skill bill Posted January 21, 2006 Share Posted January 21, 2006 What was the deal with Banjo Kazooie and Tooie. Weren't there bits of Banjo Kazooie that were to open up if you got Banjo Tooie. I got them both but nothing happened. There was talk of some crazy cartridge adaptor. Is it too late to bring a class action against them? I'm pretty sure they promised me that this would happen, I appreciate I'm several years out of time on this one but in my defence I'm awfully slow at typing. Link to comment Share on other sites More sharing options...
FishyFish Posted January 21, 2006 Share Posted January 21, 2006 Some info here. It was all a bit of a cop-out in the end, I think. Link to comment Share on other sites More sharing options...
chris on the moon Posted January 21, 2006 Share Posted January 21, 2006 that page says it was just rumours and never meant to be. However i distinctly remember there was a massive section in the ending talking about fucking banjo tooie. Link to comment Share on other sites More sharing options...
Arctic Feather Posted January 21, 2006 Share Posted January 21, 2006 I remember reading once that they wanted to either have banjo-kanzooie connect to banjo-tooie much like Sonic And Knuckles or else you had to pull the cartridge out with the N64 on and put the other game in. I think Nintendo put a stop to the latter as it might damage to machine. The former may seem more plausible, but perhaps it was too expensive? Link to comment Share on other sites More sharing options...
Spunky Monkey Posted January 21, 2006 Share Posted January 21, 2006 The objects are all in the game, the stop and swop feature is in the game too, but it was taken out sadly, or maybe actually never put into BT. In BT they replaced the items you'd collect with little BK carts, still seeing that ice key and shark island sure were tanterlising. If you complete the game 100% you see some fly bys and screen shots of all the extras and what they were meant to give you. Link to comment Share on other sites More sharing options...
El Stevo Posted January 21, 2006 Share Posted January 21, 2006 Was Banjo Tooie good? I never did get around to buying that. I loved the first one. Link to comment Share on other sites More sharing options...
angel Posted January 21, 2006 Share Posted January 21, 2006 You can access them but theyre rubbish. So they werent lying but ...it wasnt as planned. Theres codes for the beach level where you stamp in cheat codes...you can use some massive codes to get 7 (or whatever, im going from memory) eggs that you never found in the normal Banjo game, the ice key and the other nonsense. But you cant do anything with them. Link to comment Share on other sites More sharing options...
Lazychu Posted January 21, 2006 Share Posted January 21, 2006 Was Banjo Tooie good? I never did get around to buying that. I loved the first one. ← Nope. Like DK64 it was a mess of terrible level design and billions of stupid collectables. Shit compared to the lovely BK. It did look nice though. Link to comment Share on other sites More sharing options...
Comrade Posted January 22, 2006 Share Posted January 22, 2006 One of the guys who worked on BK (Oliver Davies) teaches at my Uni occasionally and he said that basically they found a way to keep the N64 running without a cart in and let you swap carts (so, I suppose multi-cart games would have been possible, if not economically viable) through some exploit of some sort. So, the idea was you'd get Banjo Tooie and then at some point swap out the cart for the old BK cart and get the pickups and then take them back into BT. And they put that bit in the end sequence. But apparently Nintendo never saw that bit until it was shipped because for some reason they didn't like the idea of the stop and swap. I suspect that being able to swap out carts might have been a loophole that pirates could have used or something. So it was dropped from the sequel. I thought Banjo Tooie was pretty good actually, not as good as BK, but a damn sight better than DK64. The levels were incredibly large though, which got pretty tiresome. Link to comment Share on other sites More sharing options...
angel Posted January 22, 2006 Share Posted January 22, 2006 Giving DK a fucking tie doomed all Rare's DK games to failure. A fucking tie. Link to comment Share on other sites More sharing options...
Vemsie Posted January 22, 2006 Share Posted January 22, 2006 Rare has three 360 games in production apparently. Fat chance they'll reveal a next gen Banjo @ E3. Link to comment Share on other sites More sharing options...
FishyFish Posted January 22, 2006 Share Posted January 22, 2006 Nope. Like DK64 it was a mess of terrible level design and billions of stupid collectables. Shit compared to the lovely BK. It did look nice though. ← I loved it. But then I loved DK64 (up til the final boss in any rate) too. Well worth a play in my opinion. Boxed copies go for quite high prices though. Some beautiful music in BT too. I might have to play it again. Rare has three 360 games in production apparently. Fat chance they'll reveal a next gen Banjo @ E3. ← I bought my Xbox in the hope of a new Banjo game. All we got was Grabbed by the Ghoulies and Conker : Live & Reloaded. Link to comment Share on other sites More sharing options...
Nell Posted January 22, 2006 Share Posted January 22, 2006 The number of hours I've searched for Stop N Swop back in the day, only to discover A)It had been removed and B)You could get all the secrets with long codes that were not discovered till long after Tooie release...and C)Tooie not being as good as Kazooie. Overall it was a right state of affairs. It was however, fun to search and report to forums at the time. But what you really wanted to do was play Conker instead. It's worth noting that Tooie had a planned special 10th world ( as written in Scribes ), probably a remake of Mombo's Mountin. As hacks did reveal Gobi sitting inside Gruntys Lair, to the enterence of where the first level used to be. ( Also, if you removed the rocks, some grass could be seen ). Oh well. Link to comment Share on other sites More sharing options...
El Stevo Posted January 22, 2006 Share Posted January 22, 2006 I loved N64 games with missing/badly hidden bits like that. GoldenEye's hidden island, Perfect Dark's extra level bits like in Area 51 and the front of dataDyne, all that stuff. Nowadays that's all gone. There's too much polish in games these days! IMO, with that era of games you felt that the game world was that much bigger - sure you couldn't get there but you could see it. Nowadays the amazing polish makes the games feel like hermetically sealed little worlds - you can get everywhere you can see, sure, but there is nothing outside the world you're in. It was a case back then of the designers sharing a vision of a world as best they could. Now they concentrate on producing one so perfect that you have no imaginitive freedom to add to the world. End rant. I did enjoy DK64 but it was a really disappointing continuation of the series. The SNES games were beautiful graphically, whereas the N64 game was impressive at the time but in no way beautiful. The textures were too plain. I'm going to have to hunt down Banjo Tooie now. Link to comment Share on other sites More sharing options...
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