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Showing results for tags 'turn based'.
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Ambition of the Slimes Price: £4.99 Available on: Switch, Steam, Vita, 3DS Metacritic: 70% Ambition of the Slimes is a turn based strategy game with an unusual hook. You play a group of low level Slimes who are extremely vulnerable. You can't really fight. You are weak to any attacks. But you can possess your enemies. It's an interesting idea with surprising depth. Both the Slimes and enemies have the usual elemental resistances (Fire/Water/Grass) and if you possess an enemy of the same element, it strengthens that elemental type. If you possess an enemy with the opposing element, it weakens both resistances. But it doesn't just end there. There are many different enemies to possess. If a slime takes over a female enemy, she can use her charms to lower a male enemies resistance. Why not possess a merchant and bribe other enemies? It comes down to an interesting, almost puzzle like approach to stages. A group of low level enemies will be protecting a high level, armoured Knight. How can you distract the low level enemies to get to the knight? I will admit, I was looking for another SRPG after playing loads of Into the Breach and I stumbled upon this. It's a fiver, so after checking some reviews decided to give it a go. It's very good. It's a neat idea that starts simple but quickly becomes complex with lots of planning required to succeed. And you will need lots of planning: it's not easy. The game can be tough, although never unfairly so and when you make a wrong move, to it learn from it. Finally, it's a fiver. Anyone with any interest in SRPGs should check it out.
Into The Breach is a turn based strategy game. It released earlier in the year on PC and got a shadow drop release on the Switch yesterday in the Nindies Direct. Essentially, you control 3 mechs over a small area as you try and defend cities from alien attacks. It plays and controls like Advance Wars. The main differences is that you can always see the enemies next attack, so you plan in advance to stop it. Plus, your attacks can knock back enemies, thus deflecting their attacks - sometimes onto other enemies. You earn upgrade points through each mission. The big difference this has over Advance Wars is that, if youre on the verge of failing a mission, your mech pilot can travel back in time with the experience points he's collected and start again. This bares a passing similarity to roguelikes, but the levels are not randomised. It's great. It put a load of hours on the PC version and can see me doubling that on the Switch. It does a great job of scratching that Advance Wars itch.