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moosegrinder
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So I've got bored or WoW and I'm looking for something else to play, this is tempting me I must say.

I'm a bit of a casual player, I hate being forced into groups and so on, what's it like from a solo or playing in short bursts point of view?

Grinding. I hated it in WoW, how does LotR compare, is it actually fun to play?

From what I've seen of it, it looks very much like WoW, whereas I was hoping for something a little different.

Any advice from you early adopters?

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Well, it is similar to WoW in the sense that the interface will be familiar and a lot of the binded keys etc.

As far as casual/solo play, there are a lot of soloable quests early on but I think it gets more group orientated at the higher levels (30+?). I'm still soloing happily as an 18 Hunter. However, so far, even the group instances don't take very long to complete. A lot of the early ones don't seem to last more than about 10 minutes or so. I would guess this changes as you level up.

Grinding is a waste of time in LOTRO. You get a lot more exp for quests than just killing mobs. I like the quests but there are a fair few 'gathering' quests as well so, again, there are similarities to WoW.

The differences in the game which, for me, improve on WoW are the deeds and traits system, the beautiful game world which is the best I've seen in an MMO and the epic/class quests. Whether it's different enough from WoW to entice you is another thing. It's more of a finely tuned version of WoW than being radically different.

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I've bunged an extra GB of RAM in my PC now, and this seems to be running fine (fingers crossed). I'm pretty rubbish at meeting up - guilds, instances and the like, but if you see a hunter named Ohkathra running about give him a jaunty wave :(

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I hit a real brick wall with this last night. The only solo quests I had were my level or above and the few I tried the areas were too full of mobs to take them one at a time. One quest was level 26 and all the mobs were level 30... the amount of time it takes for a level 26 Minstrel to kill one level 30 is insane, and add to that the high chance of adds... well, I died lots last night. Was a big low point of the game if I'm honest. I ended up doing that thing that I hate most in any MMO game, standing around 'LFF' fruitlessly for ages because it was all I could do.

Another rant. People always seem to be begging for Minstrels for their quests, and quite often I'll join to help, even if it's a quest I've already done just because I like the group dynamic and think there's far more to the game than a race for the level cap, I even go out of my way to heal people I encounter running around if they are in trouble. This just makes it even more frustrating when numerous players refuse to help a solo'ing Minstrel who has picked up aggro as it's taken so bloody long killing an enemy that one has spawned again right behind...

And the amount of times I've tried LFF to see if anyone wanted to team for a quest just to be told 'you can solo that!'.... maybe I'm doing something wrong, but it's no suprise Minstrels are like gold dust at level 30 + as getting there can be a bleeding nightmare.

Maybe I should just roll another bloody Champion :(

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Just about to set this up - bought it last month but held off installing it due to exams

So is there a definate Rllmuk guild then on evernight? and is that where everyones playing now?

Also if there is a guild who do i prod for an invite please :angry:

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Rightoh, my EQ2 sub that was keeping me going till I got my copy of this has now run out, so I started my new char on Evernight last night - have played through the intro and am out in the big wide world ready to join you guys. So... in the interests of me not having to trawl through the thread, what's the guild called and who's likely to be online around 9/10pm tonight?

Interesting touches put in since the beta - I like the little narrative section over the loading screen. Does that carry on through the game i.e. at the end of the instances?

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I hear what you're saying there Gizmaluke. I'm always grateful for minstrels who stop and help me out healing wise when they see I'm in a spot of bother. This has happened quite a lot and reminds me of my early days in FFXI. Sign of a good community as well.

I think the respawn rates are a little too sharp in this game sometimes. I've lost count of the amount of times I've been jumped while in the middle of a fight and Hunters aren't too great in close melee combat. Well, not at my level anyway.

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Interesting touches put in since the beta - I like the little narrative section over the loading screen. Does that carry on through the game i.e. at the end of the instances?

Yeah it does. It's a nice touch to advance the story.

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I hit a real brick wall with this last night. The only solo quests I had were my level or above and the few I tried the areas were too full of mobs to take them one at a time. One quest was level 26 and all the mobs were level 30... the amount of time it takes for a level 26 Minstrel to kill one level 30 is insane, and add to that the high chance of adds... well, I died lots last night. Was a big low point of the game if I'm honest. I ended up doing that thing that I hate most in any MMO game, standing around 'LFF' fruitlessly for ages because it was all I could do.

Another rant. People always seem to be begging for Minstrels for their quests, and quite often I'll join to help, even if it's a quest I've already done just because I like the group dynamic and think there's far more to the game than a race for the level cap, I even go out of my way to heal people I encounter running around if they are in trouble. This just makes it even more frustrating when numerous players refuse to help a solo'ing Minstrel who has picked up aggro as it's taken so bloody long killing an enemy that one has spawned again right behind...

And the amount of times I've tried LFF to see if anyone wanted to team for a quest just to be told 'you can solo that!'.... maybe I'm doing something wrong, but it's no suprise Minstrels are like gold dust at level 30 + as getting there can be a bleeding nightmare.

Maybe I should just roll another bloody Champion :angry:

I love helping out others, I probably get more enjoyment of that than running around doing standard questing. But as I told a few the other day (Yswr and Thaldir) I went out of my way to help some guy who was being attacked by 2 high level bears and down to his last 10% health. Jumped in with my bow and killed them off to save him dying (and about 10s in repair bills more than likely) and instead of a 'thanks' I got a private message saying something along the lines of "why you stealing my exp you cock?" That pissed me off a lot, but thankfully its the first time i've been a little saddened by the LOTRO community.

If you ever need a hand Gizamaluke, give me a shout, I never mind helping out and i'm about the right level for ya too :(

Anyone who still wants to join, Jasber and Holly, I should be on tonight (Lilman) and other regulars who can invite are Yswr and Urmas, send us a /tell.

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Well I *would* have been there tonight but I got home to find the PSU on my desktop has died on me. Typical, just as I start my 30 days free as well! Oh well, shall just have to wait till the weekend.

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Sure.

Following are the release notes for content which is currently available on the Roheryn Preview Server as of May 30th. Please note that all content is subject to change before release to the live servers, and there are a multitude of other tweaks and bug fixes which are not mentioned in this abridged document. Complete release notes will be published when the Shores of Evendim update goes live in June.

New World Content

We've added an entire new region to the game: Evendim! Roughly the size of the Shire, players can venture here beginning in their late level 20's. Located north of the Shire and west of Fornost, this new region has loads of new quests, monsters, items and more! See below for more details. Here are some cool facts on this brand new region:

Dúnedain of the North once inhabited the lands of Evendim. In fact, it is here that the capital of Arnor, Annúminas is built by Elendil after the fall of Númenor.

The great city sprawls along the southern shore and islands of Lake Evendim, or Nenuial as it is sometimes called.

At some point the city was abandoned by the Dúnedain of the North, although when this happened is not spelled out in the text of The Lord of the Rings. We are proposing, though, that it fell in the year 861, when the kingdom of Arnor was sundered into three realms: Arthedain, Cardolan and Rhudaur.

The reason for this sundering involves a dispute between the three sons of Eärendur. There is no record of what this dispute was about, but we are proposing that the dispute involved the actual abandonment of Annúminas..

Since the city did not fall in war, but was abandoned, many of its ruins remain nearly intact and rumors of great wealth are told throughout Eriador. This attracts many unsavory types to Evendim.

Angmar is not ignorant of Annúminas, and has sent a few scouts to discern if there is anything of value to them.

At the same time, in Rivendell the Fellowship continues its preparations to leave and Aragorn decides that now is the time to re-forge Narsil. For the light to be returned to this blade, a great gem, long since missing from the hilt, must be replaced. Such a gem may reside in the tombs of Annúminas.

New Instances

Deep in the northern regions of the Misty Mountains lies Helegrod, LOTRO's first 24 person raid!

The ancient keep of Helegrod was once home to mighty dwarves during the times of Moria. The dragon Thorog coveted the riches that lay within and assaulted the city, slaying dwarves beyond count. Durin the Fifth strapped to his back Mírdanant, a gift of Eregion to his grandsire which passed from father to son through the long years. He strode with a small company of dwarves to the gates of Helegrod. Durin bellowed a challenge, and Thorog responded in kind! The battle was joined! So fierce was the fighting between dragon and dwarf that the very gates of Helegrod were split asunder.

After weary days and nights, Durin began at length to tire; all those in his company lay dead or dying, save Bruni who was called Yellowbeard in later years, whose wounds were too severe for him to continue waging battle. Still, mighty Thorog fought on, refusing to surrender the treasures of Helegrod to their rightful masters. Thorog prepared a white-hot jet of flame with which to roast Durin, whom he judged to be near death, but too late he realized his error. Too late! For lo! Durin swung Mírdanant with all that remained of his strength, and there ended Thorog's cruel reign.

But Durin would not live to see victory, for Thorog's final gout of flame proved too strong for the dwarf’s stout shield, and he was ended. Mírdanant was lost with Durin; it remains to this day buried in the neck of Thorog’s corpse.

Additional new instances in this update include:

The Tomb of Elendil

The Blade that was Broken

Twisted-heart

Barad Gûlaran

A Formal Complaint

Thief-taker's Bane

Amarthiel's Friends

Oakheart's Might

New Quests & Deeds

Over 100 new quests (including over 75 in Evendim) and over 20 new Deeds have been added! New quest arcs include:

Book 9: The Twilight Shores

The Reforging of Narsil

Farmer's Bane

A Formal Complaint

Missing the Meeting

Threat from the North

Befuddled Titans

The Twisted Forest

Breakfast in the Ruins

A Plague of Efts

Treasure Hunt

Plus over 20 new Deeds

Champion Update

Six new skills are added for the Champion. Their first new skill is available at level 40 and then every other level thereafter until 50. These new skills really help expand the Champion's role and abilities during combat. (PLEASE NOTE: The changes to the Champion class are still in the balancing stage and should not be considered final.)

Heroics

Your heroic actions inspire your fellows restoring their power, while sapping yours.

Blocking Blades

Increases your parry rate.

Glory

Your threat generation and Power regeneration are increased at the expense of damage output.

Red Haze

Adds a fervour pip when cast, and an additional fervour pip every 15 seconds.

Ebbing Ire"

"This skill takes threat away from the Champion and gives it to a fellowship member.

Rising Ire

This skill takes threat away from a fellowship member and gives it to the Champion.

Updated Champion skills:

Ferocious Strikes has had its critical damage multiplier increased, its power cost slightly increased, and its reset time increased to 30 seconds. Ferocious Strikes previously blocked all skill actions for a long time after use. This time has been reduced significantly.

Guardian Skills

The Guardian has had Catch a Breath's reset time increased to 60 seconds

Introducing 7 sets of Epic Armour!

Each class now has a unique set of class specific Epic Armor! Each set is specifically tailored to the class giving them great bonuses to the stats that mean the most.

Numerous additional sets are also available at lower levels, ranging from level 30 to 50.

The new sets of Epic Armor come in the form of "sets". As you gain more pieces of the set, new bonuses are automatically unlocked for your character. Now, being statistically cool also means you are visually cool!

Raid UI Revamp

Improved Fellowship to Raid conversion

Fellowship to a Raid conversion has been made easier by the addition of a button on the Raid Panel. Just click and go!

“Tank Target” Window

A new button on the Raid UI pulls up an additional UI panel that you can use to highlight key Raid members and what they are targeting, better allowing players to follow the action and attack, heal, cure, etc. the proper targets.

Additional Display Options

Additional options added to the Raid UI to toggle the display of dispellable buffs and castable buffs, color coded names by class, show/hide pets, and show "target of my target."

Improved Raid Lock handling and display

Improved display of the overall group locking situation as well as information on the status of each individual Raid member for all Raids they have underway.

Raid Vitals improvements

Improved Raid display for members who are defeated or linkdead. Players can toggle the display of Pet Vitals in the Raid UI as well.

Master Looter Improvements

A confirmation box allows the Master Looter to confirm the assignment of items they are handing out to prevent accidentally assigning it to the wrong person.

Additionally, we've replaced 'Roll' with options for Need and Greed to enable players to more accurately disburse items.

Target Marking

Raid and fellowship leaders can access the ability to mark targets with special UI indicators to help identify them to their fellow Raid and fellowship members. This works for both monsters and fellow players.

New commands:

/raidshout allows the Raid Leader to make announcements to the entire Raid that will show up as text directly on the players’ screens. This allows clear announcements that won't get lost in the chat channel.

/readycheck allows the Raid Leader to check on the status of all the Raid members. A dialogue box will pop up allowing each member to confirm or deny the readiness to begin or continue. This information is then available to the Raid Leader so he/she knows the exact status of each member.

/roll has been added to allow players to easily generate random numbers in game, primarily for the purposes of loot disbursement after a Raid.

Improvements to Voice Chat

A Raid is now one single chat channel allowing everyone to communicate directly. The Leader also has the ability to silence individuals as needed.

Music System Enhancements

Sustained notes for wind and brass instruments

Players now have the ability to create sustained notes while playing wind and brass instruments! Simply holding down the key will play the note until it is released.

Option to toggle “snap to grid” on and off

Players can choose to either use the "snap to grid" function to gain assistance in timing their notes better, or disable it for the freedom of timing notes as they please.

Options to change server synchronization

Depending on latency, players are allowed to either synchronize their notes with the server, or hear their note instantly. The later option should be appealing to solo musicians.

A notation player that will allow you to playback music written outside the game.

Players can create their own music files using the "ABC" ASCII music notation standard in a text file and then play it back later in game at their leisure. Essentially, players can pre-record music via any text editor and then play it back in game whenever they want.

3 full octaves for all instruments, configurable with new key mappings

Players now have access to 3 full octaves for all the musical instruments. They are all configurable via key mapping and the default keymap has been updated to be more musician friendly.

New instruments: Drum and Bass (Theorbo)

Players now have access to two additional music instruments: Drums and Bass (Theorbo)!

Monster Play - Additional Player Incentives

High level items/equipment gated by player Rank.

Players will find they have access to cool new items as they gain Ranks in PvMP. Look around Glân Vraig for this new vendor.

Updated Token of Valor Chest Rewards.

The chests in the Ettenmoors that hand out treasure have been updated with many new and more powerful items. These chests have a higher cost, but are well worth it!

Additional player quests: Vectors to Ettenmoors.

New quests have been added to inform and compel players to engage in conflict in the Ettenmoors. These new quests are available in Bree-town, Rivendell, Thorin's Hall and Michel Delving.

Additional quests have been added and some have been tweaked to better guide players around the Ettenmoors and help them learn the lay of the land quicker.

Tweaks and polish to our current MP classes.

Various changes have been made to all monster play classes (in particular the Weaver) to better allow them to compete with player characters during PvMP and make power costs and timers more reasonable:

Some high-effectiveness skills have had their power costs increased.

Spider Weaver:

The Spider has learned to spit! She now has a ranged auto-attack! Her 'Tainted Bite' is now 'Tainted Kiss' and is usable at range. 'Tainted Kiss' has also become more deadly.

The Weaver's "Trapdoor Sanctuary" has gotten better. Now the spider can stay below ground for up to 60 seconds (but can leave their sanctuaries earlier if they wish).

Weavers, like their spider-bretheren, now have a slightly enhanced chance to detect stealth.

Orc Reaver:

Reaver base damage has been improved by approximately 5%

Uruk Blackarrow:

Blackarrow base damage has been lowered by about 5%.

"Flaming Arrow" was dealing damage twice on application. Now only the effect deals an initial, larger burst than its subsequent damage ticks.

Uruk Warleader:

The power cost of his group heal has been reduced.

Warg Stalker:

The Stalker's "Sprint" skill recovery time is increased from 5m to 10m (reducible back to 5m with a trait).

New Monsters

Rogmul

The Regmyl are lesser fire demons enthralled to the will of the Belryg. While they are in fact lesser spirits, they are among the mightiest . . . great brutes of evil will and fierce strength. Wherever a Balrog is found, it can be wagered that a Rogmul or two is not far away.

Limrafn

There are many spirits that remain from Morgoth’s rule in the First Age which have also flocked to his banner. The sorcerers of the Angmarim have recently been able to summon only a small fraction of the stronger spirits, but lesser spirits abound. The Limraifn are one of the singularly strangest of these. They appear as wisps of light, floating harmlessly through the air. While individually, a Limrafn is of little consequence, in great numbers, their presence can begin to weigh upon the hearts of the unwary.

Kergrim

A ghoulish creature that lurks near crypts and tombs, gnawing on the bones of those long dead.

Boggart

A small creature related to goblins. It is rarely seen alone, preferring to attack in packs.

Gauradan

A large brutal man who worships the wolf, taking on the mannerisms of a wolf and wearing the skins of the beasts.

Stone Giant

A giant who delights in uprooting trees and despoiling the land.

Fire-fly

Insects who make the Twilight Hills their home.

Stag

A large and noble beast which makes Evendim its home.

Black Númenórean

These men are of Westernesse descent, but unlike Aragorn and other Dúnadan, are servants of Sauron.

Salamander

The salamander is a member of the draconic race; not as highly intelligent as the Greater Dragons or even the drakes, but not as insipidly stupid as worms. Adventurers would be wise to beware their breath.

Crafting

Many, many changes have been made to crafting. A (very) partial list is:

General

Added more descriptive descriptions to all crafting recipe scrolls!Profession name, profession difficulty, and recipe type (where applicable) are now given in each recipe scroll's description

Fixed an issue where several professions did not unlock tier 5 mastery after completion of tier 5 proficiency.

The cost of Tier 1 & 2 recipes has been reduced.

Farming/Cooking:

Brewing is in! Farmers can now purchase recipes and materials and grow crops necessary to produce beer. Yay beer!

Pipe-weed seed recipes that award seeds which cannot be purchased from vendors will produce a total of two seeds per recipe execution. PLEASE NOTE: This will be changed to 3 seeds by the time the Shores of Evendim goes live.

Decreased the quantity of Fertilizer, Earth of Erebor, and seeds needed to create all pipe-weed and vegetable "field" recipes.

All tier 4 and 5 farming recipes that previously required superior workbench facilities now require normal workbench facilities.

Crop tracking is back! Farmers can now toggle the 'Track Crops' skill, just like the 'Track Wood' and 'Track Mines' skills. Tracking crops will allow all landscape crop spawns to appear on your minimap.

Adjusted the experience values for all farming recipes. Recipes that produce vegetables, fruit, and pipe-weed have had their experience rewards increased slightly. Recipes that produce harvestable fields, and recipes that produce seed have had their experience rewards decreased slightly.

Novice and Expert cook NPCs no longer sell Blueberries, Cabbage, Taters, Green Onions, Broccoli, Strawberries, Blackberries, or Raspberries.

Lowered the cost of seeds used by farmers to produce items used by cooks.

Lowered prices of all cooking ingredients.

Rebalanced the required ingredient quantities for many cooking recipes. For the majority of recipes, the number of required ingredients has been reduced.

New recipes for lute strings have been added to Cooking! Cooks may now create lute strings for Minstrels that temporarily reduce threat generated when healing.

Scholar

Scholar potion recipes now have the chance to produce an improved potion when a critical result is achieved. Previously, two regular potions were produced on a critical success.

Novice scholars now sell the "Hand-Bound Journal" item needed for some journeyman scholar recipes.

Changed the ingredients for all scholar power and morale potion recipes, reducing the focus on rare-drop scholar components and shifting that focus more over to store-bought ingredients.

Scholar resource nodes can no longer be tracked using the Forestry "Track Wood" skill.

Increased production quantities for Fire and Light Oil recipes.

Metalworking

Increased the level requirements for all tier 2 metalworking crafted heavy armour sets

Jeweller

Execution of Jeweller recipes no longer requires the player to be near a Study or Superior Study. These recipes now require the player to be near a Workbench or Superior Workbench.

Character Generation and Selection Screen

Racial Characteristics in Character Generation

Players can now see racial characteristics during character generation! When selecting a race for your character, all of the characteristics of that race will appear in the racial description panel. You can tooltip over each characteristic for additional information.

Show last character location at Character Selection

Your character’s current location is now conveniently displayed at the character selection screen. Simply look at the last line of character information for where you were when you last logged out.

Default to last character played at Character Selection

At the character selection screen the game will now default to highlighting the last character you played. This will make it more convenient for people whose main character is not in the first character slot.

Additional new features:

CoD Mail

CoD is now provided as an option when sending mail.

Mail time stamp

Open Letters inside of the Mail UI will now display their sent date and time below the Reply Button.

Usable Equipped Items

Items have been added that players can use directly to grant effects. e.g. right-clicking your boots for a short speed boost.

Monster play specific Option defaults

Monster players now default to more suitable options settings. For example, the Destiny Point Wallet is now off for them since only players can make use of that functionality.

New stats on Character Panel

As we increase the depth of our combat system, new statistics have been added to the character panel to keep the players more fully informed. For example, your critical chance is now broken out into three elements: Melee, Ranged and Tactical. The layout of this section has also been improved. Additionally, Skill information has been updated to tell you which category it falls into: Melee, Ranged or Tactical.

Global Skill Reset Timer Display

Added a global skill reset timer display to better indicate to players when their skills are available. This defaults to "off," but can easily be turned on in the Options Panel.

Travel System Improvements

Travel System: Improved Feedback

Better discovery notification

Better feedback on having purchased fast travel

Destinations not marked in red (don't show desinations that are not unlocked)

Upgrade loot functionality

Players should now find less occurrences of opening empty loot containers. Additionally, resource nodes can no longer be "ninja looted." If you tapped it, it’s yours.

CSM support for player names in chat window

You can now right click player names in any chat communication and get a CSM (context- sensitive menu).

Crafting updates

Added support for searching/ filtering crafting recipes

Better support for making multiples of a recipe

New Trainer filter option added

Added an option to show only trainable skills in the skill trainer window.

CSM added for Adoption

You can now right click selected players get a CSM (context-sensitive menu) for Adoption.

Auction updates

Added 4 hour auction support; removed 72 hours auctions.

Better skill examination

When examining a skill that has a minimum level above your current level, it will now show stats relative to that minimum level instead of your current level.

Keymapping improvements

More options have been added to what you can keymap, including the dressing room and Loot All. You should also now get a warning when you try to bind a key that is currently mapped to something else.

Enhancements and fixes to mouse-look

Object selection hover cue is now active during mouse look mode (RMB or LMB)

The UI now keeps track of the last thing (NPC, object, etc) the mouse was over, even when in mouselook.

Tactical Criticals added

We have added greater depth to how critical hits work in the game. The critical type of Tactical has been added, which bases its critical chance off of Fate instead of Agility (as with Melee and Ranged). Lore-masters, for example, will be keen to note this change as their crits fall under the Tactical category.

Updates to Stealth detection

Stealth detection distances have been updated slightly. Now, the distances that Players detect AI-Monsters who are close to or below their level has been slightly increased. AI-Monsters will also alert to Players at a slightly increased distance.

Additionally, we now support separate detection distances for PvMP stealth detection. Players should find stealth detection has a much better balance now.

Mapnote enhancements. We have made a ton of fixes and improvements in this area:

Fog of War (and mapnote interaction)

Fixed issues with disappearing mapnotes

Mousing over mapnotes

Better tracking of interactions with mapnotes

Greater ability to use mapnote filters

More obvious quest failure notice

You will now see an effect played when you fail a quest.

Crafting animation fix

When crafting multiple items in a row, the animations will no longer glitch.

Mount falling damage

You should now properly take damage and dismount after falling large distances.

Craft 'Make' countdown now updates properly

When crafting multiple items at a time, the "make" number will now properly count down, rather than simply reset back to 1.

Deed Sets

In the Deed Log you can now toggle the 'Set Rewards' option to show you the complete set of related Deeds. This allows you to see what lies ahead for that particular Deed path.

Improved Trait reward display

Traits that give multiple rewards will now display these rewards properly.

UI Skinning / Scaling

We now allow position and size replacement of the UI. More keywords have been added to the SkinDefinition.xml file to allow you to change the default location and size of many elements on the screen.

Better support has been added for AFK, Anon and RP flags.

An AFK auto-reply message can be created

An AFK notice is appended to your floaty name, toolip, /who search and also LFF and Kinship Panels.

Players will now automatically go AFK after 10 minutes of inactivity.

/Anon now bars inspection of your character and reduces tooltip information

/Anon excludes your character from /who, LFF Panel, Friends Panel and Kinship Panel.

/rp causes a changes in the text color for your character’s floaty name and adds an RP notice to your tooltip

Deed UI Revamp

Better organization of Deed Log. We have added Tabs to the UI and organized it more like the rest of our user interface. Two rewards can now be displayed at the same time with a scroll bar if more than two are present.

Quest cooldown timer support

Quest Ring Support (able to show special iconic if now other type of quest is available)

NPC Picker shows repeatable quests with a countdown time in NPC picker

Cooldown timer can be applied on Failure and Abandon

In game time indicator

An indicator for the time of day (in-game) has been added to the radar ring. Mouse hovering over it will give you more detailed information on the local time and game time. Additionally, /time will now properly display the local time.

New "Repair Equipped" Button

You asked for it, you got it! We now give you an easy button option to only repair the items you are wearing and not items in your bags.

Skill Queue UI Updates

We’ve updated the way the UI displays both the currently playing skill and the next skill in your queue.

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OK... I love this! Captains all the way! To be walking along somewhere and to just hear that little yell from a fellow captain somewhere off the road, it just brings a smile to my face.

Also, people are so helpful as well! :333

My char's name is Aziri, if anyone wants to add.

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GAME is doing the Collectors box for £29.99 now if anyone still wants to pick one up.

The COLLECTORS box?! Are you sure, the RRP for that is £180? The special edition for £30 is a good price though, I'll be getting it shortly!

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Ok who's up for an Agamaur marathon later? I got LOADS of quests to start/finish in there and I know some others have too (Thaldir i'm looking at you). Be nice to get a Kinship group going, its getting hard work trying to find a group that doesn't recklessly get themselves killed.

Lets do it, any level 30+ guys wanna get involved let me know and we'll organise a time!

This so isn't gonna happen... ^_^

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Ok who's up for an Agamaur marathon later? I got LOADS of quests to start/finish in there and I know some others have too (Thaldir i'm looking at you). Be nice to get a Kinship group going, its getting hard work trying to find a group that doesn't recklessly get themselves killed.

Lets do it, any level 30+ guys wanna get involved let me know and we'll organise a time!

This so isn't gonna happen... ^_^

31 Minstrel signing up for duty! I've got a load of quests there too. Time-wise I'm good for any between 5pm and 10pm but I need to disappear at 10 for the Prison Break season finale!

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31 Minstrel signing up for duty! I've got a load of quests there too. Time-wise I'm good for any between 5pm and 10pm but I need to disappear at 10 for the Prison Break season finale!

Wicked I wasn't expecting such a quick response, nice work buddy!

I'll be on from about 6ish til whenever so that suits me fine, see you then!

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I've done the stuff outside, but I've got a ton of quests in the Agamaur instance to do (Garth Agarwen or whatever it's called), so buzz me if you want a 35 hunter tagging along for that guys. I'm not in your guild, but am on most nights right now ^_^ (Diggler)

I also have that rare key drop for that instance so we can get through the locked gate in there.

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How are people getting on with the finance side of things? I've heard the repair costs are quite substantial for melee classes. One of my guildies went to the barrows and made a loss overall.

I'm fairing well as a Hunter. I guess you don't get bashed around as much. I'm currently lvl 17 and have all my traits, skills up to date, and I'm sitting on 800silver atm. I've made a fair bit of cash selling food on in the Auction Hall, which helps, but my repair costs have been minimal.

On the whole, I'm massively enjoying the game. I've finished all the quests in Ered Luin but I've been on lvl17 for days now as I've been running around the Shire doing all the 'grey' quests there. I'm just enjoying the questing so much more than in WoW and hardly pay any attention to the XP bar.

EDIT:- Over 3 days played at lvl17.

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I'm fairing well as a Hunter. I guess you don't get bashed around as much. I'm currently lvl 17 and have all my traits, skills up to date, and I'm sitting on 800silver atm. I've made a fair bit of cash selling food on in the Auction Hall, which helps, but my repair costs have been minimal.

:(

I'm currently a level 20 Hunter and have never had more than 200 silver so god knows what I'm doing wrong. I currently have about 70 silver after buying skills.

I've also had some big repair bills - 98 silver was my last one after a series of useless parties trying to complete goblin quests in Minas Eriol.

Selling food is obviously the way to go. I've also made a little bit of cash selling leathers and wood etc. Might just concentrate on that for a little bit to raise capital.

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I went through a small sticky patch financially early on but i'm bringing in money quite comfortable now, currently nearing 5 gold. 2 levels to go til most of that disappears mind :(

Selling things in the Auction House is profitable right now, I sell leathers and treated wood for very good money and the good thing is getting them isn't really a chore either.

Diggler, i'll give you a shout later, we can dish out some serious DPS between us :( Hunters FTW!

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