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Games you thought you'd like and you didn't


Mr Spew

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PN03, Shenmue and Rez are awesome.

Completely agree with the Ico horrible-combat-ruining-an-otherwise-beautiful-experience comments.

An Wind Waker lost it's charm for me early on, too.

Fable, KoTOR, Metal Arms and Forza all lost their appeal very early on. KoTOR especially.

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Shenmue – I’ve worked in warehouses I’ve no desire to play a game where I have to work in a warehouse. Pure tedium. Cool soundtrack, though.

Every Resident Evil game pre Resi 4.

Super Monkey Ball – I love puzzle games but I couldn’t get unto this. I never felt in control of the monkey.

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' date='Mar 26 2006, 10:49 PM' post='2909308']

PN03, Shenmue and Rez are awesome.

Completely agree with the Ico horrible-combat-ruining-an-otherwise-beautiful-experience comments.

An Wind Waker lost it's charm for me early on, too.

Fable, KoTOR, Metal Arms and Forza all lost their appeal very early on. KoTOR especially.

I got incredibly bored of KoTOR first time i played through. Just got to a point where i couldn't face going back to it.

Came back to it a year later and thoroughly enjoyed it.

Legacy of Kain: Blood Omen 2 - well it was more just one of those 'i want this and this from the 3 for 2 what can i get which looks fun?' I was so wrong.

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Pariah. I thought it would be pretty good - the graphics seemed nice and the environments were nice and open and stuff. Dear Lord. I thought that pretty much everything about it was bad, apart from the ladders which worked really well. The story was the worst I've ever seen in a game, the vehicles were ugly and pointless, the weapons were ugly, I won't go on. I thought it was dreadful.

The only amusing thing that happened in the game was that I was killed by a chair that threw itself ten feet across an empty at speed for no reason whatsoever. That was pretty funny.

I have never felt so upset by a game as I felt after Pariah. It shook my game-buying confidence for a couple of months.

PGR2 I just thought it was a bit... boring. PGR3 is great though.

Nintendogs - It looked really great and stuff but it wasn't as hands-on as a proper virtual pet and I think the whole dog show scene is a bit... weird. So there wasn't much game there for me to enjoy.

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Halo 2.

If I knew that I'd get one excellent Earth level, with the rest left for the next game, I'd have waited.

Black and White

I was in my mid teens, reading articles about it, I daren't question the validity of what was said "They can't claim it does stuff that it doesn't just to rake in sales, that's false advertising - which is illegal, this game'll be GREAT."

Ah, the sweet naivety of youth.

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Super Monkey Ball – It's shit.

YES. <_<

I really thought I'd like Twin Snakes on the Cube as I really enjoyed MGS 2 and thought I'd catch up on the first that so many say is the best. But after Spinter Cell, playing in that isometric viewpoint is cruel and completely joyless. Same goes for MGS 3, as I like to be able to see the enemies every single second, not play almost blind by staring at the tiny radar the whole way through...which MGS 3 doesn't even have. (It does have the most generic crappy stealth elements ever in it though, if that's your thing)

Having heard of the concept of Burnout and enjoyed the Toad's Turnpike stage in Mario Kart 64 simply because of the inclusion of traffic, I couldn't for the life of me understand why playing Burnout for me was a bit poo.

Viewtiful Joe should be the best game ever. I mean, Streets of Rage 2 is amazing, but take out co-op, brilliant music, punks, varied gameplay and the ability to walk up and down the liner paths and you get Viewtiful Joe. It's mega creative but it's missing just a little something.

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WHO THE FUCK ARE YOU DAVID CAGE?! GET OFF MY SCREEN! I SEE ENOUGH FAT BALDING MEN AT WORK WITHOUT THEM INVADING MY GAMES TO TELL ME HOW EARTH-SHATTERING THEY ARE!

Have you ever played Omikron: Nomad Soul? It starts with a camera flying around a city entirely inspired by Blade Runner, while credits flash up saying things like

"Directed by DAVID CAGE"

"Concept by DAVID CAGE"

"All Acts Of Creative Genius by DAVID CAGE"

etc.

And when you get down to it, it's an entirely dismal, broken, third-person adventure game in which the highlight was making a save point of a David Bowie gig so that my lass (a Bowie fan) could laugh at his crudely polygonal game-rendered ass.

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Metal Gear Solid II.

The first game was brilliant and filled my sleepless hours with echos of "SNAKE!!!" but the second one was complete shit. I hated Snakes new mullet, I hated Raiden and the aweful shroud of secrecy that was behind him, I hated the lack of any action and gameplay. I hated just walking intoa room and a twnty minute cutscene runs on and on. I hated the desperate and overdone plot twists. Worse than an M. Night Shamalamadingdong movie. If you enjoyed this game, then enjoy Ashton Kutcher films and Kiss albums because you are a slave to hype.

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Jet Force Gemini. I thought it'd be awesome, it came from Rare, had decent reviews, looked quite nice. However, it turned out to be frustrating, had a shite multiplayer mode and just pissed me off, probably because it was nothing like Perfect Dark.

Go back to it now. You might be surprised.

It's the only way I could describe it ('in that isometric viewpoint'). Still, you know what I mean, the point being you aren't free to move the camera as you please.

Move your character and the camera moves too!

The term is 'fixed 3rd person camera', ladies.

Twin Snakes is pretty fucking gruesome mind.

And when you get down to it, it's an entirely dismal, broken, third-person adventure game in which the highlight was making a save point of a David Bowie gig so that my lass (a Bowie fan) could laugh at his crudely polygonal game-rendered ass.

Still though, from Nomad Soul to Fahrenheit. That's quite a turnaround.

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Metal Gear Solid 3, Jade Empire and Panzer Dragoon Orta are the ones that spring immediately to mind. The latter disappointed and bored me so much, I never went back to it after that first go and a couple of levels. Regarding Snake Eater, I quickly tired of the dreadful camera angles and especially all the menu switching. I stuck with it as far as the Raiden lookalike bit and left things there. In fairness though, The End was a brilliant encounter.

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Hitman 2 drove me crazy. The game was far too finicky to be fun. "Play anyway you like" - except don't, because you'll get caught/killed every single time. That game didn't want you to finish it, I'm convinced.

Forza's another one. I really wanted to like it, as it was going to be a realistic game by the people behind PGR but it felt horrible to play. The cars all handled like they were on ice, and a lot of the tracks were simply horrible to play. I found the 10fps reflections on the cars in third-person view to be very distracting too, not that I ever used that view. It broke all sense of immersion to see reflections of scenery stuttering past on your paintwork. I could never learn the braking points either, because everything felt so unnatural that it wasn't intuituve where to start slowing down.

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these threads drive me bonkers. to know that some people can detest such great games, like some of those mentioned here, is to lose another fragment of faith in humankind...

I like these threads as they allow me to make a mental list of people who have shit opinions on great games so they can be safely ignored.

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YES. <_<

I really thought I'd like Twin Snakes on the Cube as I really enjoyed MGS 2 and thought I'd catch up on the first that so many say is the best. But after Spinter Cell, playing in that isometric viewpoint is cruel and completely joyless. Same goes for MGS 3, as I like to be able to see the enemies every single second, not play almost blind by staring at the tiny radar the whole way through...which MGS 3 doesn't even have. (It does have the most generic crappy stealth elements ever in it though, if that's your thing)

Seconded. I really disliked it. I just didn't think the new abilities fit. The guards seemed super-alert whilst snake seemed far too powerful with the first person view.

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Fahrenheit. Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Awful Game

But the prevews, reviews and demo all told me it would be amazing.

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' date='Mar 27 2006, 12:14 AM' post='2909387']

Dear LORD.

YOU TILT THE FLOOR NOT THE MONKEY.

:lol:

I've never understood this. Maybe it's technically true, but the end result is that the monkey moves in the same direction that you press the stick. So it doesn't make any difference, surely?

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Really, it's very strange to have a very good game that you just don't play.

Not to me. I have hundreds of good games I've never even opened :lol:

I've never understood this. Maybe it's technically true, but the end result is that the monkey moves in the same direction that you press the stick. So it doesn't make any difference, surely?

Yes, it does. The inertia is completely different, and sloped floors act entirely differently to how you'd expect if you were just rolling the ball.

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