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Muk - 'The' Rllmuk guild


The Grand Pursuivant
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Are you online now?

Edit - what's your toon's name? I'm guessing you're Horde (over level 10) and on Draenor? Pressing O will bring up the Social window and (presuming you're Horde and on Draenor) you can add Gatsby which is my main as a friend so you can see if I'm online and whisper me and I'll add you to the guild. Alternatively, if you let me know what your toon name is I'll add you and whisper you when you're online.

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If you were online we could invite you to the guild. I've logged off again as well to watch the football. Next time you're on, type /who Muk and then right click on one of the names and whisper them to get a guild invite and get stuff moving.

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Originally Posted by Blizzard (Blue Tracker / Official Forums)
The gaze of the Black Prince had been both blessing and curse to her once upon a time. Her journey long and arduous, the blood of the enemy stained her boots. Now she stood on the corpse of the vanquished Fire God – Ordos – her cloak whipping about her frame and victory beating within her heart. Her journey was at an end. But as with any end, there is always another beginning ‘round the bend.

To be legendary, one must obtain– a truly legendary cloak. What hero is hero without one? To help you on your danger fraught quest, the infamous Black Prince would grant you a boon to help make the journey toward adorning your own cloak a little easier. Will you follow in the footsteps of heroes that have come before and brave the challenge?

Beginning Tuesday, June 17 at 9:00 a.m. PDT, through Monday, June 30 at 9:00 a.m. PDT, we’ll be applying the Gaze of the Black Prince buff which will increase the reputation gained with the Black Prince by 100%. It will also increase the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line including: the Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestone.

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Hi all, long time WoW player here since release but haven't played much since my old guild on Dunemaul left to play SW:ToR. Haven't found a friendly guild since and the odd LFR here and there been soul destroying!

I'm quite keen on the idea of levelling a new char on your server if you'll have me. I would migrate a char but tbh I like levelling and now heirlooms are cross realm I can do it pretty quickly.

Is there any class or role you guys are lacking? I've levelled all to 90 and have no major preference, except I don't like to tank raids particularly.

Thanks

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Bad and good news on Guild money making

What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.

Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.

We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.

The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.

We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).

Considering the absolute fortune we made on BoE in Cata, this can only be a good thing :D

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Erm, maybe if Jera and Chauntea come along they might know (you mean the island that all Pandas start on?) - I've spent the grand total of an hour there I guess (or however long it takes to complete the quest chain there and join the Horde).

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