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Saints Row then.....


Dimahoo

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If i was M$ trying to sell this machine in Japan its quite clear you could take a stone from Sony's history book...

"Look, this is Saints raw...on 360.... it bettah then PS3; Its maap for example.... it hav Real time Waypoin change!"

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Keith David is class, so shut it.

Anyway, I've spent literally two hours just blowing stuff up, shooting people and flinging myself in front of traffic. Oh, and riding on cars taking pot-shots at pursuing cops, which is ace. I think I've extracted most of the fun I can from this game. Still, great explosions...

Go hold up some shops and try to get cars to crash into the petrol station!

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He's a cheap man's Carl Weathers and you fucking knows it.

Aye, because all black people look and act the same.

As much as I love Weathers, I don't recall him being the one to take on Roddy Piper in what is officially the best fight in a film ever. Keith David's a fucking hero for that alone, and then there's The Thing to take into account.

As for the game, booting bastards about and boomsticking them is pretty fun, but then the demo lets me do this for free. I've no interest in paying £40 for some pish missions, access to an uninspired city, and cack music blaring out at every opportunity.

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Because it's like biglime said - it looks like everything I despise about videogames. The press release alone curdled my very soul, but I'm hearing things on this thread of fun little moments you can have with it.

Are you on a limited bandwidth connection? If not, you have nothing to lose surely? If so, I'd think twice if it is, as you say, everything you hate in games.

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Predator

Platoon.

I was racking my brains trying to work out who was doing the vocals in Saints Row. He's got a very distinctive voice. I remember him best in the Seagal masterpiece Marked For Death saying things like,

"I used to think all Rastafarians were...dope dealing dreads!"

and

"I heard you got shot dead on the streets if BANkok!"

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equals shut up.

If you haven't seen They Live, then you'd better shut up. Or better yet, watch it.

And yes, there isn't a man alive that doesn't dig Predator and Weathers' portrayal of Dillon. But that isn't the matter at hand here.

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He's a cheap man's Carl Weathers and you fucking knows it.

On one hand we have Carl "Action Jackson, Apollo Creed, Major Dillon" Weathers, and on the other hand we have Keith David who has been in

They Live

The Thing

Requiem for a dream

Dead Presidents

Platoon

Pitch Black and The Chronicles of Riddick

And did voice work in Halo 2, Fallout, AND Planescape Torment

and you want to call him a poor mans Carl Weathers?

Bitch please.

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Because it's like biglime said - it looks like everything I despise about videogames. The press release alone curdled my very soul, but I'm hearing things on this thread of fun little moments you can have with it.

It's a competent GTA clone. If this game has everything you despise about videogames then you may as well get a new hobby now. Some people are going overboard with their dislike for this game. It's not fundamentally broken and unfinished like Driver 2 or 3 for example.

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The developers seemed to have focused on totally the wrong areas when making this. In GTA you can get a police chase going in seconds that could go on for an hour. In Saints Row however, it's a totally hit and miss affair. Your car sticks to everything; trees, lamp posts, fences, buildings. The scenary has had no thought put into it whatsoever, there are pavements that are too small to get a car down for instance. The handling is terrible too, it feels like you're driving in treacle, and there's no way you could have Hollywood car chase like Driver. Purely a demo problem of course, but the way those red walls that signify the edge of the available map just appear out of fucking nowhere and make you crash your car was the point I turned it off and deleted the stupid thing forever.

In short, this game is crap.

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How could anyone possibly make such an elementary mistake?

Me or the game? I can see the glaring mistake in my sentace anyway.

Another really annoying quirk is that when you're using the baseball bat you need to be right on top of whoever you're about to wack. If you miss you spin 180 degrees facing away from the target. Basic things that had be fucking fuming.

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The handling is terrible too, it feels like you're driving in treacle, and there's no way you could have Hollywood car chase like Driver.

You aren't going to possibly try and tell me the handling is worse than the GTA series?

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Me or the game? I can see the glaring mistake in my sentace anyway.

Pavements are rarely degined to accomodate traffic, are they?

The handling is interesting, because I don't particularly like it compared to GTA, but I wouldn't say it felt treacly - it feels too snappy, if anything. It might be the car selection on offer, but the handbrake cornering seems much too precise and I'm missing those tail-swinging chases I used to have in San Andreas. Obviously a limited demo of SA might have been disappointing, too...

It is something of a grim, joyless game, though. Shooting people dead when you pull them out of the car and watching your AI buddy shoot people as soon as you kick them is no fun. It's got that depressing 50 Cent feel to it, and going to a Mario game afterwards does feel a bit like taking a refreshing shower.

Still, whatever fun it has is going to depend on what you bring to the game world, I guess. And didn't someone say it comes out a week before Dead Rising? That makes it a Gamestation no-brainer.

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You aren't going to possibly try and tell me the handling is worse than the GTA series?

Yes it's much worse in my opinion. It's just too tight, there's no skill in it. The GTA series, and indeed Driver had far superior, stylish ways of sweeping around a corner.

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You aren't going to possibly try and tell me the handling is worse than the GTA series?

I have this theory that people who berate GTA's handling are generally useless at driving in games altogether. Simply put, GTA conveys oversteer, understeer and the forces that govern those better than any other competitor, with perhaps a respectful nod to Driver. Only pure driving games offer any reasonable competition.

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Me or the game? I can see the glaring mistake in my sentace anyway.

The game of course.

Pavements that you can't drive a car down? Madness! What on earth were they thinking of?

Whatever next - you have to be in range of someone when swinging a baseball bat at them, otherwise you miss, and the angular momentum of your swing is transferred to your body when your arms come to a halt at the end of the swing?

Another really annoying quirk is that when you're using the baseball bat you need to be right on top of whoever you're about to wack. If you miss you spin 180 degrees facing away from the target. Basic things that had be fucking fuming.

Oh.

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Pavements are rarely degined to accomodate traffic, are they?

Well in real life obviously, but this is games discussion. If I'd been lamenting my local council in Off Topic for not implementing a super wide pavement near my local library, so I can knock down pedestrians then I could see your point.

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I know what cubeadvace means about driving around. I few times I've been tearing through an industrial estate, expecting a GTA-style ramp to get me back onto the road. Instead the walls taper in leaving me in a dead end, and I have to back all the way out. Boring!

With regard to the handling in GTA, there seem to be two types of people in this world: those who think it's wicked fun and those who find it frustrating.

Personally, I like to feel like I'm wrestling for control as a careen down sidestreets, knowing that hitting a kerb at an awkward angle could send me into a spectacular barrel roll.

In contrast, the handling in SR seems very stop-start (especially with the lack of analogue control).

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