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The 3D Thread


suzakuseven
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Is it cheating to post in here if it's your day job?

Anyway, website for the game I'm currently on went up recently, featuring the Dragunov I made. Sadly I didn't get to make the scope which I would have loved to have a go at, and for various reasons tweaks to the length of the stock, barrel and clip size/placement had to be made, so it doesn't quite match up to the real thing anymore when viewed side on (still, looks nice in game :lol:)

post-5856-1245370807_thumb.jpg

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I never played Gunstar Heroes (oooh) but it looks good to me.

I stuck some new (well, very old) stuff up at my site. Bit naff, but, deadlines n' that. :(

Gawd, I wish I had had more time to animate these things. Left that part ridiculously late in the proceedings.

Those are ace dude! did you do everything on both? The first one in particular has a really high quality finish to it.

FOZZ - really nice textures on that rifle!

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Little off topic, but I got a 1st in my Computer Games Design BSc Hons degree! :angry:

Most of the stuff I showed a few pages back were from some of the projects over the last couple of semesters including my FYP.

Arrrgh need a job!

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Quick update on my Gunstar Project (added the original sprite that I was referencing). Pretty much finished with the model now, pretty happy with it.

3653170163_f949232738_o.png

pk-

If you're going to teach yourself then something like 3D max can be pretty intimidating to a novice. Plenty of good tutorials online though so maybe i'd suggest you just jump in at the deep end.

Or Zbrush is pretty user friendly from what i've seen.

Fatbob -

Congratulations dude! Good luck on the job front. ;)

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I've finally got an actual scene setup completely for a new project. In a similar style visually to my last major piece of animation work ( http://www.rllmukforum.com/index.php?showtopic=169565 ).

8h529.jpg

Not the actual render of course, but a photo. <_< It is all happening in Blender (http://www.blender.org). Modeled, rendered and composited within it's open source husk. Bit awkward because the toon shading is done using experimental builds but it's all quite painless really.

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Little off topic, but I got a 1st in my Computer Games Design BSc Hons degree! :lol:

Most of the stuff I showed a few pages back were from some of the projects over the last couple of semesters including my FYP.

Arrrgh need a job!

Have you joined any agencies yet? Have a real look for some small companies locally to start up with. I was really surprised that theres loads of small companies hidden around the country.

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Fatbob -

Congratulations dude! Good luck on the job front. :wub:

Thanks alot, the Gunstar model looks ace btw. ;)

Have you joined any agencies yet? Have a real look for some small companies locally to start up with. I was really surprised that theres loads of small companies hidden around the country.

Not yet Ryan no, i've just been having a bit of a holiday but I realy need to get on it soon. :)

You must be pretty chuffed about working on Crackdown 2? Sounds like a dream job to me, well done fella.

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Not yet Ryan no, i've just been having a bit of a holiday but I realy need to get on it soon. :(

You must be pretty chuffed about working on Crackdown 2? Sounds like a dream job to me, well done fella.

cheers

yeah taking a jump from making shitty Tycoon games to working on a triple A game with some awesome people. Its very inspiring coming into work and everyones willing to make the game the best it can possibly be. Lots of positive reactions to the E3 announcement has spurred us on even more.

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  • 2 weeks later...

3747968252_45a90dcb4b_o.png

Started modelling a simple environment. Id like to animate a sort mockup of a boss encounter so this is an early target render. I'll be aiming to ramp up the effects for the finished sequence. I've already got plenty of looped animation on the gunstar character to use. That big octobot is going to be quite a challenge to animate, im not used to animating that sort of thing (and I didnt design it really thinking about how it would move so thats a big mistake usually!)

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Hey guys,

Recently had to quit my job and am now on the hunt again. From the last couple of weeks job hunting it seems incredibly difficult to find jobs for low role artists in the industry. I was hoping my CV of nearly 4 years experience and working on 14 games and having 5 out there now would make things much easier but so far of the 5 or so places I've applied to none have even replied. I hate this about the industry, all games companies seem to have awful HR resources dealing with this stuff.

Also difficult because I was a texture artist in my previous job which seems to be a very very rare title these days. For some reason most places only advertise roles such as 'environment artist' which is the closest thing to what I do but then I'm expected to be able to model as well. So for that reason I've recently been brushing up on my basic modeling skills.

SLS_Personal_03.jpg

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I doubt someone with your skills and experience would find it hard to get somewhere. So far from the two jobs I've found I've applied direct. Ruffian here will turn down all applications accociated with using agenies.

Keep us up to date with how you do though mate. Were you getting a bit sick of Holland?

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It's a damn shame, because I wanted a job like Adam's. Not having to model quite so much sounds like a dream, on top of the 'working on several well known titles' thing. A lot of ppl work for five years on one ultimately terrible game. It seems pretty unfair to me, that the vast majority of ads state as a requirement to have at least three released titles under your belt. The work should speak for itself. Then again, like utero says, you're better off ignoring ads and applying direct. No one wants to fork out to agencies, and making the effort yourself says a lot.

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I'm usually not that keen on 'art tests' but I quite liked the look of the one for Ruffian Games so gave it a go, it had some simple clear concepts with it and no need for normal maps. Not sure if I will submit the final thing, it's more about finding something to do for my portfolio. I'm awful at creating my own briefs without getting over ambitious.

So yeah, done everything in the concept. Still under 50% of the budget so I will likely add some bits and pieces but first will do a texture pass to see how much new elements I can bring in.

delruf_01.jpg

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So yeah, done everything in the concept.

You missed the steps. :D

I'm having a crack at this now out of sheer boredom. I wasn't aware you had to model the bloody thing...what a pain. ;) I just realised, the 'Add Divisions' tool in Maya doesn't let you add more than 8 divisions in either direction. What a fucking joke! I didn't sign up for this shit to become a mathematician. :)

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You missed the steps. :)

I'm having a crack at this now out of sheer boredom. I wasn't aware you had to model the bloody thing...what a pain. ;) I just realised, the 'Add Divisions' tool in Maya doesn't let you add more than 8 divisions in either direction. What a fucking joke! I didn't sign up for this shit to become a mathematician. :o

fail :D

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Christ, that texture work is hideous :s

Indeed. Especially when you look at the "HOTEL" sign letters.

This actually reminds me of the sample I did for Bizarre Creations:

Page07.jpg

(bear in mind those textures are constructed from 40 or so photos of the building from various angles, and they wanted the rooves to have much lower res textures than the rest, as the player would never see them)

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Indeed. Especially when you look at the "HOTEL" sign letters.

This actually reminds me of the sample I did for Bizarre Creations:

Page07.jpg

(bear in mind those textures are constructed from 40 or so photos of the building from various angles, and they wanted the rooves to have much lower res textures than the rest, as the player would never see them)

hey not bad i guess, not too stylistic texture wise. Wish I'd done that test for them, would have been a good portfolio piece

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Hello there, haven't posted here since I finished uni for the summer in May. I ended up winning Best Third Year Animation at our end of year show which I was quite chuffed about! :lol: And also, seeing as this was third year, I got my degree, but I also got it with Distinction which I don't think anyone else has which is also great!

Haven't done any 3D work for 3 months though now so just having a wee go at the Ruffian Games application test, looks like they've taken it down off their site now but I'll give it a go anyway and send it off, need to get back in the game before uni starts next month. I'm going back for my honours year but I'm starting to apply to just every games developer in Scotland, and I guess I should branch out to England too. Don't expect to even hear anything back but worth a shot. Gotta start applying some time.

capone_adam, really liked that building front you had started work on a page or so back, did you ever finish the full thing?

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