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Edge 167


sofasurfer
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No I havent received my sup copy yet but here is some info about the new issue.

May as well get the thread started.

Edge 167

The October issue of Edge is on sale from September 1. This month, as the 360's grace period as the first of a new generation draws to a close, we take a look at the game which Microsoft hopes will revolutionise its appeal: Viva Pinata. Can Rare's sugar-sweet take on a gardening sim break open a new market for 360, or is it little more than a screensaver for bored gamers? Also looking to kickstart a revolution is Dave Jones' Crackdown, an explosively freeform adventure which, we discover, promises you'll never have to play delivery boy. And, if Crackdown's bright colours and bold intentions don't appeal, we also talk to Ken Levine to shine some light into the subtle, sombre depths of Bioshock, which aims to test your morality just as much as your nerve. Elsewhere, Tetsuya Mizuguchi explains his off-beat theory of gaming, we look at the forgotten art of sound design, and ask if Google is eyeing up the gaming market. This month's Time Extend looks back at the golden days of Guardian Heroes' golden warrior, and we chart the inspirations behind the Making Of Impossible Mission.

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The reviews...

Dead Rising

Test Drive Unlimited

Yakuza

Every Extend Extra

Starfox Command

Saints Row

GTR2

Lego Star Wars 2

Bullet Witch

Contact

B-Boy

Gangs of London

Rhythm Tengoku

Mario Hoops 3-on-3

Spill the beans on these three please!

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No I havent received my sup copy yet but here is some info about the new issue.

May as well get the thread started.

Edge 167

The October issue of Edge is on sale from September 1. This month, as the 360's grace period as the first of a new generation draws to a close, we take a look at the game which Microsoft hopes will revolutionise its appeal: Viva Pinata. Can Rare's sugar-sweet take on a gardening sim break open a new market for 360, or is it little more than a screensaver for bored gamers? Also looking to kickstart a revolution is Dave Jones' Crackdown, an explosively freeform adventure which, we discover, promises you'll never have to play delivery boy. And, if Crackdown's bright colours and bold intentions don't appeal, we also talk to Ken Levine to shine some light into the subtle, sombre depths of Bioshock, which aims to test your morality just as much as your nerve. Elsewhere, Tetsuya Mizuguchi explains his off-beat theory of gaming, we look at the forgotten art of sound design, and ask if Google is eyeing up the gaming market. This month's Time Extend looks back at the golden days of Guardian Heroes' golden warrior, and we chart the inspirations behind the Making Of Impossible Mission.

Another ace issue then :)

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Dead Rising 8

Test Drive Unlimited 8

Yakuza 8

Every Extend Extra 8

Starfox Command 7

Saints Row 6

GTR2 9

Lego Star Wars 2 7

Bullet Witch 6

Contact 7

B-Boy 4

Gangs of London 3

Rhythm Tengoku 7

Mario Hoops 3-on-3 7

Real scores, none of this fake guessing stuff.

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Test Drive score looks promising, hopefully my sub copy will be at home when I get back this evening. What I really want to know is if the handling has changed significantly from the Demo (which I'm not really holding out hope for). I presume that that won't be mentioned though, they'll obviously mention the handling I would imagine just not in relation to the demo. Still I can't believe they would give it an 8 with that handling...

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