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Taking it back to the old skool...


dizogg
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Fickle hussies ;)

I've never had a problem with it, it's always felt comfy as long as you don't grip it too tight (oo-er).

I like the lack of buttons too, nice clean layout - the d-pad can always act as 4 extra buttons anyway (and anything that uses the d-pad primarily should be played with the arcade stick!)

Not the best ever controller, but nowhere near bad.

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I have a load of copied DC games too, because they're just not available. Say what you want, but I couldn't get hold of them apart from via ebay, which doesn't benefit Sega anyway. I'm not paying £40 for 2nd hand copy of Rival Schools 2.

I have some genuine ones too - ones I could get hold of.

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Did you play the arcade version miffed? I did, thinking I'd cane it, only to humilate myself by spending all my time fluffing crazy boosts.

Ignore what I said, I massively fucked that post up somehow. I meant it was the arcade city I played. I've barely played the original city at all. I used to be able to crazy boost as easily as breathing and carzy drift into perfect parking postions to take off again and I was able to guess about 80% of the time where the fare wanted to go based on the colour of their ring and where they are standing.

Now I'm rubbish at it. ;)

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Not the best ever controller, but nowhere near bad.

It's primarily the bulk at the back that's the problem. The bulge created by the double VMU slot means that extraneous fingers are pushed into the gap between the triggers and said bulge. I always wonder if the DC pad had been that little bit larger, maybe it wouldn't have made us suffer so much.

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It's primarily the bulk at the back that's the problem. The bulge created by the double VMU slot means that extraneous fingers are pushed into the gap between the triggers and said bulge. I always wonder if the DC pad had been that little bit larger, maybe it wouldn't have made us suffer so much.

They should have just the saturn 6-button pad design.

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Ignore what I said, I massively fucked that post up somehow. I meant it was the arcade city I played. I've barely played the original city at all. I used to be able to crazy boost as easily as breathing and carzy drift into perfect parking postions to take off again and I was able to guess about 80% of the time where the fare wanted to go based on the colour of their ring and where they are standing.

Now I'm rubbish at it. ;)

Yeah, but I meant did you actually play it in the arcade? I could crazy boost like a fool on the DC, a mad fool, but in the arcade I let the entire crazy team down.

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It's primarily the bulk at the back that's the problem. The bulge created by the double VMU slot means that extraneous fingers are pushed into the gap between the triggers and said bulge. I always wonder if the DC pad had been that little bit larger, maybe it wouldn't have made us suffer so much.

But your other fingers are supposed to wrap around the contours below the triggers, supporting the pad's weight and making the triggers easier to use.

When you pick up a mug do you wrap your fingers around the handle, or smash them all through the hole? :ph34r:

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you know i've never had a problem with the controller. I remember playing Tony Hawks 2 for hours without any ill effects.

Before i sold mine the other day (sniff) i had a quick go of Virtua Tennis for old times sake and 2 hours later i was still enjoying it without any problems with the controller

Bugger, why did i sell it...... :ph34r:

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The problems with the controller is that - to get the standard expected functionality out of it - you have to load it up with a memory unit and a rumble pak, which makes it top-heavy. Plus, the cable is at the bottom of the pad, and is far too short; and the pad itself is an uncomfortable shape and has sharp plastic seams around its edges. That, plus its d-pad is terrible and its trigger buttons are too thin.

Maybe that's why they brought out so many funky peripherals - so you wouldn't have to use it so much.

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It was the d-pad that did the damage. My thumbs used to hurt like a mofo after a long Tony Hawk's session.

And the buttons were gay too, they were too small and not very... um... 'tappable'. The mashy-button games in Sports Jam were so much harder than they should have been.

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you know i've never had a problem with the controller. I remember playing Tony Hawks 2 for hours without any ill effects.

I played Tony Hawk's 1 and 2 at the weekend. Er, all weekend. On the DC. No problems with the controller at all.

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The problems with the controller is that - to get the standard expected functionality out of it - you have to load it up with a memory unit and a rumble pak, which makes it top-heavy. Plus, the cable is at the bottom of the pad, and is far too short; and the pad itself is an uncomfortable shape and has sharp plastic seams around its edges. That, plus its d-pad is terrible and its trigger buttons are too thin.

Maybe that's why they brought out so many funky peripherals - so you wouldn't have to use it so much.

You can clip the cable to the top of the controller though, and they've invented controller extension cables!

I was surprised it didn't have built-in rumble, but seriously - how weak are your wrists?

I also don't recall the Daily Mail reporting on deaths due to the DC controller's 'sharp plastic seams' - maybe you could wear gloves while playing?

Sorry, but you make it sound like some kind of deathtrap :ph34r:

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It was the d-pad that did the damage. My thumbs used to hurt like a mofo after a long Tony Hawk's session.

And the buttons were gay too, they were too small and not very... um... 'tappable'. The mashy-button games in Sports Jam were so much harder than they should have been.

As Lunch Box said, the d-pad is better than the PS2's (awkward diagonals) and the Xbox's (too moulded) - (the less said about the GC d-pad, the better). Maybe the placement could have been better (up and to the right slightly?), but this is also true of the Xbox/GC pad.

The buttons are flat and digital, compared to the PS2's spongey analogue things, and the Xbox's rounded buttons. I'd say they're better for 'tappability'!

They're not especially small either - so apart from those points I agree with everything you said.

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But your other fingers are supposed to wrap around the contours below the triggers, supporting the pad's weight and making the triggers easier to use.

If you have fingers the size of twiglets, that's fine, but the grips aren't broad enough and the space provided is far too tight.

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The DC's d-pad is better than the PS2's and the both Box d-pads.

:ph34r:

its the most painful mainstream dpad ever. Playing SF with it made me cry when simple fireballs would not come out. Cheap bastards should have used softer plastics.

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:ph34r:

its the most painful mainstream dpad ever. Playing SF with it made me cry when simple fireballs would not come out. Cheap bastards should have used softer plastics.

Agreed

The DC pad is an abomination, considering when it was released.

1 Stick, sharp edges, badly placed lead FTL

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:D

its the most painful mainstream dpad ever. Playing SF with it made me cry when simple fireballs would not come out. Cheap bastards should have used softer plastics.

Ponce :ph34r:

Agreed

The DC pad is an abomination, considering when it was released.

1 Stick, sharp edges, badly placed lead FTL

Another one! 'Abomination!' ;)

The pad is fine, you're all wusses with spastic hands made of milk.

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