Jump to content
IGNORED

Fable 2


Alex W.

Recommended Posts

In online co-op, guests will appear in one of several available henchmen models, reflecting the choices the hero has made. In offline, if there's another save on the HD, you get to wear your own clobber.

:( Can't be your own character in online?

Edit!! Ooooh but this almost makes up for it:

It's all to do with orbs. These look a little like pearls, and move politely about the world of Fable 2 as if minding their own business. And they are minding their own business: every orb you encounter is somebody on your friends list who's independently playing through the game. The orb shows their position, allows you to chat, gift them items, compare stats, and even boot them out of your world. It also allows you to invite them in to join you properly.
Link to comment
Share on other sites

Oh great. Rolling pop-up confirmed (video here) Remember the way the grass in Oblivion would kind of unroll like a royal carpet across the ground as you moved through the world? And trees would materialise out of nowhere? Ruined Oblivion for me. Fable 2 looks like it does exactly the same thing. Shit.

Link to comment
Share on other sites

Oh great. Rolling pop-up confirmed (video here) Remember the way the grass in Oblivion would kind of unroll like a royal carpet across the ground as you moved through the world? And trees would materialise out of nowhere? Ruined Oblivion for me. Fable 2 looks like it does exactly the same thing. Shit.

What??? Runs off to watch video!

edit: No-Darth_Vader.jpg

Link to comment
Share on other sites

Oh great. Rolling pop-up confirmed (video here) Remember the way the grass in Oblivion would kind of unroll like a royal carpet across the ground as you moved through the world? And trees would materialise out of nowhere? Ruined Oblivion for me. Fable 2 looks like it does exactly the same thing. Shit.
What??? Runs off to watch video!

edit: No-Darth_Vader.jpg

If you guys knew ANYTHING about how games are made in the fucking first place you wouldn't make moronic fucking complaints like this.

Morons.

Link to comment
Share on other sites

Can't see how a game like that can avoid that kind of effect, most games I've seen with large, grassy, streaming environments have that going on.

I may be strange as it doesn't bother me.

Quite looking forward to this, Fable 1 was very good fun despite being so far from the original ambitions. The detail in the world in that video is quite impressive - the city in the video looks great and far more city-like than Oblivion managed.

Link to comment
Share on other sites

How can that spoil the game for anyone?

Because a huge part of the joy of playing a gorgeous adventure game like Fable 2 is feeling like you're exploring a solid, cohesive, convincingly real world. When bits of that world start popping in randomly, or appearing abruptly before you as you approach them, you are no longer exploring a new world; you are watching a game trying to stream too much data at once and buckling under the weight of its own overambition. It's like watching a film whose audio is out of sync with its video. Or trying to wank over a picture of Steven Gerrard shirtless with a GETTY IMAGES watermark stamped over his nipples.

Link to comment
Share on other sites

If you guys knew ANYTHING about how games are made in the fucking first place you would make moronic fucking complaints like this.

Morons.

Come on. 'Only games developers are allowed to criticize promising games'? Listen to yourself.

The overworld in Oblivion was too large for the 360 to render seamlessly. A respectable developer would have recognised this and scaled the game down to accommodate the hardware limitations (see Twilight Princess where the overworld is divided into portions the console can comfortably digest). Fable 2 isn't finished, of course, so it might yet turn out to be perfect.

Link to comment
Share on other sites

The overworld in Oblivion was too large for the 360 to render seamlessly. A respectable developer would have recognised this and scaled the game down to accommodate the hardware limitations

It was an early engine. I'm pretty sure they could improve it massively now. That said, I thought the game worked really well. Better than the broken up Twighlight Princess approach.

I respect Bethesda.

Link to comment
Share on other sites

Guess what spore? Practically no games have the entire world there for you when you step into it. It's all tricks.

But like you said, personal preference, etc.

If some fading-in grass bitmaps are enough to put you off a game though, you don't deserve to be playing games :P:)

Link to comment
Share on other sites

Guess what spore? Practically no games have the entire world there for you when you step into it. It's all tricks.

Sure, I'd just rather not see visible signs of stuff loading. It's not a trick if you're aware of it. A disc whirring loudly in a drive I can just about tolerate but grass unrolling at my feet? Begone!

Pop up is my absolute, number one, pet hate flaw in gaming. I fucking DETEST it. Forgive my moaning, but really - I can't bear it.

Link to comment
Share on other sites

There is still plenty of time for the final tweaks for this game. I noticed some minor pop-up and the foliage scaling in as well but that won't detract me from playing Fable 2. People look at such minor negative things to pick holes in.

It's not like the old pop-up days having whole mountains appear when you're 2 foot away form them. :)

Link to comment
Share on other sites

Maybe it will benefit from being installed to the HD?

Things like pop-in/fade on stuff like grass is not usually done because they cant get the data quick enough; it just a single texture repeated over and over. They're usually set like this to keep the framerate high.

Link to comment
Share on other sites

I remember being shocked playing Crysis when a couple of rocks popped up in front of me. Kinda ruined the immersion for me. I spent ages fiddling with the graphic options, turning detail right down etc, but unless I was missing something obvious I couldn't see a slider or option that made a difference. I found options for foliage, and terrain draw distance etc, but none for the objects in my immediate surrounding.

It probably wouldn't bother some people though, but it was well annoying for me.

I made a bit of a fuss about aliasing in the Bioshock thread too, cause it was blatantly off-putting to me. I know some people that play PC games with AA turned off because they either can't see a great deal of difference, or they just don't care - but for me it's annoying.

I'd imagine there are things that annoy other people that I'm not bothered about.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.