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  1. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  2. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  3. Debut Trailer Gameplay Footage Previews http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2 http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article
  4. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  5. Doomfist; Anniversary Event 23rd May - 12th June
  6. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  7. Yoshimax

    Crackdown 3

    http://www.crackdown.com http://www.reagentgames.com/
  8. Bojangle

    Xbox One X

    Digital Foundry Links http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-back-compat-five-ways-your-existing-games-will-be-better http://www.eurogamer.net/articles/2017-04-06-why-microsoft-is-making-project-scorpio http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
  9. Are you an Eighties throwback like me? Well listen up you might like this... It's currently up on Kickstarter and will aim to release on all Consoles (yes Switch too) and PC in 2019. There's lots of digital tiers with many extras. It's not very expensive to support. https://www.kickstarter.com/projects/1103388577/198x/ Looks promising or will it be a cynical nostalgia cash-in jack of all trades and master of none?
  10. Developed by Firaxis Official Site | Reddit | Steam | PS4 | XB1 Release Date: February 5, 2016 - XB1/PS4 September 30, 2016 ABOUT COVERAGE IGN First: XCOM 2: Welcoming Our New Alien Overlords IMAGES VIDEOS
  11. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  12. Retroid

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  13. Bleeders

    Titanfall 2

    Format: PS4 / XBox One / PC Release: 28th October 2016 Official Site: www.titanfall.com Player List: Google Docs Reviews PC System Requirements Post Release Impressions Start Here Videos
  14. By Capcom Official Site | Steam | PS4 | XB1 Release date: January 24, 2017 ABOUT IMAGES VIDEOS PS4 demo out now. Download that asap and post impressions! POST RELEASE
  15. By Crytek Official Site Release Date: Take a wild guess... ABOUT IMAGES VIDEOS Looks very promising. And maybe this one won't be stuck in early access hell?
  16. System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine by Knightdive Studios. A Kickstarter project is now live with an estimated delivery of December 2017. Formats: PC Steam, Xbox One Kickstarter page: https://www.kickstarter.com/projects/1598858095/system-shock?ref=nav_search PC demo: http://store.steampowered.com/app/482400/
  17. It's a coming! Without the limitations of Flash I think it'll be amazing! Looks like they had fun making the teaser.
  18. Just announced, coming to PS4, Xbox and Pc in 2018.
  19. Looks like there's a sequel coming in August...
  20. Nespresso

    Outlast 2

    By Red Barrels Official Site | Wiki | Steam Release Date: April 25, 2017 ABOUT IMAGES VIDEOS Naaaahooooope.
  21. I'll try and keep you all updated here , but please follow/visit for the latest updates: https://twitter.com/@onrushgame http://www.facebook.com/onrushgame http://www.instagram.com/onrushgame So what do you think?
  22. by Volition Inc. Official Site | Steam Release date: August, 2017 ABOUT IMAGES VIDEOS No gameplay yet unfortunately but glad to see Volition are still alive and kicking. The lack of a multiplayer mode seems odd though. EDIT: OP updated.
  23. Latest update 30/3: Fargo has announced that when/if they get to 2,1 million, Chris Avellone and Obsidian will join the project!!! Update 15/3: Funding goal ($900,000) achieved and will continue to grow until the funding ends, April 17. So it's actually happening: we're getting Wasteland 2, a proper old-school isometric RPG, funded only by the fans, which means no meddling from publishers eager to please the lowest common denominator. The game is currently planned for release in October 2013. Original post: If you haven't heard yet, Brian Fargo and Inxile entertainment are planning on making a sequel to Wasteland, to be funded entirely through the Kickstarter website. Fargo has been wanting to make a sequel for 20 years but had no luck in securing publisher funding. But Tim Schafer's recent success with fund-raising for an old-school adventure game has inspired Fargo to go for the same approach. Here's what he told NMA about the lack of interest from publishers, shortly after the release of Fallout 3: So they already have some design and story material in place from then, but right now the game's future depends on whether they can achieve the same success as Schafer with the Kickstarter funding. UPDATE 13/3: Funding has begun on Kickstarter: http://www.kickstart...ile/wasteland-2 Be sure to check out this introduction video, which is both funny and informative (if you're unfamiliar with Wasteland and/or Fargo): From the Kickstarter page: Pledging $15 will get you a digital copy of the game, but If you pledge $50, you will get a full large boxed copy of the game, complete with worn cloth map and old school instruction book! However, you must add $15 to that for overseas shipping! (cheers Gerbik for this bit of info) And I see someone coughed up with $5,000 to get a statue of himself built in the game Official website. UPDATE 15/3: Funding goal of $900,000 - the highest ever on Kickstarter - achieved in just 2 days! Planned release in October next year.
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