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GTA:IV Official Thread


murray

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HAVE YOU NEVER BEEN ON XBOX LIVE YOU FUCKING GAY QUEER QUEER BAG!!!!

and again!

it's weird but there's all this stuff that's amazing to me - watching TV, getting cabs from A to B and actually watching the journey - that is firmly rooted in real life's everyday mundanity. I'll glady stare out the window for the whole of a ten minute cab journey but how many of us here would press a button to skip our commute if we could?

Ace observation that.

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The characters in GTA IV swear less than I do. I can barely utter a sentence without it containing a rude.

And everytime you walk past somebody do they shout swears at you and when you put the radio on is it full of swearing?

I sound like a fucking prude!

It's not the swearing I object to, it's the quality of it. No doubt you are like me, a person who swears a lot but swears brilliantly.

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erm, nobody is arguing with you that GTA is pushing boundaries. I said myself it is the most innovative game in existence. i was just taking issue with your point that no other game this gen has innovated. There have been loads.

Paging smitty to the thread.

Think much of Mass Effect? Apollo creed?

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MA7 has taken pity on me and delivered my birthday present early :lol:

GTA IV is now no-longer shit and is possibly the 2008 game of the year (maybe).

I've not had a gold membership since the 1 month free trial way back when, is the online good enough to warrant it (or just full of people shouting "queer bang" and "uber-fag" like it was when I was last on)?

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Meh. London is the a crap city though.

I mean, you'd only have one weather system and its buildings are mostly crap, although having the docklands would be nice i guess. At night.

I keep thinking of GTA with Eastern Promises' story and dialogue and I get a chubby.

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erm, nobody is arguing with you that GTA is pushing boundaries. I said myself it is the most innovative game in existence. i was just taking issue with your point that no other game this gen has innovated. There have been loads.

I never said that no other game has innovated. I said GTAIV has innovated more than many of they heavy hitters.

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A London style city would be a pretty boring setting for a GTA game. I'd like to play a gta set in a city based on somewhere like hong kong or tokyo, but thats never going to happen. It needs to be somewhere english speaking, with environments that the majortity of westerners (particularly americans) can relate to, and so the actual list of interesting cities that could provide inspiration is pretty small.

In the 3D GTAs we've already had New York, Miami, Los Angeles, San Francisco, and Las Vegas. London really does seem like the only remaining option...all other big US cities like Chicago can't really offer anything new to the series. Maybe they should just go with something completely fictional.

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Actually GTA Tokyo with complete subtitles would fucking rock and (if i'm honest) - a new GTA with the current engine over any of those cities would do me fine.

I meant IV was set in Liberty City. Just like the first.

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Also I think all these disappointed "if only" type posts in the whole must stem from the hype around the game. I purposely avoided almost all spoliers/previews/video footage etc prior to release and Ive been totally and utterly blown away by it, and still am after 15-20ish hours play

Same here. I've taken to avoiding reading every last preview and speculation thread, whether it be for games, movies, TV shows, or whatever, as I find that they tend to suck any sense of discovery or surprise from the experience. When something is hyped up beyond the stars and everyone is wetting their pants in expectation about how it will be the the best thing you've ever experienced in your life, it can't help but come as a disappointment when something isn't quite as perfect as you hoped.

For me the game is meeting all my expectations just fine. I'm not bored or disappointed by the missions so far (and, due to the way that, even withing their individual restraints, there are still usually many different ways to approach the tasks set); think the car handling is great (there's a real sense of exhileration and danger when you open up the throttle, never knowing when some fellow road-user might unexpectedly pull out into your path and send you flying through the windscreen at 90mph); and, after being a little unsure about the graphical filter effect, now think the visuals are absolutely beautiful. Yeah, there are glitches now an again. Cars and peds sometimes disappear (although only when you're not looking), but I have managed to set up events before a mission and still have my pre-parked get-away car waiting in the place I left it. As a whole, the gameworld is stunningly well realised. I'm not sure if people were expecting that you'd be able to enter every single shop and apartment or something, but surely that would be setting the bar too high even for the "next-generation" machines?

It's the first game in quite a while that has had me constantly mulling over things I want to do, even when not playing, and although my gaming time had decreased a lot over the past few years (due to other commitments, rather than a lack of interest), this game is making me eke out every last second of spare time to fit in more playtime. I work from home, so I feel a series of lunchtime sessions might be on the cards in order to squeeze out some more gaming time.

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I can see where people are coming from in deriding the advances made in the mission structures and pure 'traditional' gameplay, but I'm firmly in the camp that believes that none of that matters.

The gameworld is so astonishing, the characters so well drawn, the atmosphere so right that I forget that I'm just playing A-B-C missions all the time. Like Oblivion before it when I play this game I am in the world. I spend ages just driving around late at night listening to Jazz reasoning that an immigrant seduced by the promise of America probably would drive around looking at the vastness of the city while listening to American music. And it's the little details in the game that suck me in so deeply. The way the bonnet cam on the cars means you can hear every little creak and groan of the car as it brakes and corners, as if I were in that car.

I spend days not doing missions in the game. Just get up, drive to the internet cafe to check emails and wait until evening. Maybe phone up Little Jacob and see if he wants to play darts and hear how Badman is doing. I like these characters and want to spend time with them.

And in my view the missions may be superficially the same as they've always been but that atmosphere and the level of depth to the characters makes them ten times as effective as in last games in the series. The mission in the warehouse with Dmitri was the usual shoot out-chase-escape stuff, but the cover system, the fact that I was with Jacob who is my friend...it all added up to make it so much more. Moving from cover to cover taking out the bad guys, then being surrounded by police and having to dash to the car after laying down some supressing fire and driving as fast as possible to get away...it was amazing.

I love this game, and even though it has some problems you could find and may not be as obviously innovative as some people wanted, I find that the things it does so very, very well make up for it tenfold.

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I can see where people are coming from in deriding the advances made in the mission structures and pure 'traditional' gameplay, but I'm firmly in the camp that believes that none of that matters.

The gameworld is so astonishing, the characters so well drawn, the atmosphere so right that I forget that I'm just playing A-B-C missions all the time. Like Oblivion before it when I play this game I am in the world. I spend ages just driving around late at night listening to Jazz reasoning that an immigrant seduced by the promise of America probably would drive around looking at the vastness of the city while listening to American music. And it's the little details in the game that suck me in so deeply. The way the bonnet cam on the cars means you can hear every little creak and groan of the car as it brakes and corners, as if I were in that car.

-------------

I love this game, and even though it has some problems you could find and may not be as obviously innovative as some people wanted, I find that the things it does so very, very well make up for it tenfold.

...and that's what R* have done.

The experience.

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