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WoW: A game for fun or fortune...


jcee
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This is not a rant about the merits of WoW, I'm just interested in the reasonings people have for playing WoW (and we all know lots do!)

I ask this question because I recently decided to re-start up two of my old online RPG stalwarts (Guildwars and WoW) with an aim to properly get back into which ever game felt the freshest after my 6 months or so break from both.

Upon loading Guildwars I found it very fresh, with still a multitude of tactics to play and experiment with and many more outposts to discover. I was quite surprised as once I reached the level 20 mark I stopped playing as I didn't recognise the extra level of depth built in for maxed out characters.

On the flipside WoW completely underwhlemed me for some reason: it didn't feel fun AT ALL, my mage was still fighting with the same core ' most effective ' skills leading to boredom in an instant. Plough on though I did as after all I'd paid 8.99 for this, forming a group with some old friends it quickly became clear that there seemed to be no real reason to play this game than the acquirement of better items and gold.

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I played WoW purely for the fun of exploration, whether alone or with other players. It's always my favourite part of these games - the early few weeks and months as you make your way to new locations, usually having to carefully sidestep danger along the way. Certain things I'll never forget: The first time I stepped into Orgrimmar or the Undercity or Stormwind, the first time I flew over Darkshore or walked through Ashenvale (I have been known to reactivate my account purely to wander about in Ashenvale for an hour or so, I find it so beautifully atmospheric).

I never made it to endgame and I doubt it would be for me anyway, but I still rate WoW as one of the finest games I ever had the pleasure of playing. It was a hell of a fun few months.

It has to be said that I really took my time over it though. Often I'd log in and just fish for hours, chatting away or just relaxing in the ambience of the location. I never was much for the grind or the turbo levelling. Maybe that's why I don't have any unhappy memories of boredom from my time with it.

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I think it suits many, many people. The sort of people who love songs for their lyrics and will discard anything that's not "Meaningful".

Yes, those sort of people who are too unoriginal to have thoughts of their own, and don't mind playing the same old game over and over and over.

It's neatly designed, looks good, is slick, etc. But it's lacking imagination in other areas.

To be fair for 95% of people it works. So as a game its GREAT. I'm more worried that 95% of people exist in such a way. But then, that's them, and I'm me, and who is to say I'm right?

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I bought and played WOW last summer and during that period, I played it for 75 hours and made it to around level 24.

I was initially floored by how daunting and huge this game world appeared. I walked for miles and miles through beautifully crafted environment and loved every last minute of it, for a while.

I was playing it at the same time as a mate and at this point we were going through initial level grinding. I said to him how I was looking forward to experiencing some interesting variations in the quests that being given because I was getting a little bored of just fighting monsters, he agreed. Also I noted that there wasn't as much of a community spirit as I expected, I had lots of positive experiences in the early days of Xbox Live, before it was over run with cunts, making friends and interesting banter. WOW seemed like it was populated by a swarm of mindless drones, endlessly screaming pish like "LFG lvl 36 DM plz" and running around like headless chickens CONSTANTLY level grinding.

After a while I realised that that’s all there is to the game, it's a shallow as a pool of piss on carpet. I leveled up and traveled to some nice exotic locations and found I was battling the SAME monsters just now at a higher level. Those same frog bastards and those mining rats only now the character models are physically BIGGER. Fuck me that was worth all my time and effort.

I was expecting and online RPG. A game. But instead I found myself playing an amalgamation of MSN messenger and one of those fucking swipe card monster battle games that the Japanese go mental for.

It's like being stuck in a bubble wrap factory; it's compelling and simultaneously soul destroying boring. Like a monotonous job you don't get paid for.

It's a fucking WASTE OF TIME!

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It's like being stuck in a bubble wrap factory; it's compelling and simultaneously soul destroying boring. Like a monotonous job you don't get paid for.

That's actually a really good way of putting it. Since reaching 60 I really don't know what to do. I log on, try to get a raid group and either:

A ) Fail and spend a while sitting and LFG

or

B ) Suceed and spend the next 4-5 hours doing the same thing over and over whilst getting no/crap loot.

I'm really not sure why I still play it. For the people in PL I guess, because I sure don't make many friends outside of the guild. In fact, now I think about it, I really don't speak to anyone else who isn't in PL....Worrying for such a 'social' game. In FFXI I had loads of people I talked to all the time who weren't in my Linkshell.

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It sounds like a lot of you stopped playing before the game really opens up. Level 24? That's having visited one dungeon...and the dungeons are incredible, especially some of the later ones.

If you can get a good guild with people you can enjoy playing with, and raid with them, the game is unbeatable. My guild are starting Blackwing Lair (the 2nd hardest dungeon in the game), and having 40 people all working together to beat a common, very difficult goal...it's very, very enjoyable.

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I play it mainly for the community and social values. I run a guild which now has around 200 members (many of these are ppl I know IRL) and there's some merging going on in the moment as the guild masters from 2-3 other guild has contacted me asking for permission to transfer their members into our guild.

What this game does bad is variation and 'meaningful' quests. You fight the same monsters over and over and as you gain a few levels and become more powerful you move to another area and are initially glad you no longer have to kill brow bears. You level up some more and move to the next area an lo' and behold, the bears are back only bigger. This goes on and on througout the game. The quests are among the worst I've seen in an adventure game ever.

There are literally thousands of them and 95% of them fit into one of the following:

"Kill 10/20/30 (add any number) <Mob Class> and return to me for reward"

"Kill <Mob Class> and collect (add random number) <something> which they drop (drop rate might be less than 1%)"

"Go and talk to some static NPC"

This is something you do, as mentioned above, literally thousands of times before you reach the (currently) highest level possible, which is lvl 60.

From there on about 50% of those who bothered to get to lvl 60 states that "This is where the game begins properly"

So what to do when you're maxed out? Well, better equipment. There are a few ways to obtain better equipment, one is to go to an arena style PvP area and rank up Honorable Kills. If you do this for 10 hours each day for about two months ( I'm not shitting you here, you need about 62 000 kills and about 1000 kills a day is only achievable if you play for many, many hours) you should have enough kills to BUY some pretty nifty gear. Or you could do dungeons. The best items drops from bosses deep within huge dungeons but to reach them you need to gather a 40 man strong group and hack 'n slash your way through hundreds of monsters and several annoying bosses to reach the boss that *might* drop the bracers you need. IF it drops you will need to roll (think of rolling a dice with 100 faces) for it and the guy who rolls the highest value wins the item and usually there are at least 5 others who need the same item. So an item with a 15% probability of actually dropping must be rolled for between other players leaving the chances to actually get what you need pretty slim. But no problem, you just do the dungeon again as it only takes about 6-10 hours to get to the boss.

When I put it like that I really DO wonder why I play the game but the answer is quite simple; I enjoy the trip from lvl 1 and upwards on a fresh character and while I'm adventuring with a new character I have the good old friends in the guild chat to keep me company. It's like a chatroom with advanced graphics....and sadly I like it.

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I think taking my first guy through to the culmination of the defias story arc at the deadmines will go down as one of my best game experiences ever.

After getting up to l34 though it just seemed completely futile, despite all the great artwork and stuff. Hanging around Hillsbrad and indulging in PvP with terminal intensity kept me interested for a bit, but I've since sold all my gear, given away the gold and deleted the characters.

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Yeah, pretty much what Rayn said. The quests in Wow are awful, repetitive nonsense for the most part. Occasionally they are entertaining and bizarre (escorting a robotic chicken anyone?) but these are the exception.

Azeroth itself is beautiful though, hypnotic even. Just wandering through Ashenvale and hearing that haunting music kick in still brings a smile to my face. It's a gorgeously designed and realised game world. I also love the pop culture references scattered throughout the game world, mainly because I place atmosphere and immersion high on my priority list as to how much I enjoy a game. More so with an MMO.

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I played WoW purely for the fun of exploration, whether alone or with other players. It's always my favourite part of these games - the early few weeks and months as you make your way to new locations, usually having to carefully sidestep danger along the way. Certain things I'll never forget: The first time I stepped into Orgrimmar or the Undercity or Stormwind, the first time I flew over Darkshore or walked through Ashenvale (I have been known to reactivate my account purely to wander about in Ashenvale for an hour or so, I find it so beautifully atmospheric).

I never made it to endgame and I doubt it would be for me anyway, but I still rate WoW as one of the finest games I ever had the pleasure of playing. It was a hell of a fun few months.

It has to be said that I really took my time over it though. Often I'd log in and just fish for hours, chatting away or just relaxing in the ambience of the location. I never was much for the grind or the turbo levelling. Maybe that's why I don't have any unhappy memories of boredom from my time with it.

I bought and played WOW last summer and during that period, I played it for 75 hours and made it to around level 24.

I was initially floored by how daunting and huge this game world appeared. I walked for miles and miles through beautifully crafted environment and loved every last minute of it, for a while.

I was playing it at the same time as a mate and at this point we were going through initial level grinding. I said to him how I was looking forward to experiencing some interesting variations in the quests that being given because I was getting a little bored of just fighting monsters, he agreed. Also I noted that there wasn't as much of a community spirit as I expected, I had lots of positive experiences in the early days of Xbox Live, before it was over run with cunts, making friends and interesting banter. WOW seemed like it was populated by a swarm of mindless drones, endlessly screaming pish like "LFG lvl 36 DM plz" and running around like headless chickens CONSTANTLY level grinding.

After a while I realised that that’s all there is to the game, it's a shallow as a pool of piss on carpet. I leveled up and traveled to some nice exotic locations and found I was battling the SAME monsters just now at a higher level. Those same frog bastards and those mining rats only now the character models are physically BIGGER. Fuck me that was worth all my time and effort.

I was expecting and online RPG. A game. But instead I found myself playing an amalgamation of MSN messenger and one of those fucking swipe card monster battle games that the Japanese go mental for.

These two posts are polar opposites but both have World of Warcraft and pretty much the mmorpg genre nailed.

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It's a great game from a social point of view. There's a vast community and it's not too hard to make some online pals.

Apart from that, there's not much game to it at all. All that levelling up and finding good equipment is great at first, but once I got to about

level 20 and levelling started taking a while I just couldn't be arsed.

Also, there wasn't any real point in the PvP. Killing someone is mildely enjoyable but they get to spawn again with barely any penalty.

If I hadn't played Eve Online first (best game ever etc) I might have liked it a bit more.

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The only reason I still play WoW is because of the people I play with. I enjoy just logging on, arsing about in an instance or sat in Orgrimmar and chatting with them.

If a bunch of the people I play with stopped playing, I'm pretty sure I would soon enough as that'd be the main source of fun gone from the game.

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It sounds like a lot of you stopped playing before the game really opens up. Level 24? That's having visited one dungeon...and the dungeons are incredible, especially some of the later ones.

Yes it is true that i only visited one dungeon and that was the DeadMines. Which was prob the highlight of the experience.

But to say that I didn't play the game for long enough after 75 Hours is mental. I've play Oblivion for less than that amount of time and it has been 10000000000000000000000000000000000000000 times more enjoyable. I've seen countless Interesting and entertaining dungeons. An online version of Oblivion would be sweet as long as it didn't turn into a chaotic mess which it inevitabley would.

WOW is a massive cock tease of a game if it only reward with one dungeon after 75 hours play.

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I've been playing since February, up to lvl 36 now. Sabremans post about exploring sums up my favourite bits of the game so far. The added danger of being on a PVP server helps, you're always on edge; exploring new areas often means hiding from other players as you attempt to get to a settlement to open up a new Wind Rider route or finish off a quest. The instances remind me of PSO but with more variation, and I managed to play that for 600+ hours so I guess for me it will be a long time before apathy sets in.

WOW is a massive cock tease of a game if it only reward with one dungeon after 75 hours play.

With the Horde you have 3-4 dungeons playable at lvl 24.

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The only reason I still play WoW is because of the people I play with. I enjoy just logging on, arsing about in an instance or sat in Orgrimmar and chatting with them.

If a bunch of the people I play with stopped playing, I'm pretty sure I would soon enough as that'd be the main source of fun gone from the game.

The reason I played FFXI for so long was because of the people I played with. They are a large part of the appeal as the grind (a central part of any mmorpg) wears you down after a while. Like any repetitive task really.

The community really is a big part of the appeal of these games.

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All MMORPGS are essentially the same, WOW being a good example of one that does pretty much everything right.

From a technical stand-point its solid, easily the best MMORPG out at the moment in my opinion.

Like most MMORPGs, its all about the community, and unless you have a good guild when you hit 60, and you participate together to acheive the goals in the game you will get bored eventually unless you want to PVP all the time.

I found the game only really started at 60 as thats when you have access to the greater challenges on offer and thats when you need a good guild behind you.

Whilst WoW never will have the atmosphere Star Wars Galaxies used to have when I finally unlocked my Jedi (now ruined with the NGE), its still a great game.

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Like other people in this thread, I played it mostly for the exploration. Surely one of the most beatiful and expansive game worlds ever. I was very disappointed with the limitations in character customisation, however, and as mentioned the quests were horrible.

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I play it because I like playing with the people I've met on there. I have a pretty close knit group of friends who I do most things with, and just sit there chatting at the times I'm not doing much. That's my main reason for it I suppose.

That aside, I do actually really like the game. It's a terrifically well realised world, and I still enjoy just pootling about exploring. There are some great out of the way places to find, and the graphics are genuinely stunning at some points. I still remember the first time I ran out of the Tauren starting area and saw Thunder Bluff, or the first time I ran through Blackrock Mountain. There is a hell of a lot to do, even though a lot of it is mindless grinding. The end game stuff is pretty cool too. I have never had such a feeling from a computer game as when my guild first downed Vael after a month of wiping. I was litterally jumping up and down shouting. Feelings like that are why I play the game.

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I can't help thinking this thread is a thinly-veiled excuse to say "GUILD WARS PWNS WOW" tbh - and it's definately in the wrong folder - but anyway...

Horses for courses really - GW is the most sophisticated/twitchy game of "Rock Paper Scissors" I've ever played - and it's great as far as it goes...

What I wanted when I started both of these games tho, is a real online world where I'm free to go anywhere and 'do stuff' as I please - and GW just isn't all-that.

Graphically, it's a sack of ugly-balls compared to WoW. Not the most important factor you cry! - but in GW I feel like a puppet being crudely danced around a world modelled in Bryce - wheras WoW is - well - it makes me go 'WoW' even 11 months after I first installed it.

Wow's characters - whilst not amazingly customisable - breathe, move and act like living things - Guild Wars characters stand with a hunch. walk/look right in a slightly "surly teenager" way and animate like the puppetmaster is high on something *cough*

Azeroth is a truly, truly beautiful place - there are countless places which just made me stop and stare when I first found them. I never cease taking screenies in WOW - I don't even know where the GW screenies are saved...

Don't get me wrong here - I quite like GW as far as it goes - but it barely even qualifies as a MMOG with it's sterile instanced 'world' outside the meeting places and towns.

This is really an unfair comparison on so many levels.

Even the overall point of the games is different - GW is a PVP co-op game which emphasises the 'I'm better than you' Counterstrike mentality, wheras WoW is a proper RPG with a continous PVE game going off into forever - with PvP thrown in just to cover the 'War' bit really...

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I've been playing it on and off for a few weeks now (level 9 at the mo) and although it hasn't addicted me like say...I play PSO:BB more often, I love what WoW manages to do.

Not only is it vast (which is unsettling I guess, as I have no idea where to go, or get lost trying to find a quest) but it looks lovely, the game guides your hand over the basics (the controls and stuff really are the best I've seen in this kind of game compared to FFXI and PSO) and the feeling of discovering a new land is awesome-oh.

Of course, leveling may not be that fun, but it is a heck of alot easier when its a few clicks of a button to fight enemies.

Since I'm having to return my 360, I'll be spending more time with this over the next week. I feel like I've barely begun, instead, I've spent a few hours trying to kill a golden pig named Princess, and failed, moan.

It's also a game, unlike FFXI, that you can solo pretty well. And if you get stuck, or are near other players, I don't hesitate to help out. Great stuff.

Nevertheless, I don't see myself playing this for long.

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Well, when I started out in WoW (over a year ago now I guess) it was because it was Warcraft, a franchise that I've always loved since the first game came out. These days it's probably the fact that PL raids Zul'Gurub that keeps me playing, the rush of 20 people working together to bring down a great big boss is great, especially the first time you do each one. When you have that to aim for, the runs of the smaller instances to get the gear to enable you to be better at it suddenly feels like it has a reason behind it, rather than it just being an endless grind to improve your stats. I guess the social aspect of it all ties in with this, if PL wasn't such a great guild I can't see why I'd still be playing, or why I'd be levelling a couple of alts to have more character choices for the raids :lol:

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All MMORPGS are essentially the same, WOW being a good example of one that does pretty much everything right.

From a technical stand-point its solid, easily the best MMORPG out at the moment in my opinion.

Like most MMORPGs, its all about the community, and unless you have a good guild when you hit 60, and you participate together to acheive the goals in the game you will get bored eventually unless you want to PVP all the time.

I found the game only really started at 60 as thats when you have access to the greater challenges on offer and thats when you need a good guild behind you.

Whilst WoW never will have the atmosphere Star Wars Galaxies used to have when I finally unlocked my Jedi (now ruined with the NGE), its still a great game.

I would disagree entirely with nearly every point made in this post.

MMORPG's are not all essentially the same. Nothing could be further from the truth. That's like saying Armoured Core and Mechwarrior 4 are the same, or Tekken and Virtua Fighter 4.

Wow doesn't do "everything". It's world is persistent, yes, but not dynamic. It looks nice, but players can't significantly alter it in any meaningful way. From a technical perspective it's impressive - but I would argue that Guild Wars, with it's instanced system and streaming updates, is far more so. Even then, the old-style Galaxies was "technically" superior, as you could have player built towns etc. Eve is also superior technically in this manner. WoW has a good interface, and from that point it's better, but thats about it from a technical perspective.

The community aspect isn't totally wrong, I'll give you that, but if you really think the game only comes alive at 60, then that's a poor job. Are you meaning to say you put up with how much toil to get there? Waste of time.

And to be honest, if you unlocked a Jedi pre-NGE, that means you're a grind-crazy masochist. I'd find it hard to trust any of your opinions regarding MMOs.

Graphically, it's a sack of ugly-balls compared to WoW. Not the most important factor you cry! - but in GW I feel like a puppet being crudely danced around a world modelled in Bryce - wheras WoW is - well - it makes me go 'WoW' even 11 months after I first installed it.

Azeroth is a truly, truly beautiful place - there are countless places which just made me stop and stare when I first found them. I never cease taking screenies in WOW - I don't even know where the GW screenies are saved...

Don't get me wrong here - I quite like GW as far as it goes - but it barely even qualifies as a MMOG with it's sterile instanced 'world' outside the meeting places and towns.

This is really an unfair comparison on so many levels.

Even the overall point of the games is different - GW is a PVP co-op game which emphasises the 'I'm better than you' Counterstrike mentality, wheras WoW is a proper RPG with a continous PVE game going off into forever - with PvP thrown in just to cover the 'War' bit really...

I can't disagree more with this post either. GW may not have brilliant character animation, but it most certainly does not look ugly, and I take screenies all the time. Have you seen Lions Arch? Or the Anmoon Oasis? They look really good.

I'll agree that a direct comparison between WoW and GW isn't the best of ideas, as they are fundamentally different games, but GW doesn't have a counterstrike mentality at all. It can have if you want it, or it doesn't if you don't. And I'm told after you reach level 60 in WoW, doesn't that develop a similar mentality?

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I think it suits many, many people. The sort of people who love songs for their lyrics and will discard anything that's not "Meaningful".

Yes, those sort of people who are too unoriginal to have thoughts of their own, and don't mind playing the same old game over and over and over.

It's neatly designed, looks good, is slick, etc. But it's lacking imagination in other areas.

To be fair for 95% of people it works. So as a game its GREAT. I'm more worried that 95% of people exist in such a way. But then, that's them, and I'm me, and who is to say I'm right?

Some other people like something. I don't like it. PANIC! Wait - relief. There must be something wrong with them.

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Some other people like something. I don't like it. PANIC! Wait - relief. There must be something wrong with them.

I'll admit that I can be quite harsh on the grind-a-thon MMOs, perhaps sometimes quite vehemently.

It's all to do with the fact that I played Galaxies a lot when it was first released, like a large number of hours (don't have an exact count), and I now regret every minute I spent playing it, as I never really enjoyed it in the way I do Planetside or Guild Wars for example. It was boring, but just that little bit interesting enough to keep me playing.

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Lol@Jumble

The thread title certainly misleads.

Plough on though I did as after all I'd paid 8.99 for this, forming a group with some old friends it quickly became clear that there seemed to be no real reason to play this game than the acquirement of better items and gold.

People get lots of different experiences from the same game. Don't worry if you don't like one thing, as another thing will be there that you do!

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