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Prince Of Persia: The Two Thrones


BitterToad
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the dreaded sequel word has plauged both games develpers and gamers since the dawning of videogames. It's always difficult to decide what to do with a much loved game, to try and make the experience similar to fans of the original, and also make it a new experience, so that it isnt too similar. ask anyone what they loved about ubisoft's Prince of persia:The Sands of time and they will say, the beautiful golden, sandy landscapes, the character of the prince and his sarcastic humour, and just generally the amazing sense of wonder as you jump from a ledge, narrowly missing a spinning axe, , spinning on a bar, and landing neatly, only to watch the whole thing again as you rewound time.

If we look at Ubisofts sequel, we can say what gamers did not like about it by taking the above list, and adding the words "lack of" in front of each part. The landscapes were now dark and gothic, the humour had gone, only to be replaced by a dark, moany prince, who swore casually, and as for the last part. Focus was now on combat, and while the puzzles still remained, many (including myself) felt that they had been dumbed down a lot.

and now we come to the final part of the trilogy, Prince Of Persia : The two thrones. And from the off things do not look good, the two main changes to gameplay are the addition of a Dark prince character, and an added stealth mechanic...wonderful. but then we look past the box art, and start to play The Two Thrones, and things still do not look very pleasing, they have changed the story so that the only people who would understand why the empress of time is still alive, and is on a boat with the prince, and not dead in the past, are those that actually played through Warrior Within on hard. But it is here that all starts to dramatically improve. the dreaded sequel word has plauged both games develpers and gamers since the dawning of videogames. It's always difficult to decide what to do with a much loved game, to try and make the experience similar to fans of the original, and also make it a new experience, so that it isnt too similar. ask anyone what they loved about ubisoft's Prince of persia:The Sands of time and they will say, the beautiful golden, sandy landscapes, the character of the prince and his sarcastic humour, and just generally the amazing sense of wonder as you jump from a ledge, narrowly missing a spinning axe, , spinning on a bar, and landing neatly, only to watch the whole thing again as you rewound time.

If we look at Ubisofts sequel, we can say what gamers did not like about it by taking the above list, and adding the words "lack of" in front of each part. The landscapes were now dark and gothic, the humour had gone, only to be replaced by a dark, moany prince, who swore casually, and as for the last part. Focus was now on combat, and while the puzzles still remained, many (including myself) felt that they had been dumbed down a lot.

and now we come to the final part of the trilogy, Prince Of Persia : The two thrones. And from the off things do not look good, the two main changes to gameplay are the addition of a Dark prince character, and an added stealth mechanic...wonderful. but then we look past the box art, and start to play The Two Thrones, and things still do not look very pleasing, they have changed the story so that the only people who would understand why the empress of time is still alive, and is on a boat with the prince, and not dead in the past, are those that actually played through Warrior Within on hard. But it is here that all starts to dramatically improve.

You cannot help but grin as you first step onto the streets of Babylon and the game begins, it all feels right again, the sandy landscapes, thoughtful puzzles it all just seems like the sands of time, with improved combat. The game is difficult to describe, essentially you roam around the streets and rooftops of Babylon defeating enemies and taking part in some of the most adrenaline enducing puzzles of all time. Yes there are still those amazing leaps of faith that the series is known for. The prince also retains his time powers, at any point in the game you can tap a button and rewind time to undo past mistakes. At the beginning of the game this seems incredible, but becomes second nature by the end of the game.

Now to move onto the new additions to the gameplay, first, the stealth. You approach an enemy from behind, and the screen goes blurry, a single press of a button and the prince will begin his attack. Every time the screen flashes you must press a button, at first it is a simple concept but by the end of the game you have to be incredibly accurate, you will often be rewinding time to make that stealth kill just right. There is no feeling like clearing a room full of five or so enemies with one stealth kill.

The other new addition to the gameplay is not quite so welcome, the dark prince’s character is wonderful, the willem defoe soundalike often adds a lot to the comic side of the game, and his combat sections genuinely do make you feel powerful. But it’s the dark prince puzzle sections that let the game down, essentially timed sections as the dark prince is constantly losing health until you find some sand or kill and enemy, completing a puzzle does not make you feel nearly as clever as it does when playing as the normal prince, as these sections are mainly trial and error, you need a great knowledge of the landscape to finish some of the later puzzles.

All in all Ubisoft have managed to create the game that everyone wanted from the last part of this trilogy. It is a beautiful, long, fast paced game that, while being very similar to both its predecessors adds enough to be a welcome edition to anyone’s games shelf.

Better than :Prince Of Persia:Warrior Within

Worse than:Prince Of Persia The sands of time

Overall Score

8/10

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