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The 3D Thread


suzakuseven
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Cool thanks. I'm not into character modelling so that won't be a problem for me. Never heard of the relax tool before though so I'll need to check that out cheers.

Gonna fire off my application for this year's Dare to be Digital competition tonight. I wanted to finish this piece this week to include it with my application but I've just not had the time to unfortunately so hopefully that won't harm my chances too much.

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I've been trying to learn Mental Ray myself the past couple of weeks. It's complex and massively slow so even quick previews take ages which is very frustrating when trying to work out lighting settings. Think I'm slowly getting there but it's been a horrendous process. Good thing to do is read through the 2 PDF's at the bottom of this page: http://www.4da-inc.com/mental_ray/

It's "mr101: Essentials" and "mr102: Lighting PDF". They were both pretty helpful although parts 3 and 4 were cancelled and it was all turned into this book: http://www.mastering-mentalray.com/

I've bought a copy and I'm waiting for it to be delivered so I'll let you know what it's like when it comes through. If it's anything like the PDF's though, I think it'll be pretty useful.

I was thinking of learning V-Ray but I don't think there's any point yet. We won't use it in our course, nor will we be allowed to use it and there are other things more important I need to learn, such as Mudbox/zBrush.

Also, has anyone tried Max 2012 yet? I see it's a floatin' out in the ocean but wondered if it's worth grabbing or if I should just wait until I can get a free copy with my education licence? :D

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Excellent thanks very much bud. I had a quick browse through one of the PDFs there which was like 50 pages long and seemed quite imformative. :)

I was going to look into VRay too but no point, I don't want to be amazing at rendering, I just want to be able to show off my environment work well enough and no more. It's not a skill that would come in useful working in a games environment anyway I imagine.

Been tinkering with UDK again this week. Imported a model into it with a WIP 2048x2048 texture I'm working on and it was a blurry mess when I jumped in to run around it. It's as if the texture resolution was being capped at 512x512 or something? Anyone know what would cause that? I want to learn it sufficiently to be able to set up a scene with lighting, skybox etc to take screenshots of my work for portfolio. Think it might be better learning something like that for renders rather than doing it in Max. Would be an extra skill to boast.

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Excellent thanks very much bud. I had a quick browse through one of the PDFs there which was like 50 pages long and seemed quite imformative. :)

I was going to look into VRay too but no point, I don't want to be amazing at rendering, I just want to be able to show off my environment work well enough and no more. It's not a skill that would come in useful working in a games environment anyway I imagine.

Been tinkering with UDK again this week. Imported a model into it with a WIP 2048x2048 texture I'm working on and it was a blurry mess when I jumped in to run around it. It's as if the texture resolution was being capped at 512x512 or something? Anyone know what would cause that? I want to learn it sufficiently to be able to set up a scene with lighting, skybox etc to take screenshots of my work for portfolio. Think it might be better learning something like that for renders rather than doing it in Max. Would be an extra skill to boast.

Yep, textures in Unreal3 are capped at 512x512 I think - you have to check an option; it's called something like "superhighdetail" or "superfinedetail" - something like that. Can't even remember where it is, but at least if you know that's the problem then you should be able to Google for a solution. This is unless things have changed since I last looked at UE3, which was a couple of years ago.

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  • 2 weeks later...

Cheers Asura, I'll have a look for that.

In other news though... I got into Dare to be Digital as the Scottish Ambassador for the Indian team!! I even visit the team in India for a week before too. So excited. Can't wait. Hopefully this is the stepping stone to a job finally. :)

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  • 4 months later...

*tumbleweed*

Hey all. 5 months here without a post. Used to be so busy!

Took part in Dare to be Digital over the summer. Didn't win the main award but did get the Intel Visual Adrenaline award for most visually appealing game which was nice.

Here's the trailer for our game, The Lost Memories. http://youtu.be/nNOPKgKLHxU It was a 3D adventure game with a side scrolling and underwater level as well. I was lead 3D artist so everything in 3D was modelled/textured by myself apart from character models. And some screenshots:

thelostmemories1.jpg

thelostmemories2.jpg

thelostmemories3.jpg

thelostmemories4.jpg

thelostmemories5.jpg

Overall the experience was amazing. Would do it again 100 times if I could. It was quite difficult as I joined one of the foreign teams rather than entering with my friends but you met so many cool people there and everyone got on together so it was a great summer. But HARD work. The last week or two, I was doing constant 18-20 hour shifts to get everything finished on time. :lol: I know there are a few people who frequent this thread who are still at uni so I would say look out for this next year when the applications open around February/March and get yourself a team. You meet so many people from the industry as well who give you so much advice and the general experience just improves your skills dramatically too.

Still struggling to get a job though, I've been applying like crazy since we finished about a month ago and you either don't hear back at all or get told you have no experience so can't offer you anything. Really disheartening.

Just working on a new piece now though to beef my portfolio up. Since I learned a good bit of UDK during Dare I'm going to make a scene in that. All modelled in Max of course. Going for a small Wild West town. Just drawing up plans the last few days and doing research and it's already going to be a big task!

How's everyone else getting on?

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Nice work, sounds like Dare has given you some vital experience. I'd say it's very tough to get a job in this field at the moment with all the recent redundancies around the country, lots of talented folks are having to consider going abroad.

All I can think is look for the really small companies you've probably never heard of, and call them directly.Or maybe even consider QA. Just getting in on any level is a good start, you can learn directly from the art team, chat about techniques and get direct feedback on your portfolio.

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Cheers guys. I've been applying constantly for the last few weeks with no luck now. Started working my way through the gamedevmap website for companies in the UK at least. I really don't wanna go down another route by doing QA, etc but even that is pretty hard to get into now is it not? I'm sure I've seen of loads of developers asking for specifics related to QA including programming degrees which obviously I don't possess!

It's soul destroying this, 1 month unemployed and I'm already going crazy!

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What I meant regarding QA is

1 you'll get your foot in the door and learn shit loads

2 you can still work on your portfolio and get direct help and advice from workmates, they could give you some art tests to try out

3 Any experience is better than sitting on the dole

4 I've worked with lots of people who did QA and a year later are going on to work in art/design/programming roles

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Yeh I totally know what you mean but I just had a quick scan at QA jobs and they seem to want software engineers/programmers who know a variety of coding skills. It's something I will look at if in several months say I'm still sitting here without any luck but I'm determined to get in somewhere as an artist as difficult as I know it is.

Waiting to hear about a few temp things right now so fingers crossed. :)

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  • 2 weeks later...

Started teaching myself Maya this afternoon. Not too bad so far. Some things just seem weird and backwards compared to Max but so far so good. Working on an asset which I'll take into Mudbox next to get up to scratch on that too. Really interested in all the new 3D painting features in the 2012 edition. I haven't done it at all before but it looks like a complete change to how you go about texturing for the better. :)

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Great idea, it's very beneficial to have both Maya and Max knowledge on your CV.

I find Maya's great for initial modelling and the UV tools are great. Be aware about cleaning an objects history etc. To keep it clean cus it's easy to really mess things up.

Starting a new job on Monday and it's all Maya so I'm glad I've had a year or two to learn it, going back to max every now and then is just weird

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Cheers guys. I've been applying constantly for the last few weeks with no luck now. Started working my way through the gamedevmap website for companies in the UK at least. I really don't wanna go down another route by doing QA, etc but even that is pretty hard to get into now is it not? I'm sure I've seen of loads of developers asking for specifics related to QA including programming degrees which obviously I don't possess!

It's soul destroying this, 1 month unemployed and I'm already going crazy!

You really should consider going through QA, if that's what they want. Do anything to get your foot in the door.

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Great idea, it's very beneficial to have both Maya and Max knowledge on your CV.

I find Maya's great for initial modelling and the UV tools are great. Be aware about cleaning an objects history etc. To keep it clean cus it's easy to really mess things up.

Starting a new job on Monday and it's all Maya so I'm glad I've had a year or two to learn it, going back to max every now and then is just weird

Yeah, I've looked at a few tutorials and people seem to clear the history alot. Why is that? Is that just clearing the undo slots or something? I used Maya for some UVing at Dare actually for a few days and got on fairly well with it so we'll see how that goes when I finish the model in the next few days. Obviously it's taking me a while to model this thing because I'm learning as I go but I'm enjoying it. Should definitely be a help to have portfolio pieces in both Max and Maya.

What dev you moved to now, are you allowed to say? Is it a good thing you've got a new job or a bad thing? :lol:

You really should consider going through QA, if that's what they want. Do anything to get your foot in the door.

To be honest, I dont think this is possible. Every time I look at the QA roles they ask for specific qualifications relating to software engineering/comp sci, etc and require you to know all these weird testing, bugfinding problems I've never even heard of. It seems like it's a lot more specialised position than it was in years gone by.

Anyone got some cool renders of recent work or anything to show? :)

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I've been meaning to post in here recently but I've been uber busy myself!

I've spent the majority of this year doing my degree's placement year at an ISP. They wanted me to do an animated walkthrough of their Data Centre. Now, they don't have any employees with CGI experience and I've never done Architecture, so everything I learned or wanted to learn had to be self taught.

This caused no end of problems when it come to learning Mental Ray, I can tell you!

Here are a couple of WIP renders. I can't find the finished renders, or the HD video of the walkthrough so I'm going to go pick em up tomorrow and I'll pop em on here.

Hallway WIP (No Ambient Occlusion)

dcgroundfloorrender09.jpg

Reception WIP

dcgroundfloorrender11z.jpg

I've just started the final year of my Degree a week or so ago, I'm currently learning Mudbox at home in preparation of starting our first project tomorrow (I believe). It's going to be a long year.

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That is a really sexy hallway you've got there Anaardvark! Almost thought the top one was real! On the second one the texture on the marble looks a bit stretched but still ruddy good!

...

Anywho I'm just going to get stuck back in Maya after a 3 year modelling hiatus, wanted to post in here just to force myself to do something - going to give myself a deadline of friday to post something in here. Got to keep my motivation up lol!

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Ok that was a bit optimistic, going to take some tutorials as I am *really* making a meal of this. The problem is that my minds clustered with so much crap that I've misremembered that everything I'm doing seems completely counter-productive. I'm so stingy with my polys that I'm over-thinking everything, you'd think I was modelling for the Mega CD or something.

Urgh, I'm going to persevere though, give me a month and I think I'll better then I ever was.

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Wow, nice work Anaardvark! :)

My crit would be that some of the chrome items are maybe too shiny? It's difficult to put my finger on it but honestly it's great. I too thought the first shot was a real photo for a second.

3 years is a long time Mr Retroid! Take your time and enjoy it. Don't rush into having to have something done for a few days time. Even just go wild with polys to begin with to help you get into it. Next generation consoles can handle the polys!! :P

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Well done with those renders, great final results there, it'd be a cracking portfolio piece if you could show examples of wireframes and materials created.

First week done at Blitz. What a pleasant, talented bunch of gave devs, brilliant working environment and I hope to be there for many years to come :)

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3 years is a long time Mr Retroid! Take your time and enjoy it. Don't rush into having to have something done for a few days time. Even just go wild with polys to begin with to help you get into it. Next generation consoles can handle the polys!! :P

Haha that's true. Just trying to make some Hats for TF2 at the moment, struggling to get the TF2 models into Maya so that's not a great start lol... (I've got some tutorials but they're outdated, I'll find them at some point.)

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I've been meaning to post in here recently but I've been uber busy myself!

I've spent the majority of this year doing my degree's placement year at an ISP. They wanted me to do an animated walkthrough of their Data Centre. Now, they don't have any employees with CGI experience and I've never done Architecture, so everything I learned or wanted to learn had to be self taught.

This caused no end of problems when it come to learning Mental Ray, I can tell you!

Here are a couple of WIP renders. I can't find the finished renders, or the HD video of the walkthrough so I'm going to go pick em up tomorrow and I'll pop em on here.

Hallway WIP (No Ambient Occlusion)

dcgroundfloorrender09.jpg

Reception WIP

dcgroundfloorrender11z.jpg

I've just started the final year of my Degree a week or so ago, I'm currently learning Mudbox at home in preparation of starting our first project tomorrow (I believe). It's going to be a long year.

Hey mate, I think you've got a problem with your reflections in these images. They look curved, bent reflection normals maybe?

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First week done at Blitz. What a pleasant, talented bunch of gave devs, brilliant working environment and I hope to be there for many years to come :)

I worked at Blitz on my placement year, I'm still friends with some of the guys there, they're a good bunch.

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Hey mate, I think you've got a problem with your reflections in these images. They look curved, bent reflection normals maybe?

They are, well spotted. In the video (which I've still got to go and get!) it's much more apparent. I couldn't work out why it was doing it and I was coming to the end of my placement so I didn't bother finding out, but I wouldn't mind knowing.

I also think I'm going to make the move to V-Ray this year too. Mental Ray is good, but slow and from what I hear, V-Ray is much more efficient.

This year we seem to be doing an awful lot of Character Modelling which is probably my biggest weakness at the moment, and we've got a MoCap animation assignment later in the year so I'm bricking it a bit. I'm currently learning Mudbox too. Argh, massively busy and Battlefield 3 is out this week, bad times.

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Wow, nice work Anaardvark! :)

My crit would be that some of the chrome items are maybe too shiny? It's difficult to put my finger on it but honestly it's great. I too thought the first shot was a real photo for a second.

Honestly? I don't think it's shiny enough.

img1093z.jpg

Thanks for your kind comments anyway :).

there were a lot of things I missed or skipped over, but renders took so long, I couldn't afford to keep changing things. One of the biggest issues was that it was badly optimized. I wasn't really aware of it at the start but only towards the end, and by then it was too late. Plus they were pushing to get something finished so I did what I needed to keep them happy.

I've uploaded an unfinished version of it to YouTube.

The end of the animation is missing, there are a couple of bits missing that I forgot to unhide, there are all sorts of issues in the final room and there's no post production (I adjusted a lot of the timings for things in Post) so keep that in mind when watching! :P

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