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GTA:IV Official Thread


murray

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Early second island spoiler

I really loved that first big mission on the island, with chasing Union/Mafia peeps of the building site. Class GTA action without the holding-hands approach that irritated me a bit so far. First sniping off some evil guys which plunge to their doom, which is always lovely. Then a large terrain, loads of baddies, a bit of time-constraint towards the end and solve it any way you want. After a slight gung-ho approach I died quickly, so the next attempt I circled around the site trying to pick off as many baddies with my sniping rifle as possible, which included the first union leader. After that sneaking from cover to cover, using the assault rifle and grenades to eliminate the resistance, finishing off with an all guns blazing finale to prevent the chopper from picking up the last guy. A monumental gunfight, and I didn't even need armour to complete it!

More of this please.

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I'm also quite fond of the Eastern European station. There's some catchy stuff in there.

Yeah, I'm surprised at how listenable it is.

The Journey wins though.

It's great for driving around at night. And so is the jazz station. Can't beat driving around to Let's Get Lost. :P

I like Bob Marley station too. And I like the RnB station. Minnie Riperton, Marvin Gaye, R Kelly all on the same station is just WIN.

Maybe it's just me, I think the music variety in this game is really good. :wub: It certainly pushes all my buttons.

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I got it on saturday and am enjoying it so far. There have been some great moments like escaping from a 4 star wanted level (which is actually pretty hard to do), and finally getting a gun.

The physics also make me laugh sometimes as I was travelling down a road at speed on a motorbike with Little Jacob on the back. A car pulled out in front of me and went sliding side first into him. For some reason I stayed on the bike while Jacob was thrown down the road landing in a crumpled heap, only to be run over by another car. He wasn't getting up and looked pretty dead, so not knowing what to do I rode off. I got a call from him later though asking me to pick him up, so it couldnt have been that bad :wub:

The only thing that has annoyed me a bit about the game so far is when you press the handbreak and lock the wheel over to one side, it ignores the steering completely and carries on in a straight line regardless. This can't be accurate as surely this is how handbreak turns are done? Anyway, it doesn't feel right...

Apart from that though, its great.

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I did that mission from the previews yesterday (Final Interview). It was ace BUT it would have been so much better without being constantly told what to do. "Go into Tw@ cafe" "Go and use a computer" "Click on the law firm link" etc etc. I KNOW!

All you really need on that mission is for McReary to text you the URL of the firm and say "see if you can find a way to get him". I could have worked the rest out myself and it would have been ultra-satisfying. It's like coming a new a room in a Zelda game and having promps at the bottom of the screen giving you step-by-step instuctions of how to solve the puzzle.

Perhaps they added all the hand-holding late on when testing showed people getting lost/stuck. Here's hoping that in the next one they give you the option to turn off the tutotorial, and perhaps implement a MGS style system where you can phone the person you are doing a mission for for a 'hint'.

I would also have liked it if my stealthy baseball bat kill would have resulted in me being able to walk out quietly, Agent 47 style :wub:. Saying that, it was epic shooting my way out of the building and fleeing the scene.

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I did that mission from the previews yesterday (Final Interview). It was ace BUT it would have been so much better without being constantly told what to do. "Go into Tw@ cafe" "Go and use a computer" "Click on the law firm link" etc etc. I KNOW!

All you really need on that mission is for McReary to text you the URL of the firm and say "see if you can find a way to get him". I could have worked the rest out myself and it would have been ultra-satisfying. It's like coming a new a room in a Zelda game and having promps at the bottom of the screen giving you step-by-step instuctions of how to solve the puzzle.

Perhaps they added all the hand-holding late on when testing showed people getting lost/stuck. Here's hoping that in the next one they give you the option to turn off the tutotorial, and perhaps implement a MGS style system where you can phone the person you are doing a mission for for a 'hint'.

I would also have liked it if my stealthy baseball bat kill would have resulted in me being able to walk out quietly, Agent 47 style :wub:. Saying that, it was epic shooting my way out of the building and fleeing the scene.

I knifed him before he even said a word. I walked out (walked, yes!) with everyone oblivious to what I had done.

I picked up a taxi and left like a true hitman. I also tried not killing him and just pick up the papers so I can befriend him but that wasn't an option. :P

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You do know you can leave a mission scene most of the times and call Little Jacob to replenish, then continue where you left of, fully loaded, eh?

Yeah but not gone out with jacob enough yet. Done most of his packages jobs though. It's just so tedious having to take him (and everyone else) out around 10 times.

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Yeah but not gone out with jacob enough yet. Done most of his packages jobs though. It's just so tedious having to take him (and everyone else) out around 10 times.

I am actually never bored when I'm cruising with them because we always talk about things and there is some character development which I like. Sometimes though I just use a taxi to go and a taxi to leave. I skip the travel time and the whole thing is done in one minute, tops. So, not really a problem for me.

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Someone explain guns to me. Do you lose them all if you fail a mission? I spent a few thousand on a shotgun and some uzi type gun, but when I died and respawned the guns were ... gone. And now I can't afford to buy them again. What's with that?

You didn't die & respawn or you'd still have them - you were caught by the pigs and they took them off you.

PAY ATTENTION !!!

:wub:

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For all the moaning about the missions, there are hints at a superb mission structure here. They should mostly work via the phone's organiser - an excellent device which is underused (so far, anyway).

The organiser should fill up with appointments around which you can plan, and would add a nice time-management aspect. It should be full of dates and other bits of info (e.g. "target will leave Peristroika club at 7pm each night" or "The Comet Brucie wants is taken to this garage every Friday at 5:30pm").

For example, I was all ready for my job interview during the Final Interview mission, then I had a low-speed bike accident and spent the night in hospital. Cue a high-speed dash through Algonquin in a taxi, Die Hard III-style, to get downtown in time. Brilliant, and totally unscripted.

That whole Final Interview mission, sans hand-holding, should be used as the template for all missions - a bit of detective work, little puzzle elements, real-world thinking (how cool would it be to actually realize yourself that you need to dress smart first?), some sensible time pressure, a couple of ways to do the hit, no cut scenes disrupting your plans, minimal yellow markers to go and stand on.

Hopefully later missions will be in this style.

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Okay todays task is going to be finding

the serial killer in the park

. Having read the article about the

murdered joggers

on the internet I'm sure he must be in the game somewhere. Will be SO impressed if he is.. will report back later.

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Okay todays task is going to be finding

the serial killer in the park

. Having read the article about the

murdered joggers

on the internet I'm sure he must be in the game somewhere. Will be SO impressed if he is.. will report back later.

Do please - I thought this must be possible from all the news coverage it has got.

How are people doing with pigeons so far?

Just got to the second safe house and the run of missions leading up to that point were the high point so far - make no mistake the combat (and driving) in this game is much better than any GTA to date.

Oh and Michelle is very dodgy - keeps referring to criminals and asked me for drugs at one point.

Sometimes its irritating to get a social call interruption but usually the dialogue makes up for it.

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Okay todays task is going to be finding

the serial killer in the park

. Having read the article about the

murdered joggers

on the internet I'm sure he must be in the game somewhere. Will be SO impressed if he is.. will report back later.

I presumed it would turn out to be

Brucie

?

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Opened up the second island now and I can honestly say that Liberty City is the most beautiful, comprehensive and well-realised game world I've ever been immersed in.

It's when you take the time to simply mess around and explore that the GTA series comes into its own, and that goes tenfold for IV. There are some truly stunning vistas and, at certain times of the day and night the lighting is magnificent.

I also had one of those jaw-dropping moments when roaming about aimlessly and chanced upon the

cable car

. This was only compounded when I found out that yes, you can actually

take a ride on it

. The last time I can think of having a similar moment in a game was when I discovered the game world reflected in the zoomed-in Ferrari badges, etc., of PGR4. A small thing, perhaps, but it impressed me at the time.

With such a huge and complex environment, perhaps we will see the true birth of episodic gaming with GTA IV. Although gamers, in general, like to explore new worlds, it seems such a waste of a fully realised city to play host to one game with one shot of DLC. That said, for me, the missions - clearly the focus of episodic content - simply aren't strong enough to bring me back time and time again. The star of the show is the city, the facsimile of life it provides and all the incidentals that appear as a consequence.

Still, all in all, a staggering achievement in a similar vein to Assassin's Creed: an amazing environment let down to some degree by the somewhat shallow gameplay.

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I'm playing the PS3 version. It's been amazing and flawless for me up until today. Now it keeps hangin on the initial load screen, and I had a freeze in a cut-scene.

Yep, I'm not even going to turn it on again until they sort out this fucked up freezing thing. If they don't then I'l just send it back to Amazon for a refund.

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Can Like and Respect go down for a character?

Yeah - I keep getting texts from Roman saying how we're drifting apart, and now I don't have his taxi service on my mobile any more. I assume if I wine and dine him, it'll come back.

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With such a huge and complex environment, perhaps we will see the true birth of episodic gaming with GTA IV. Although gamers, in general, like to explore new worlds, it seems such a waste of a fully realised city to play host to one game with one shot of DLC. That said, for me, the missions - clearly the focus of episodic content - simply aren't strong enough to bring me back time and time again. The star of the show is the city, the facsimile of life it provides and all the incidentals that appear as a consequence.

Still, all in all, a staggering achievement in a similar vein to Assassin's Creed: an amazing environment let down to some degree by the somewhat shallow gameplay.

There are 2 exclusive DLC packs for 360 but on top of that there'll be cross platform DLC and to say that missions are "clearly the focus of the episodic content" is very presumptious - For $50 million I'd expect MS are looking for a little more than that.

You're right that the city is the star of the show - I'd expect the majority of the DLC to focus on the existing geography - I'd like to see catch the flag mode where both teams have a skyscraper base on opposite sides of the map accesible via rooftop or street level with the flag somewhere around the middle floors. That's just one thing - the possibilities for the DLC are fucking huge.

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