though the base number still reports as 20 in the UI.

Specifically for PVP, add precision damage scaling and the barrel upgrades that scale up Impact available on Exotic and Kings Fall Auto Rifles, and youll start to feel the new change a bit more.

Will that be enough to properly buff Auto Rifles? Well see. As always, were watching data and planning the next update every day. Until then, keep that feedback coming.

Sweeping Changes

Update 2.1.0 had a significant impact on the Destiny player experience. Fresh on its heels, we followed up with Hot Fix 2.1.0.2 to make some rapid corrections. When we change so many things that influence the way the world of game behaves, were bound to identify a few things we need to tackle after it gets deployed. Meet our front line, in the form of Destiny Player Support.

DPS: Hot Fix 2.1.0.2 has included the following changes:

Fixed an issue where players could be granted access to reward items gained through the SRL Record Book, Vol. 1 without purchase. These items will not be removed from the Inventory, but will require ownership of the SRL Record Book, Vol. 1 in order to equip them.

Fixed an issue where players could decrypt Exotic Leg Engrams and receive nothing

Fixed an issue where copies of The Climb FWC Ship was incorrectly providing Reputation. We have temporarily disabled the ability to re-acquire this from the Ship Collection kiosk, and will fix this in a future update.

Other issues that Destiny Player Support is actively investigating after the deployment of Destiny Update 2.1.0:

Active players being Returned to Orbit due to inactivity.

Issues regarding Collection kiosk availability of the Peregrine Grieves and Mk. 44 Stand Asides.

The Quest step "More Bullets" is not progressing when players meet requirements.

Eververse Trading Company has received a storefront update with the release of Sparrow Racing League. Items previously included in Tess' inventory are no longer sold individually. Previously purchased Emotes can be reclaimed at the Emote Collection kiosk in the Tower.

Additional information regarding Sparrow Racing League can be found in the SRL Guided Support.

For a complete list of known issues, please view the Sparrow Racing League Vital Information thread, found in the #Help forum. Make sure to follow @BungieHelp for updates on our investigations.

Youre the Best Around

For next week, were planning a film festival to celebrate SRL. If you consider yourself a filmmaker, start capturing amazing moments, pick your favorite song, and stand by for information on competition categories and prizes. As for this moment, there is other carnage to honor.

Cozmo: The MOTW is your one-stop-shop for the very best Community-created Destiny videos. Every week, we pick our favorites to feature here on the blog, and the creators get rewarded with a unique emblem reserved only for MOTW winners and mentions of honor. So be sure to send us your videos by submitting them to the Creations page. Lets see what we have lined up for you this week.

Movie of the Week: No extra lives. (F-Bomb Warning)

Honorable Mention: Never, never, never give up.

Honorable Mention: No escape.

Editor's Note: The Creations page is home to more than just videos.

Damn...

This is an experimental time, Guardians. You inspire the developments that change the game. The way you react to them will spell out their fate.

For the next three weeks, well be discovering if the Sparrow Racing League has a place in the future of Destiny. I hope upon all hopes that youll grab a sweet ride and join me on the track. Im loving this event, and Im looking for opponents to put into the wall with all the love I can muster. Give Tess a look, too. She supports Amanda Hollidays efforts to hang those flags in the Tower. If you love SRL as much as I do, vote for it with your controller.

Well be back next week, and the week after that, and as many times as the world affords us the chance to keep you entertained. Year Two has been a blast for us so far, and were far from done talking about it.

See you in the winners circle for those improvised demolition derbies.

DeeJ, out.

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More like Too Long, and not worth reading. No new info at all really.

You could have at least posted the MOTW Rambo. Fo shame!

Or even your namesake

Also goddamn LeChuck, how much have you been racing? Must have been at it since the update. I've barely managed to get matches on Venus, its always Mars that comes up for some reason.

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More like Too Long, and not worth reading. No new info at all really.

You could have at least posted the MOTW Rambo. Fo shame!

Copy and paste from an iPad....nae time to Danny about m8, racing to do, still need two wins for an s licence.

Told the wean I think I want to race solo as when she nudges out of the way of a gate I want to run upstairs and hit her on the back of the head.

"And the father of the year award goes to........"

Edit...going to leave Danny in there, thanks auto correct, you saved my soul.

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Apparently so. Though first purchase should be MIDA, I died to an awful lot of those in Crucible last night. (And then went and bought one)

I do hope they don't get all popular like, and get nerfed due to excessive usage - they were never really that popular first time round, and actually they're just a really well-balanced gun rather than being OP.

I needa MIDA as well, but I was kinda hoping to get a 310 drop rather than have to buy one at 280 and begin an impossible (with my current primaries) quest to level it up. Guess it's time to stock up on 3oCs.

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It certainly felt a bit OP last night, but that was probably because of the game of Salvage in which all three of the opposing team were using it. I am expecting a lot of them in Trials this weekend, if I manage to play it.

I think people will buy it and give it a go simply because of reading a lot of hype, and on account of the pulse rifle nerf and lack of significant buffs to other gun types. I really wish they'd left the pulses more or less alone, to be honest, and just did an actual buffs for ARs. Then maybe MIDA wouldn't end up as it probably will, being a kind of recipient of favour due to dissatisfaction with other guns, and end up getting nerfed too. (I don't really like the way Bungie seem to nerf things that are 'popular'. If a gun's well-balanced, it's well-balanced. And MIDA is just that, no more and no less. It'd be horrible to see it made less pleasing to use just because it's, well, pleasing to use.)

Anyway, what they should nerf is that new Momentum armour set - it's so overpowered that the mobs don't even put up a proper fight when you wear it:

I think they're dazzled by all the glittering lights - or maybe it's just my sweet moves that understandably blind them.

:wub: SRL gear. Get with it, Carlos P!

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I had a 310 Dragons breath drop the other night. I have no idea what the new perk is like .I hav e a310 truth too and I barely use that so I can;t see this getting a look in. Why would you use a rocket launcher when you have Quillums terminus?

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I had a 310 Dragons breath drop the other night. I have no idea what the new perk is like .I hav e a310 truth too and I barely use that so I can;t see this getting a look in. Why would you use a rocket launcher when you have Quillums terminus?

PvP. Specifically Trials. You'd not want anything other than a tracking RL for that sort of thing imo (subject to the availability of the exotic slot - but in Trials so far, Truth has been the most deserving of that. Now MIDA is out, however, I'll have to rethink - except I've no legendary tracking launcher, damn it.)

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