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Red Steel


rubberducker
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That's fucking bullshit and you know it.

Sounds perfectly likely to me. We've all been wibbling on about the wonderful new interface, which really doesn't let us do anything we can't normally do in a FPS. Most FPS games end up being 7/10 material.

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Guest alisdair

Most FPS games don't let you chop people up with swords by swinging your arm about like a loon, though. That's sold it for me.

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Remember when they talked about the characters talking Japanese and how you would never really know what they were saying, which really heightened the feeling of being a fish out of water? Yeah, that just turned out to be a lie.

The swordfighting is the only part that seems to control pretty well to me. I like how the blocking and parrying works and don't really care about it being gesture based. It's just looks nice and instinctive when you see a video of someone doing it properly.

the cutscenes remind me of Max Payne - in a good way.

God, the ones with the comic stills? They're embarrassingly badly done.

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I always thought the music to rooftop swordfight they kept showing sounded like Kenji Kawai, so I guess he means the films, the first one especially.

EDIT: Although, if they did have Yoko Kanno doing the soundtrack I'd be buying it by default.

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