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The original Desert remake is quite nice, and has music based on the original. It's the only remake though. You do three laps of it and then get kicked back to the menu to sulk.

This game is really about multiplayer, that's where Revo was the most fun. I hope people give it a try.

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60fps 30fps who gives a fuck.

A bigger problem is that Sega Rally is stale old shite to begin with.

think plenty of people do....difference is night and day

agree about your second point though

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I quite like the idea of this, to me Sega Rally is about a handful of tracks & cars and time trialling the f*ck out of them. I thought SR2 and Revo had too much content for what they were - arcade rally games. This sounds like more of a return to the original game and the inclusion of the Desert '95 track makes me happy. Ideally we'd have an HD remake of the original game with track deformation, but for 800 points (or 400 points in about 6 weeks?) I'll give this a go.

Plus every sale is one step closer to Daytona coming to XBLA!

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It's at least worth a download of the trial. I'll probably end up getting it. Out of interest, how can you tell the difference beween 30fps and 60fps anyway? If you were to be shown random segments from 10 different games, would you be able to accurately identify the framerate and explain how you came to the conclusion?

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You guys. This was never going to be 60fps was it, for exactly the same reasons that Revo wasn't : track deformation.

Comparisons to Forza on this front is idiotic.

I think a more accurate quote would be

"You guys. This was never going to be 60fps was it, for exactly the same reasons that Revo wasn't : It's the same engine"
- unless someone can prove otherwise.
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I'll still get the demo... but I'm feeling a bit bummed out about this. I wasn't into Revo at all.

This is Sumo, right? But Revo was the old Sega Racing Studio in Birmingham, right? Did some of those guys end up at Sumo, or have Sumo just used some of the assets (re. deformation)? I remember finding the demo of Revo being too floaty for my tastes, and one of those games where it feels like the car is turning on a pin pushed down through the middle of it. Will still investigate, though.

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Im also a member of the 30fps / 60 fps, who really cares group, it could be 20fsp for all I care so long as it's held rigid at that.

As for the actual game itself well yeah the demo is pretty average at best and I guess that now this is out we'll never actually see a propper conversion of Sega Rally 1 with its superb handling and tight gameplay which makes it my all time favorite racer.

Hey ho, guess I'd best just take it for what it is and still may well get the full version, after all a decent enough TT arcade race for 800pts aint too bad even if it isn't what I'd always longed for -_-.

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I'll still get the demo... but I'm feeling a bit bummed out about this. I wasn't into Revo at all.

This is Sumo, right? But Revo was the old Sega Racing Studio in Birmingham, right? Did some of those guys end up at Sumo, or have Sumo just used some of the assets (re. deformation)? I remember finding the demo of Revo being too floaty for my tastes, and one of those games where it feels like the car is turning on a pin pushed down through the middle of it. Will still investigate, though.

The tracks from this are the ones that were in Sega Rally 3, which was developed by SRS alongside Sega Rally for consoles.

This has been ported by Sumo, but other than adding online and TT stuff (and cars I guess) I don't think they've done anything to it.

I'm 3rd on the Tropical TT leaderboard at the moment...not for long I guess though.

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The Saturn is good at many things, but remember that it was designed to be a 2D powerhouse.

I love the Saturn as much as the next Sega nut, but I'd have to don my most vaseline covered pair of rose tinted glasses to even begin to believe that the original Sega Rally on the Saturn is more playable than this 360 release.

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It's at least worth a download of the trial. I'll probably end up getting it. Out of interest, how can you tell the difference beween 30fps and 60fps anyway? If you were to be shown random segments from 10 different games, would you be able to accurately identify the framerate and explain how you came to the conclusion?

play something like forza 3 (60fps) then play this sega rally (30fps) and you should see a big difference in fludity and smoothness

another example is something COD MW (60fps) and crysis 2 (30pfs sometimes less)

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