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Bojangle

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Plus Naxx is like the tardis. It's pretty damn small on the outside and massive on the inside! Is that ever explained away at all?

All the instances have been like that since TBC. Tempest keep, Karazhan, Hellfire Citadel. Non of them actually fit.

Come to think of it I bet you'd have real problems fitting BRS and BWL into the upper section of Blackrock Mountain.

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Am I the only one who thinks Naxx is pretty dull? I mean its the same as original Naxx only easier, and also the bosses arent new as not only did people do them in original Naxx but most the abilities of the bosses in Naxx were copy pasted onto TBC bosses. The only thing thats new is when people do Naxx the 1st time ever, and see the scenery. The rest is recylced, someone even mentioned that if you fall out the instance/floor the EPL are there outside :D

Other than the loot nothings changed really other than the difficulty of the fights. Ulduar will obviously be new (I hope! it better not be AQ40 recycled with a recolored C'thun at the end Oo), but I hope they release more than just that one raid instance, I hope theres more to it than that.

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I think Naxx is dead dull, but I think it's something more associated with those people who have been there before. As for it being Tardis like - I never really questioned it before, but I can't ever remember looking up either in EPL - I only assume it was huge back then. It was neat that you portalled up to it rather than flying directly into this itty bitty little thing.

As for why I didn't mention Razorgore as being a 'favourite' fight? Probably because it made me want to kill myself. Nah. It was great finally getting past it definitely, but it was still completely batshit mental and I hated how I got aggro so much from my heals :D

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Am I the only one who thinks Naxx is pretty dull? I mean its the same as original Naxx only easier, and also the bosses arent new as not only did people do them in original Naxx but most the abilities of the bosses in Naxx were copy pasted onto TBC bosses. The only thing thats new is when people do Naxx the 1st time ever, and see the scenery. The rest is recylced, someone even mentioned that if you fall out the instance/floor the EPL are there outside :)

Other than the loot nothings changed really other than the difficulty of the fights. Ulduar will obviously be new (I hope! it better not be AQ40 recycled with a recolored C'thun at the end Oo), but I hope they release more than just that one raid instance, I hope theres more to it than that.

Your time will come, i'm sure. I'm just happy to see content that would have otherwise passed me by.

Recycle away, Blizz! Chuck all the dragons into one big instance for laughs.

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Wait. So Naxx used to be Level 60 "end content"?

I'm loving my Mage atm. Massive AoE damaging magician (2 mages I played with last night ended up respecting because of what I could do :)). Between the various talents getting a massive amounts of slow/criticals. Someone's told me that ice is much less useful post 70 because of the resist, so mayble I'll hold of switching to Arcane until then :)

Bloody Paladin's annoy the hell out of me though. They seem to be too good at dps/tanking :lol:

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Yes.

A, if I may believe the stories from raiders, a very very tough one. For 40 people. I have never been there :)

The Naxx in LK is recycled but made *much* easier. I believe Blizz had two reasons for this: 1) to give people a proper 10 and 25 man raid right at the start of LK and 2) very few people saw to the old Naxx because it was well difficult.

I quite like it, the only thing I do dislike is the interior. Too boring, too repetitive, too dull, too big for its own good. It looks like the interior designer made a scaling-bug :)

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Yes.

A, if I may believe the stories from raiders, a very very tough one. For 40 people. I have never been there :wub:

The Naxx in LK is recycled but made *much* easier. I believe Blizz had two reasons for this: 1) to give people a proper 10 and 25 man raid right at the start of LK and 2) very few people saw to the old Naxx because it was well difficult.

I quite like it, the only thing I do dislike is the interior. Too boring, too repetitive, too dull, too big for its own good. It looks like the interior designer made a scaling-bug :)

Naxx40 was tough, but I gather it was not as tough as Sunwell Plateau. The main problem back then for most guilds was that in order to field 40 people you had at least 10 who were basically shit. You could carry them through MC and BWL and not really notice all that much, but on C'Thun and the Naxxramas bosses they were suddenly shown up. But for the really good guilds that only had good players, I think Naxx40 is generally regarded to be the second-toughest (and second-best) instance Blizzard has ever made, behind Sunwell.

As for the emptiness of the place, it's just because they haven't scaled it down from the 40man days when there were loads more trash mobs.

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Did you make sure she enjoyed her final momentssssssssssssssssssssssssssssssss?

If there's a dragon heaven, she was no doubt there, watching approvingly while the Lord of Magic was given the prison bitch treatment in a mere 4m40. Seriously, there are few things more glorious than a stack of 4 Power Sparks resutling in mongo stupid numbers (the mage with us had a 54k Frostfire crit). 50% - 4% in under 20 seconds. By the time we'd gotten the drakes into position, he was under 1%.

Someone MSPaint a blue dragon with OWNED stamped on it.

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Sunwell I found more of an exercise in class stacking than anything else.

Surely the original 4HM warrior stacking was far more extreme than anything seen in Sunwell? All the top guilds got stuck on 4HM purely because they had to recruit more warriors (ideally with the Dreadnaught set bonus to taunt).

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Nah Sunwell was worse. Needing 3 tanks and 8 healers on one fight, then 2 tanks and 7 on the next because of the insane dps requirement, then suddenly needing a paladin tank due to the crazy amount of aoe-tanking needed (it became easy without when swipe hit everything though). Then having that paladin tank have to go healing again because of the healing needed for twins...not to mention the dps requirements basically saying "Bring 5 bloodlusts or die".

That doesn't make it a bad instance and despite the frustrations of the instance when we actually had the right group the fights were a lot of fun and way more complexity than anything in Naxxramas. It feels like a single boss fight in Naxx might have 1 or 2 elements (eg heigan dance) on its own, whereas sunwell fights had much more all piled on top of each other.

What made Sunwell tough (I might have said this already) is that the tactics were complex, but always came with really tight dps requirements so it meant that all 25 had to execute them well, as a single death usually meant you no longer could make the enrage timer. I really think that instance brought the best out of me as a player. It's my favourite raid instance full stop.

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This patch is a highly anticipated one. For one that doesn't actually add any content it's been eagerly awaited. It adds / fixes so many little things that will improve the game.

Patch day used to be a day that you'd avoid logging in or at least accept that your evening's raid would be a lag filled mess but hey, every night is like that now anyway so tonight should be no different :)

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